Stephen Dobbs
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Stephen Dobbs Email & Phone Number

Crowd Artist
Location: United States, United States, United States 11 work roles
1 work email found @blur.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 71%

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Role
Crowd Artist
Location
United States, United States, United States

Who is Stephen Dobbs? Overview

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Quick answer

Stephen Dobbs is listed as Crowd Artist based in United States, United States, United States. AeroLeads shows a work email signal at blur.com and a matched LinkedIn profile for Stephen Dobbs.

Stephen Dobbs previously worked as Crowd Artist at Walt Disney Animation Studios and Senior Crowd Artrist at Spin Vfx.

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Email format at blur.com

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{last}@blur.com
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Profile bio

About Stephen Dobbs

Film and Television studio CGI veteran with feature film work experience as a Crowd TD, Technical Animator, CG Generalist, and live-action camera Integrator. On-set and features VFX bidding experience. Clean effective coding abilities.

Listed skills include Digital Compositing, Python, Compositing, Computer Graphics, and 24 others.

11 roles · 30 years

Stephen Dobbs work experience

A career timeline built from the work history available for this profile.

Crowd Artist

Burbank, California, United States

Completed crowd shot work for the Disney feature film "WISH".(Houdini)

Mar 2023 - Aug 2023

Senior Crowd Artrist

Atlanta, Georgia, United States

Supported crowds department. Primary software, Houdini and Atoms.

Sep 2022 - Feb 2023

Crowd Td & Pipeline Support

Culver City, CA

Supervising Crowd TD - Assets, Simulation, Pipeline Integration, Code. Ultimately responsible for Golaem Crowd asset creation, performances, problem solving, and pipeline integration (XSI|Maya-Golaem|3DSMAX) for: “League of Legends 2020 Start”. (https://www.youtube.com/watch?v=aR-KAldshAE) Used experience with software tools to effectively create the.

Sep 2019 - Dec 2019

Lead Crowd Td

Atlanta, GA

Lead Crowd Technical Director - Rigging, Simulation, Pipeline Support, Code Soley responsible for the creation of all crowd assets and the entire crowd shot pipeline Built multiple character rigs(Maya) featuring dozens of skinned assets, including props, wardrobe accessories, and blend shapes while maintaining strict requirements for Golaem Crowd agents..

Jul 2017 - Mar 2018

Cg Generalist - Crowd Td, Character Td, Technical Animator

Freelance

Remote multi-role CG Technical Artist.Highlights include:2016 - “Star Trek Beyond” (Kelvin Optical/Bad Robot - Santa Monica, CA) Anamorphic camera integration, geometric deformations, code.2015 - “Woodlawn” (Remote) Crowd R&D/Setup/Simulation. MoCap, Modeling, Render Setup, Shaders, Matchmove, Code.;Credited with three titles: Crowd TD, Additional Crowd.

Apr 2014 - Mar 2017

Technical Director (Artist/Cgi)

El Segundo, CA

Created extremely accurate low-poly models with clean topology from dense lidar scans of practical sets for use in matchmoving/animation/lighting pipelines. Built lens databases from grid plates, established world scale, and matchmoved shots. Moderated teleconferences and assisted fellow artists daily at international studios. Wrote code to assist.

2011 - 2012 ~1 yr

Digital Artist - Cg Generalist, Code.

Freelance

Augusta, GA

Performed tasks as a CG Generalist in a local broadcast market. Skills development.

2005 - 2010 ~5 yrs

Technical Animator (Artist/Cgi)

Redwood City, CA

Created and animated shot specific deformation rigs to perform prop animation, deform baked geo for effect, and correct geometric interpenetration. Setup and executed rigid body physics simulations. Setup and simulated cloth garments. Wrote code to assist tasks and fulfill specific assignments.Completed work on over 200 shots for the Motion Picture ‘Shrek.

2003 - 2004 ~1 yr

Technical Director (Artist/Cgi)

Los Angeles, CA

Managed the matchmove team and completed shot work for the motion picture 'Sum of all Fears'. Completed dynamic fur simulations for the character 'Mr. Tinkles'. Meticulously and accurately animated gross animal motion and camera parameters to match live-action plates. Used deformation tools to conform geometry to fit specific animal facial shapes in the.

2001 - 2002 ~1 yr

Technical Director (Artist/Cgi)

Los Angeles, CA

Meticulously and accurately animated gross animal motion and camera parameters to match live-action plates. Used deformation tools to conform geometry to fit specific animal facial shapes in the live-action plates. Helped software dept. make improvements to R&H’s proprietary software. Bid matchmoving man hours for several feature films. Supervised.

1998 - 1999 ~1 yr

Technical Director (Artist/Cgi)

Culver City, CA

Matchmoved motion control miniatures to live-action plates using SoftImage and Alias/Wavefront Advanced Visualizer for the feature film “Starship Troopers”. Tracked image features using Alias/Wavefront Composer. On-set data gathering responsibilities included traditional measurement methods, use of a Nikon Total Station with reflection targets, and.

1996 - 1998 ~2 yrs
FAQ

Frequently asked questions about Stephen Dobbs

Quick answers generated from the profile data available on this page.

What is Stephen Dobbs's role at their current company?

Stephen Dobbs is listed as Crowd Artist.

What is Stephen Dobbs's email address?

AeroLeads has found 1 work email signal at @blur.com for Stephen Dobbs.

Where is Stephen Dobbs based?

Stephen Dobbs is based in United States, United States, United States.

What companies has Stephen Dobbs worked for?

Stephen Dobbs has worked for Walt Disney Animation Studios, Spin Vfx, Blur Studio, Primal Screen, and Freelance.

How can I contact Stephen Dobbs?

You can use AeroLeads to view verified contact signals for Stephen Dobbs, including work email, phone, and LinkedIn data when available.

What skills is Stephen Dobbs known for?

Stephen Dobbs is listed with skills including Digital Compositing, Python, Compositing, Computer Graphics, 3D Modeling, 3D Rendering, Texturing, and Computer Animation.

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