Paolo Pace
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Paolo Pace Email & Phone Number

Lead Game Designer | Treyarch | Black Ops 6 at Treyarch
Location: United States, United States, United States 15 work roles 1 school
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Current company
Role
Lead Game Designer | Treyarch | Black Ops 6
Location
United States, United States, United States
Company size

Who is Paolo Pace? Overview

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Quick answer

Paolo Pace is listed as Lead Game Designer | Treyarch | Black Ops 6 at Treyarch, a company with 551 employees, based in United States, United States, United States. AeroLeads shows a matched LinkedIn profile for Paolo Pace.

Paolo Pace previously worked as Lead Game Designer at Treyarch and Senior Game Designer at Treyarch. Paolo Pace studied at Dawson College.

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Treyarch

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Profile bio

About Paolo Pace

🚀 Innovator? Check. Disruptor? Oh, you bet. Problem solver? Like it's my day job. Process king? All hail! 👑Specialties: Master of design processes, presentation wizard (thanks, graphic design roots), and communication pro. Multiplayer game design? Nailed it. Open-world design and world-building? Crafted with care. Systems thinker and progressive problem solver. Check. Team motivator with energy to spare. ⚡

Current workplace

Paolo Pace's current company

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Treyarch
Treyarch
Lead Game Designer | Treyarch | Black Ops 6
santa monica, california, united states
Website
Employees
551
AeroLeads page
15 roles · 31 years

Paolo Pace work experience

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Lead Game Designer

Current

Los Angeles, California, United States

Sep 2023 - Present

Senior Game Designer

Los Angeles

- Acting Design Lead: MWIII Zombies- Treyarch Design Internship Program: Director- Vanguard Zombies- Black Ops Cold War: Point Designer for MP vehicles- Black Ops 4 & Blackout: Sr. Systems Designer

Aug 2018 - Sep 2023

Group Lead - Shadow Of The Tomb Raider

Montreal, Canada Area

Primarily a team facilitator, ensuring that the creative vision is clearly communicated and respected, while ensuring that every team member is empowered to create their best work in an environment that promotes collaboration, innovation, and shared responsibility. Further, contributing to the creation and support of production processes and pipelines.

Mar 2017 - Nov 2017

Senior Game Designer

Montreal, Quebec, Canada

Mar 2016 - Nov 2017

Game Designer

Montreal, Canada Area

Social systems & game design on For Honor

Mar 2014 - Feb 2016

Game Designer

Montreal, Canada Area

Systems DesignerMultiplayer DesignerNarrative & LocalizationEngaged in Numerous Press EventsDesign Mentor & ConsultantSocial Systems DesignerLevel DesignerGameplay Designer Presentation Designer (Menus, HUD, User Interface, etc.)

Feb 2011 - Feb 2016

Assassin'S Creed Initiates (Game Designer)

Montreal, Canada Area

  • Briefly assisted AC Initiates with their evolution of the AC Initiates brand
  • Created a poster design (one-pager) of proposed features for evolution of brand
  • Created poster design of proposed relationship between ACI and other AC brands
  • Ensured all proposed features were modular with respect to internal or external development, while respecting a modest budget
  • Designed a user journey template for other designers to use when demographics/data became more clear
Feb 2014 - Mar 2014

Game Design Consultant

Montreal, Canada Area

  • Assisted the Director of Innovation for HR & Communications in interviewing HR & Comm teams about their day-to-day processes
  • Mapped out each teams' processes in Visio (flows) & assisted in isolating production issues
  • Acted as design consultant for revised HR & Comm process & Co-presented design intentions to HR & Comm director & team
Sep 2013 - Feb 2014

Watch Dogs (Level Designer)

Montreal, Canada Area

  • LIVING CITY TEAM
  • Civilian integration into the Windy City
  • Setup eye-catching civilian-based scenarios for missions, marketing & general environmental narrative
  • Polish (troubleshooting for civilians that were misplaced, appeared within occlusions, out of context, hovering, etc.)
Jun 2013 - Sep 2013

Splinter Cell Blacklist (Localisation)

Toronto, Canada Area

  • NARRATIVE TEAM
  • Assisted in closing narrative tasks for Single Player & Co-op content
  • Ensured subtitles matched up with audio
  • Ensured appropriate language was heard in-game depending on location/ethniticity (English, Farsi, Russian, Spanish, etc.)
  • Edited incorrect text within Narrative Software Tool
  • Verified radio audio Fx were applied when appropriate (radio comms)
Mar 2013 - Jun 2013

Splinter Cell Blacklist: Spies Vs Mercs (Game Designer - Core Team)

Montreal, Canada Area

  • GAMEPLAY
  • Co-Designed Armor Parts, Vision Modes, Gadgets - presentation of designs, prototyping, data tuning
  • Player Health and healing system - designs, presentation of designs, data tuning
  • Co-Designed Game Modes - design, design presentation, prototyping PRESENTATION
  • Multiplayer Menus - designs, wireframes, prototyping, presentation of designs, collaboration with Ubisoft Toronto's presentation teamLOCALIZATION
  • Assembled & edited all multiplayer text
Mar 2011 - Jan 2013

Game Designer

Behaviour Interactive

I conceived and translated ideas and concepts into interactive, immersive experiences through design. Titles worked on at Behaviour / Artificial Mind & Movement: The Ant Bully, Happy Feet, High School Musical: Sing it!, Kung Fu Panda: Legendary Warriors, an unreleased stealth action game, Naughty Bear & Rango

Jun 2007 - Feb 2011

Owner

Black Pencil Design

Owner/Designer/SalesI began freelancing while looking for work but had enough business coming in that I had decided to make things more formal. I registered my business and continued to work for myself.

1996 - Apr 2006

Photographic Assistant

Photosphere
1995 - 1996 ~1 yr
Team & coworkers

Colleagues at Treyarch

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1 education record

Paolo Pace education

FAQ

Frequently asked questions about Paolo Pace

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What company does Paolo Pace work for?

Paolo Pace works for Treyarch.

What is Paolo Pace's role at Treyarch?

Paolo Pace is listed as Lead Game Designer | Treyarch | Black Ops 6 at Treyarch.

Where is Paolo Pace based?

Paolo Pace is based in United States, United States, United States while working with Treyarch.

What companies has Paolo Pace worked for?

Paolo Pace has worked for Treyarch, Eidos-Montréal, Ubisoft, Behaviour Interactive, and Artificial Mind & Movement.

Who are Paolo Pace's colleagues at Treyarch?

Paolo Pace's colleagues at Treyarch include Gerardo Reynaga, Jared Trevino, Ivan Hellhound, Cameron Mccullough, and Dakota Larew.

How can I contact Paolo Pace?

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What schools did Paolo Pace attend?

Paolo Pace studied at Dawson College.

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