Thales Rebelo

Thales Rebelo Email and Phone Number

Game Designer @ Gixer Entertainment
Thales Rebelo's Location
Rio de Janeiro, Brazil, Brazil
About Thales Rebelo

When I was a young Brazilian teenager making mods for the games I played for the fun of it, I never thought I would end up working in games in Canada and, then, back in Brazil. In my journey pursuing what I've always loved, I learned more about game design, level design, and programming. My graphic design academic background often helps me to have a fresh perspective on everything game design-related and team management, aiding me on my adventure to travel even further into the realms of the video game industry.

Thales Rebelo's Current Company Details
Gixer Entertainment

Gixer Entertainment

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Game Designer
Thales Rebelo Work Experience Details
  • Gixer Entertainment
    Game Designer
    Gixer Entertainment Nov 2023 - Present
    São Paulo, Brazil
    Game: Changer SevenEngine: Unreal Engine 5 (PC & Consoles)- Balanced player character attributes and abilities- Designed and fine-tuned enemy AI behaviours, stats, and encounters- Developed game systems that govern core mechanics (combat/progression)- Created and maintained design documents for the game systems- Prototyped, implemented, and iterated on 3 levels- Conducted playtests to gather feedback on character and enemy balance- Analysed community feedback… Show more Game: Changer SevenEngine: Unreal Engine 5 (PC & Consoles)- Balanced player character attributes and abilities- Designed and fine-tuned enemy AI behaviours, stats, and encounters- Developed game systems that govern core mechanics (combat/progression)- Created and maintained design documents for the game systems- Prototyped, implemented, and iterated on 3 levels- Conducted playtests to gather feedback on character and enemy balance- Analysed community feedback to tweak character and enemy balances- Collaborated with technical teams to optimise gameplay systems- Identified and fixed bugs related to character abilities and enemy interactions- Assisted in coordinating the project’s documentation and naming structure Show less
  • Popreach Corporation
    Level Designer
    Popreach Corporation Dec 2022 - Aug 2023
    Vancouver, British Columbia, Canada
    Game: PAYDAY Crime WarEngine: Unity (Mobile)- Planned levels that incorporated both stealth and FPS gameplay elements- Wrote and maintained level design documents all of the game’s levels- Gathered references and evaluation of resources needed for development- Prototyped, implemented, tested, and polished, new levels- Ensured pacing, challenge, scalability and replayability on levels- Conducted playtests with the team to gather feedback and suggestions-… Show more Game: PAYDAY Crime WarEngine: Unity (Mobile)- Planned levels that incorporated both stealth and FPS gameplay elements- Wrote and maintained level design documents all of the game’s levels- Gathered references and evaluation of resources needed for development- Prototyped, implemented, tested, and polished, new levels- Ensured pacing, challenge, scalability and replayability on levels- Conducted playtests with the team to gather feedback and suggestions- Translated community feedback into tangible level improvements- Worked with software engineers and artists to achieve performance targets- Fixed bugs related to levels and level systems Show less
  • Truly Social Games
    Junior Game Designer
    Truly Social Games Oct 2021 - Nov 2022
    Vancouver, British Columbia, Canada
    Game: Archer DANGER PHONEEngine: Unity (Mobile)- Limited-time event data implementation and weekly set-up- Maintained the gameplay balance in the main game- Maintained and iterated on gameplay balance for timed events- Wrote and maintained documentation on a variety of the game’s systems- Created mock-ups and flowcharts that conveyed the design team's ideas- Created and maintained monetized offers through AB Testing and data analysis- Streamlined the process… Show more Game: Archer DANGER PHONEEngine: Unity (Mobile)- Limited-time event data implementation and weekly set-up- Maintained the gameplay balance in the main game- Maintained and iterated on gameplay balance for timed events- Wrote and maintained documentation on a variety of the game’s systems- Created mock-ups and flowcharts that conveyed the design team's ideas- Created and maintained monetized offers through AB Testing and data analysis- Streamlined the process of setting up weekly events through automation Show less
  • Vancouver Film School
    Workshop Instructor
    Vancouver Film School Sep 2021 - Jan 2022
    Vancouver, British Columbia, Canada
    Taught VFS’ “Intro To Unreal” Workshop, covering:- Engine navigation- Basic blueprint scripting- Basic game design- Level design and art implementation
  • Vancouver Film School
    Teaching Assistant
    Vancouver Film School Sep 2020 - Oct 2021
    Vancouver, British Columbia, Canada
    Provided instructional support for Level Design 1, Level Design 2, Level Design Pipeline and Introduction to Visual Scripting in Unreal Engine 4. Duties included:- Helped students learn and identify key factors to good level design- Assisted students with ideation, prototyping, reiteration, and testing- Aided students with visual scripting and problem-solving in their projects- Ran weekly labs to assist students with course material- Graded student assignments and provide… Show more Provided instructional support for Level Design 1, Level Design 2, Level Design Pipeline and Introduction to Visual Scripting in Unreal Engine 4. Duties included:- Helped students learn and identify key factors to good level design- Assisted students with ideation, prototyping, reiteration, and testing- Aided students with visual scripting and problem-solving in their projects- Ran weekly labs to assist students with course material- Graded student assignments and provide feedback- Maintained the courses’ content alongside instructorsAWARDS- Unsung Hero (GD60)- Unsung Hero (GD61)- Unsung Hero (GD62) Show less
  • Pontifícia Universidade Católica Do Rio De Janeiro
    Teaching Assistant
    Pontifícia Universidade Católica Do Rio De Janeiro Mar 2015 - Nov 2015
    Rio De Janeiro, Rio De Janeiro, Brazil
    Class: Projeto 5
  • Pontifícia Universidade Católica Do Rio De Janeiro
    Teaching Assistant
    Pontifícia Universidade Católica Do Rio De Janeiro Mar 2015 - Nov 2015
    Rio De Janeiro, Rio De Janeiro, Brazil
    Class: Hipermídia
  • Thrust Dev
    Ui/Ux Designer
    Thrust Dev Mar 2015 - Aug 2015
    Rio De Janeiro, Rio De Janeiro, Brazil

Thales Rebelo Skills

Leadership Team Building Public Speaking User Experience Graphic Design Inkscape Teaching Web Design User Centered Design Web Development Rapid Prototyping Unreal Engine 4 Scrum Adobe Photoshop Game Design Branding Html Level Design Microsoft Office Game Development Bootstrap Design Thinking Adobe Indesign Cc Perforce Game Mechanics Scripting Video Games Adobe Premiere Pro Unity Adobe Illustrator User Interface Design Research

Thales Rebelo Education Details

Frequently Asked Questions about Thales Rebelo

What company does Thales Rebelo work for?

Thales Rebelo works for Gixer Entertainment

What is Thales Rebelo's role at the current company?

Thales Rebelo's current role is Game Designer.

What schools did Thales Rebelo attend?

Thales Rebelo attended British Columbia Institute Of Technology, Vancouver Film School, Pontifícia Universidade Católica Do Rio De Janeiro, Senac Rj, Colégio Santo Inácio.

What skills is Thales Rebelo known for?

Thales Rebelo has skills like Leadership, Team Building, Public Speaking, User Experience, Graphic Design, Inkscape, Teaching, Web Design, User Centered Design, Web Development, Rapid Prototyping, Unreal Engine 4.

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