Richard Huenink Email and Phone Number
Professional Game and Level Designer with over 23 years experience spanning 12 titles. Accomplished in all areas of game Design. Founder of The Fun Pimps Entertainment and Creator of the hit video game '7 Days to Die' over 12 million units sold.
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Game Designer And ProducerThe Fun Pimps Entertainment LlcAllen, Tx, Us -
Game Designer/ProducerThe Fun Pimps Entertainment Llc Oct 2013 - PresentDallas/Fort Worth AreaFounder and Co-Owner of The Fun Pimps Entertainment LLC. Producer and Designer of the hit game '7 Days to Die' over 12 million units sold
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Senior DesignerGearbox Software Jun 2009 - Sep 2013Plano TexasSenior Designer responsible for Creating and Maintaining Game System Designs and Mission Design Documents as well as Level Design including Floor Plans, Level Block outs, 1st pass lighting, texturing, and detailing. Gameplay, Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement.Shipped "Borderlands 2"Worked "The Furious Four" -
Senior Game Designer3D Realms Oct 2006 - May 2009Leadership role in Game and Level Design. Create mission outlines and work with level designers to implement them. Create puzzle and game system documents. Play maps and task the level designers. Contribute to prototyping and level production.Worked on " Duke Nukem Forever" -
Senior Level DesignerThe Collective Feb 2004 - Oct 2006Creating and Maintaining Mission Design Documents, Floor Plans, Game System Docs, and Design Wiki. Level Block out, 1st pass lighting, texturing, and detailing.Gameplay, Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement. Maintaining Level performance, memory, and Bug Counts. Contributed in varying degrees to 18 missions in 3 years.Shipped "Star Wars Episode 3, Getting Up, and DaVinci Code"Worked on "Dirty Harry"
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Designer4D Rulers Software Inc. Jan 1997 - Nov 2003Creating and Maintaining Game Design, and Mission Design Documents. Level Block out, lighting, texturing, and detailing. Creating high and low polygon normal mapped model props/skins, multi-pass textures normal, diffuse, specular, self-illumination, alpha, and height maps. Triggering, AI scripting, Cameras, In-Game Cinematics Sound, Reverb, Music, and Effects placement Maintaining Level performance, memory, and Bug Counts.Shipped "Gore Ultimate Soldier, and Secret Service Security Breech"
Frequently Asked Questions about Richard Huenink
What company does Richard Huenink work for?
Richard Huenink works for The Fun Pimps Entertainment Llc
What is Richard Huenink's role at the current company?
Richard Huenink's current role is Game Designer and Producer.
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1carthage.edu
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