Bryan Pearson Email and Phone Number
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Bryan Pearson personal email
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Bryan Pearson is a Director, Gameplay Engineering at Treyarch. He possess expertise in conferences, publishing. Colleagues describe him as "Bryan is an especially creative engineer whose inventive ideas have helped to solve complex problems and make breakthrough innovations to the games he’s worked on. I reported to Bryan directly for over a year and during that time he instructed me on how to better think outside the box. In addition to this, Bryan was constantly on the lookout for improvement opportunities and would make wholesale upgrades to large and complex systems. As a bonus, the systems he built and maintained were incredibly easy to work with as he always kept other developers in mind during development. He also takes every opportunity to make an atrocious pun and could instantly fill a room with a chorus of laughter and groans. Working with Bryan is an absolute delight and I wholeheartedly recommend him for any team needing a sharp engineer and a good laugh."
Treyarch
View- Website:
- treyarch.com
- Employees:
- 638
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Director, Gameplay EngineeringTreyarchLos Angeles, Ca, Us -
Associate Director, Gameplay EngineeringTreyarch Mar 2023 - PresentLos Angeles, California, Us -
Senior Gameplay Lead EngineerTreyarch Aug 2021 - Mar 2023Los Angeles, California, Us -
Weapons Lead EngineerTreyarch Mar 2019 - Nov 2021Los Angeles, California, UsCall of Duty: Black Ops: Cold War (PS5, XBOX X|S, PS4, XBOX ONE) -
Senior Software EngineerTreyarch Sep 2012 - Nov 2021Los Angeles, California, UsCall of Duty: Black Ops IIII (XBOXOne, PS4)Call of Duty: Black Ops IIII DLC (XBOXOne, PS4)Call of Duty: Black Ops III (XBOXOne, PS4)Call of Duty: Black Ops III DLC (XBOXOne, PS4)Call of Duty: Black Ops II (XBOX360, PS3)Call of Duty: Black Ops II DLC (XBOX360, PS3)-Bonus Zombie map "Zombie Nuketown"-Revolution map pack: Zombie maps "Die Rise" and "Diner/Turned"-Uprising map pack: Zombie map "Mob of the Dead" (Technical Supervisor)-Vengeance map pack: Zombie map "Buried"-Apocalypse map pack: Zombie map "Origins" (Technical Supervisor)*As part of the Zombies team, I was responsible for completing all non-gameplay aspects of the mode, and I oversaw 1-4 software engineers throughout the project. Additionally, I had oversight of various scripters at various points throughout the project. Also served as Technical Supervisor of "Mob of the Dead" and "Origins" maps, responsible for all technical aspects of those maps, including providing guidance, debugging and implementation support to the entire script teams for those maps.These tasks included:-Scheduled tasks throughout the project for all technical contributors-Assigned and prioritized tasks, bugs, and deadlines-Reviewed work from all technical contributors prior to check-in-Design and implementation of a data-driven script-based animation selection system for our AI that cost only 14 bits across the network per AI-Served as primary point of contact for TU and DLC package stability, patching, and hot fixes-Theater mode-Leaderboards-Stats-UI (Frontend and HUD)-Online Connectivity-Splitscreen (local and online)-Helped design an extensible ClientField system to be used by script for defining state to be sent across the network in a simple to use manner using the minimum bit count-Designed and oversaw implementation of 30 achievements-Named Pack-a-Punch weapons and one level ("Die Rise")-Wrote the basic plot outline for the final story elements of "Buried" -
Software EngineerTreyarch Jun 2006 - Sep 2012Los Angeles, California, UsCall of Duty: Black Ops (XBOX360, PS3, Wii)Call of Duty: Black Ops DLC (XBOX360, PS3)-Bonus World at War Zombie map pack: "Nacht Der Untoten", "Verrukt", "Shi No Numa", "Der Riese"-First Strike map pack: Zombie map "Ascension"-Escalation map pack: Zombie map "Call of the Dead"-Annihilation map pack: Zombie map "Shangri-La"-Rezurrection Zombie map pack: "Moon" plus previous Bonus World at War pack*As part of the Zombies team, responsibilities included:-Online connectivity-Splitscreen (local and online)-Network optimizations-Gameplay implementation-Primary point of oversight and guidance of script updates by the team's scripters-Design and implemention of weapons balance and implemented most unique weapons-Designed and oversaw implementation of over 20 achievements-Named Pack-a-Punch weapons and some perk machines-Goto point of contact for most in the studio for issues regarding zombies development-Worked directly with Production as primary point of contact for TU and DLC package stability-Patching and Hot FixesCall of Duty: World at War DLC Zombie map "Der Riese" (XBOX360, PS3, PC)James Bond: Quantum of Solace (XBOX360, PS3) -
ProgrammerInfinity Ward Nov 2003 - Jun 2006Woodland Hills, Ca, UsCall of Duty 4: Modern Warfare (XBOX360, PC Pre-Production)Call of Duty 2 (XBOX360, PC) -
ProgrammerGigawatt Studios Apr 2000 - Sep 2003
Bryan Pearson Skills
Bryan Pearson Education Details
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University Of Southern CaliforniaMinor In Multimedia And Creative Technologies
Frequently Asked Questions about Bryan Pearson
What company does Bryan Pearson work for?
Bryan Pearson works for Treyarch
What is Bryan Pearson's role at the current company?
Bryan Pearson's current role is Director, Gameplay Engineering.
What is Bryan Pearson's email address?
Bryan Pearson's email address is bp****@****rch.com
What is Bryan Pearson's direct phone number?
Bryan Pearson's direct phone number is (310) 581*****
What schools did Bryan Pearson attend?
Bryan Pearson attended University Of Southern California.
What skills is Bryan Pearson known for?
Bryan Pearson has skills like Conferences, Publishing.
Who are Bryan Pearson's colleagues?
Bryan Pearson's colleagues are Pham Brian, Lanqing B., Joe Mark, Issiah Figueroa, Haydn Mcclelland, Craig Houston, Aaron Groening.
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