Crowd Artist
Completed crowd shot work for the Disney feature film "WISH".(Houdini)
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@blur.com
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Stephen Dobbs is listed as Crowd Artist based in United States, United States, United States. AeroLeads shows a work email signal at blur.com and a matched LinkedIn profile for Stephen Dobbs.
Stephen Dobbs previously worked as Crowd Artist at Walt Disney Animation Studios and Senior Crowd Artrist at Spin Vfx.
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Film and Television studio CGI veteran with feature film work experience as a Crowd TD, Technical Animator, CG Generalist, and live-action camera Integrator. On-set and features VFX bidding experience. Clean effective coding abilities.
Listed skills include Digital Compositing, Python, Compositing, Computer Graphics, and 24 others.
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Burbank, California, United States
Completed crowd shot work for the Disney feature film "WISH".(Houdini)
Atlanta, Georgia, United States
Supported crowds department. Primary software, Houdini and Atoms.
Culver City, CA
Supervising Crowd TD - Assets, Simulation, Pipeline Integration, Code. Ultimately responsible for Golaem Crowd asset creation, performances, problem solving, and pipeline integration (XSI|Maya-Golaem|3DSMAX) for: “League of Legends 2020 Start”. (https://www.youtube.com/watch?v=aR-KAldshAE) Used experience with software tools to effectively create the.
Atlanta, GA
Lead Crowd Technical Director - Rigging, Simulation, Pipeline Support, Code Soley responsible for the creation of all crowd assets and the entire crowd shot pipeline Built multiple character rigs(Maya) featuring dozens of skinned assets, including props, wardrobe accessories, and blend shapes while maintaining strict requirements for Golaem Crowd agents..
Remote multi-role CG Technical Artist.Highlights include:2016 - “Star Trek Beyond” (Kelvin Optical/Bad Robot - Santa Monica, CA) Anamorphic camera integration, geometric deformations, code.2015 - “Woodlawn” (Remote) Crowd R&D/Setup/Simulation. MoCap, Modeling, Render Setup, Shaders, Matchmove, Code.;Credited with three titles: Crowd TD, Additional Crowd.
El Segundo, CA
Created extremely accurate low-poly models with clean topology from dense lidar scans of practical sets for use in matchmoving/animation/lighting pipelines. Built lens databases from grid plates, established world scale, and matchmoved shots. Moderated teleconferences and assisted fellow artists daily at international studios. Wrote code to assist.
Augusta, GA
Performed tasks as a CG Generalist in a local broadcast market. Skills development.
Redwood City, CA
Created and animated shot specific deformation rigs to perform prop animation, deform baked geo for effect, and correct geometric interpenetration. Setup and executed rigid body physics simulations. Setup and simulated cloth garments. Wrote code to assist tasks and fulfill specific assignments.Completed work on over 200 shots for the Motion Picture ‘Shrek.
Los Angeles, CA
Managed the matchmove team and completed shot work for the motion picture 'Sum of all Fears'. Completed dynamic fur simulations for the character 'Mr. Tinkles'. Meticulously and accurately animated gross animal motion and camera parameters to match live-action plates. Used deformation tools to conform geometry to fit specific animal facial shapes in the.
Los Angeles, CA
Meticulously and accurately animated gross animal motion and camera parameters to match live-action plates. Used deformation tools to conform geometry to fit specific animal facial shapes in the live-action plates. Helped software dept. make improvements to R&H’s proprietary software. Bid matchmoving man hours for several feature films. Supervised.
Culver City, CA
Matchmoved motion control miniatures to live-action plates using SoftImage and Alias/Wavefront Advanced Visualizer for the feature film “Starship Troopers”. Tracked image features using Alias/Wavefront Composer. On-set data gathering responsibilities included traditional measurement methods, use of a Nikon Total Station with reflection targets, and.
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Stephen Dobbs is listed as Crowd Artist.
AeroLeads has found 1 work email signal at @blur.com for Stephen Dobbs.
Stephen Dobbs is based in United States, United States, United States.
Stephen Dobbs has worked for Walt Disney Animation Studios, Spin Vfx, Blur Studio, Primal Screen, and Freelance.
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Stephen Dobbs is listed with skills including Digital Compositing, Python, Compositing, Computer Graphics, 3D Modeling, 3D Rendering, Texturing, and Computer Animation.
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