Richard Huenink

Richard Huenink Email and Phone Number

Game Designer and Producer @ The Fun Pimps Entertainment LLC
Allen, TX, US
Richard Huenink's Location
Allen, Texas, United States, United States
About Richard Huenink

Professional Game and Level Designer with over 23 years experience spanning 12 titles. Accomplished in all areas of game Design. Founder of The Fun Pimps Entertainment and Creator of the hit video game '7 Days to Die' over 12 million units sold.

Richard Huenink's Current Company Details
The Fun Pimps Entertainment LLC

The Fun Pimps Entertainment Llc

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Game Designer and Producer
Allen, TX, US
Richard Huenink Work Experience Details
  • The Fun Pimps Entertainment Llc
    Game Designer And Producer
    The Fun Pimps Entertainment Llc
    Allen, Tx, Us
  • The Fun Pimps Entertainment Llc
    Game Designer/Producer
    The Fun Pimps Entertainment Llc Oct 2013 - Present
    Dallas/Fort Worth Area
    Founder and Co-Owner of The Fun Pimps Entertainment LLC. Producer and Designer of the hit game '7 Days to Die' over 12 million units sold
  • Gearbox Software
    Senior Designer
    Gearbox Software Jun 2009 - Sep 2013
    Plano Texas
    Senior Designer responsible for Creating and Maintaining Game System Designs and Mission Design Documents as well as Level Design including Floor Plans, Level Block outs, 1st pass lighting, texturing, and detailing. Gameplay, Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement.Shipped "Borderlands 2"Worked "The Furious Four"
  • 3D Realms
    Senior Game Designer
    3D Realms Oct 2006 - May 2009
    Leadership role in Game and Level Design. Create mission outlines and work with level designers to implement them. Create puzzle and game system documents. Play maps and task the level designers. Contribute to prototyping and level production.Worked on " Duke Nukem Forever"
  • The Collective
    Senior Level Designer
    The Collective Feb 2004 - Oct 2006
    Creating and Maintaining Mission Design Documents, Floor Plans, Game System Docs, and Design Wiki. Level Block out, 1st pass lighting, texturing, and detailing.Gameplay, Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement. Maintaining Level performance, memory, and Bug Counts. Contributed in varying degrees to 18 missions in 3 years.Shipped "Star Wars Episode 3, Getting Up, and DaVinci Code"Worked on "Dirty Harry"
  • 4D Rulers Software Inc.
    Designer
    4D Rulers Software Inc. Jan 1997 - Nov 2003
    Creating and Maintaining Game Design, and Mission Design Documents. Level Block out, lighting, texturing, and detailing. Creating high and low polygon normal mapped model props/skins, multi-pass textures normal, diffuse, specular, self-illumination, alpha, and height maps. Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement Maintaining Level performance, memory, and Bug Counts.Shipped "Gore Ultimate Soldier, and Secret Service Security Breech"

Frequently Asked Questions about Richard Huenink

What company does Richard Huenink work for?

Richard Huenink works for The Fun Pimps Entertainment Llc

What is Richard Huenink's role at the current company?

Richard Huenink's current role is Game Designer and Producer.

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