When I was a young Brazilian teenager making mods for the games I played for the fun of it, I never thought I would end up working in games in Canada and, then, back in Brazil. In my journey pursuing what I've always loved, I learned more about game design, level design, and programming. My graphic design academic background often helps me to have a fresh perspective on everything game design-related and team management, aiding me on my adventure to travel even further into the realms of the video game industry.
-
Game DesignerGixer Entertainment Nov 2023 - PresentSão Paulo, BrazilGame: Changer SevenEngine: Unreal Engine 5 (PC & Consoles)- Balanced player character attributes and abilities- Designed and fine-tuned enemy AI behaviours, stats, and encounters- Developed game systems that govern core mechanics (combat/progression)- Created and maintained design documents for the game systems- Prototyped, implemented, and iterated on 3 levels- Conducted playtests to gather feedback on character and enemy balance- Analysed community feedback… Show more Game: Changer SevenEngine: Unreal Engine 5 (PC & Consoles)- Balanced player character attributes and abilities- Designed and fine-tuned enemy AI behaviours, stats, and encounters- Developed game systems that govern core mechanics (combat/progression)- Created and maintained design documents for the game systems- Prototyped, implemented, and iterated on 3 levels- Conducted playtests to gather feedback on character and enemy balance- Analysed community feedback to tweak character and enemy balances- Collaborated with technical teams to optimise gameplay systems- Identified and fixed bugs related to character abilities and enemy interactions- Assisted in coordinating the project’s documentation and naming structure Show less -
Level DesignerPopreach Corporation Dec 2022 - Aug 2023Vancouver, British Columbia, CanadaGame: PAYDAY Crime WarEngine: Unity (Mobile)- Planned levels that incorporated both stealth and FPS gameplay elements- Wrote and maintained level design documents all of the game’s levels- Gathered references and evaluation of resources needed for development- Prototyped, implemented, tested, and polished, new levels- Ensured pacing, challenge, scalability and replayability on levels- Conducted playtests with the team to gather feedback and suggestions-… Show more Game: PAYDAY Crime WarEngine: Unity (Mobile)- Planned levels that incorporated both stealth and FPS gameplay elements- Wrote and maintained level design documents all of the game’s levels- Gathered references and evaluation of resources needed for development- Prototyped, implemented, tested, and polished, new levels- Ensured pacing, challenge, scalability and replayability on levels- Conducted playtests with the team to gather feedback and suggestions- Translated community feedback into tangible level improvements- Worked with software engineers and artists to achieve performance targets- Fixed bugs related to levels and level systems Show less -
Junior Game DesignerTruly Social Games Oct 2021 - Nov 2022Vancouver, British Columbia, CanadaGame: Archer DANGER PHONEEngine: Unity (Mobile)- Limited-time event data implementation and weekly set-up- Maintained the gameplay balance in the main game- Maintained and iterated on gameplay balance for timed events- Wrote and maintained documentation on a variety of the game’s systems- Created mock-ups and flowcharts that conveyed the design team's ideas- Created and maintained monetized offers through AB Testing and data analysis- Streamlined the process… Show more Game: Archer DANGER PHONEEngine: Unity (Mobile)- Limited-time event data implementation and weekly set-up- Maintained the gameplay balance in the main game- Maintained and iterated on gameplay balance for timed events- Wrote and maintained documentation on a variety of the game’s systems- Created mock-ups and flowcharts that conveyed the design team's ideas- Created and maintained monetized offers through AB Testing and data analysis- Streamlined the process of setting up weekly events through automation Show less -
Workshop InstructorVancouver Film School Sep 2021 - Jan 2022Vancouver, British Columbia, CanadaTaught VFS’ “Intro To Unreal” Workshop, covering:- Engine navigation- Basic blueprint scripting- Basic game design- Level design and art implementation -
Teaching AssistantVancouver Film School Sep 2020 - Oct 2021Vancouver, British Columbia, CanadaProvided instructional support for Level Design 1, Level Design 2, Level Design Pipeline and Introduction to Visual Scripting in Unreal Engine 4. Duties included:- Helped students learn and identify key factors to good level design- Assisted students with ideation, prototyping, reiteration, and testing- Aided students with visual scripting and problem-solving in their projects- Ran weekly labs to assist students with course material- Graded student assignments and provide… Show more Provided instructional support for Level Design 1, Level Design 2, Level Design Pipeline and Introduction to Visual Scripting in Unreal Engine 4. Duties included:- Helped students learn and identify key factors to good level design- Assisted students with ideation, prototyping, reiteration, and testing- Aided students with visual scripting and problem-solving in their projects- Ran weekly labs to assist students with course material- Graded student assignments and provide feedback- Maintained the courses’ content alongside instructorsAWARDS- Unsung Hero (GD60)- Unsung Hero (GD61)- Unsung Hero (GD62) Show less -
Teaching AssistantPontifícia Universidade Católica Do Rio De Janeiro Mar 2015 - Nov 2015Rio De Janeiro, Rio De Janeiro, BrazilClass: Projeto 5 -
Teaching AssistantPontifícia Universidade Católica Do Rio De Janeiro Mar 2015 - Nov 2015Rio De Janeiro, Rio De Janeiro, BrazilClass: Hipermídia -
Ui/Ux DesignerThrust Dev Mar 2015 - Aug 2015Rio De Janeiro, Rio De Janeiro, Brazil
Thales Rebelo Skills
Thales Rebelo Education Details
-
Business Administration And Management, General -
Game And Interactive Media Design -
Graphic Design (Digital Media) -
Colégio Santo Inácio
Frequently Asked Questions about Thales Rebelo
What company does Thales Rebelo work for?
Thales Rebelo works for Gixer Entertainment
What is Thales Rebelo's role at the current company?
Thales Rebelo's current role is Game Designer.
What schools did Thales Rebelo attend?
Thales Rebelo attended British Columbia Institute Of Technology, Vancouver Film School, Pontifícia Universidade Católica Do Rio De Janeiro, Senac Rj, Colégio Santo Inácio.
What skills is Thales Rebelo known for?
Thales Rebelo has skills like Leadership, Team Building, Public Speaking, User Experience, Graphic Design, Inkscape, Teaching, Web Design, User Centered Design, Web Development, Rapid Prototyping, Unreal Engine 4.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial