Bryan Pearson
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Bryan Pearson Email & Phone Number

Director, Gameplay Engineering at Treyarch
Location: Los Angeles, California, United States 8 work roles 1 school
2 work emails found @treyarch.com 1 phone found area 310 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email b****@treyarch.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director, Gameplay Engineering
Location
Los Angeles, California, United States
Company size

Who is Bryan Pearson? Overview

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Quick answer

Bryan Pearson is listed as Director, Gameplay Engineering at Treyarch, a with 638 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at treyarch.com, phone signal with area code 310, and a matched LinkedIn profile for Bryan Pearson.

Bryan Pearson previously worked as Associate Director, Gameplay Engineering at Treyarch and Senior Gameplay Lead Engineer at Treyarch. Bryan Pearson holds B.S., Computer Science, Minor In Multimedia And Creative Technologies from University Of Southern California.

Company email context

Email format at Treyarch

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{first_initial}{last}@treyarch.com
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AeroLeads found 2 current-domain work email signals for Bryan Pearson. Compare company email patterns before reaching out.

Profile bio

About Bryan Pearson

Bryan Pearson is a Director, Gameplay Engineering at Treyarch. He possess expertise in conferences, publishing. Colleagues describe him as "Bryan is an especially creative engineer whose inventive ideas have helped to solve complex problems and make breakthrough innovations to the games he’s worked on. I reported to Bryan directly for over a year and during that time he instructed me on how to better think outside the box. In addition to this, Bryan was constantly on the lookout for improvement opportunities and would make wholesale upgrades to large and complex systems. As a bonus, the systems he built and maintained were incredibly easy to work with as he always kept other developers in mind during development. He also takes every opportunity to make an atrocious pun and could instantly fill a room with a chorus of laughter and groans. Working with Bryan is an absolute delight and I wholeheartedly recommend him for any team needing a sharp engineer and a good laugh."

Listed skills include Conferences and Publishing.

Current workplace

Bryan Pearson's current company

Company context helps verify the profile and gives searchers a useful next step.

Treyarch
Treyarch
Director, Gameplay Engineering
Los Angeles, CA, US
Website
Employees
638
AeroLeads page
8 roles

Bryan Pearson work experience

A career timeline built from the work history available for this profile.

Director, Gameplay Engineering

Los Angeles, Ca, Us

Associate Director, Gameplay Engineering

Current

Los Angeles, California, Us

Mar 2023 - Present

Senior Gameplay Lead Engineer

Los Angeles, California, Us

Aug 2021 - Mar 2023

Weapons Lead Engineer

Los Angeles, California, Us

Call of Duty: Black Ops: Cold War (PS5, XBOX X|S, PS4, XBOX ONE)

Mar 2019 - Nov 2021

Senior Software Engineer

Los Angeles, California, Us

Call of Duty: Black Ops IIII (XBOXOne, PS4)Call of Duty: Black Ops IIII DLC (XBOXOne, PS4)Call of Duty: Black Ops III (XBOXOne, PS4)Call of Duty: Black Ops III DLC (XBOXOne, PS4)Call of Duty: Black Ops II (XBOX360, PS3)Call of Duty: Black Ops II DLC (XBOX360, PS3)-Bonus Zombie map "Zombie Nuketown"-Revolution map pack: Zombie maps "Die Rise" and "Diner/Turned"-Uprising map pack: Zombie map "Mob of the Dead" (Technical Supervisor)-Vengeance map pack: Zombie map "Buried"-Apocalypse map pack: Zombie map "Origins" (Technical Supervisor)*As part of the Zombies team, I was responsible for completing all non-gameplay aspects of the mode, and I oversaw 1-4 software engineers throughout the project. Additionally, I had oversight of various scripters at various points throughout the project. Also served as Technical Supervisor of "Mob of the Dead" and "Origins" maps, responsible for all technical aspects of those maps, including providing guidance, debugging and implementation support to the entire script teams for those maps.These tasks included:-Scheduled tasks throughout the project for all technical contributors-Assigned and prioritized tasks, bugs, and deadlines-Reviewed work from all technical contributors prior to check-in-Design and implementation of a data-driven script-based animation selection system for our AI that cost only 14 bits across the network per AI-Served as primary point of contact for TU and DLC package stability, patching, and hot fixes-Theater mode-Leaderboards-Stats-UI (Frontend and HUD)-Online Connectivity-Splitscreen (local and online)-Helped design an extensible ClientField system to be used by script for defining state to be sent across the network in a simple to use manner using the minimum bit count-Designed and oversaw implementation of 30 achievements-Named Pack-a-Punch weapons and one level ("Die Rise")-Wrote the basic plot outline for the final story elements of "Buried"

Sep 2012 - Nov 2021

Software Engineer

Los Angeles, California, Us

Call of Duty: Black Ops (XBOX360, PS3, Wii)Call of Duty: Black Ops DLC (XBOX360, PS3)-Bonus World at War Zombie map pack: "Nacht Der Untoten", "Verrukt", "Shi No Numa", "Der Riese"-First Strike map pack: Zombie map "Ascension"-Escalation map pack: Zombie map "Call of the Dead"-Annihilation map pack: Zombie map "Shangri-La"-Rezurrection Zombie map pack: "Moon" plus previous Bonus World at War pack*As part of the Zombies team, responsibilities included:-Online connectivity-Splitscreen (local and online)-Network optimizations-Gameplay implementation-Primary point of oversight and guidance of script updates by the team's scripters-Design and implemention of weapons balance and implemented most unique weapons-Designed and oversaw implementation of over 20 achievements-Named Pack-a-Punch weapons and some perk machines-Goto point of contact for most in the studio for issues regarding zombies development-Worked directly with Production as primary point of contact for TU and DLC package stability-Patching and Hot FixesCall of Duty: World at War DLC Zombie map "Der Riese" (XBOX360, PS3, PC)James Bond: Quantum of Solace (XBOX360, PS3)

Jun 2006 - Sep 2012

Programmer

Woodland Hills, Ca, Us

Call of Duty 4: Modern Warfare (XBOX360, PC Pre-Production)Call of Duty 2 (XBOX360, PC)

Nov 2003 - Jun 2006

Programmer

Gigawatt Studios
Apr 2000 - Sep 2003
Team & coworkers

Colleagues at Treyarch

Other employees you can reach at treyarch.com. View company contacts for 638 employees →

1 education record

Bryan Pearson education

  • University Of Southern California
    University Of Southern California
    Minor In Multimedia And Creative Technologies
FAQ

Frequently asked questions about Bryan Pearson

Quick answers generated from the profile data available on this page.

What company does Bryan Pearson work for?

Bryan Pearson works for Treyarch.

What is Bryan Pearson's role at Treyarch?

Bryan Pearson is listed as Director, Gameplay Engineering at Treyarch.

What is Bryan Pearson's email address?

AeroLeads has found 2 work email signals at @treyarch.com for Bryan Pearson at Treyarch.

What is Bryan Pearson's phone number?

AeroLeads has found 1 phone signal(s) with area code 310 for Bryan Pearson at Treyarch.

Where is Bryan Pearson based?

Bryan Pearson is based in Los Angeles, California, United States while working with Treyarch.

What companies has Bryan Pearson worked for?

Bryan Pearson has worked for Treyarch, Infinity Ward, and Gigawatt Studios.

Who are Bryan Pearson's colleagues at Treyarch?

Bryan Pearson's colleagues at Treyarch include Iolol Imatroll, Kevin Ruiz, Abby Robb, Alexey Clerget, and Ryan Quinlan.

How can I contact Bryan Pearson?

You can use AeroLeads to view verified contact signals for Bryan Pearson at Treyarch, including work email, phone, and LinkedIn data when available.

What schools did Bryan Pearson attend?

Bryan Pearson holds B.S., Computer Science, Minor In Multimedia And Creative Technologies from University Of Southern California.

What skills is Bryan Pearson known for?

Bryan Pearson is listed with skills including Conferences and Publishing.

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