Paolo Pace Email & Phone Number
Who is Paolo Pace? Overview
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Paolo Pace is listed as Lead Game Designer | Treyarch | Black Ops 6 at Treyarch, a company with 551 employees, based in United States, United States, United States. AeroLeads shows a matched LinkedIn profile for Paolo Pace.
Paolo Pace previously worked as Lead Game Designer at Treyarch and Senior Game Designer at Treyarch. Paolo Pace studied at Dawson College.
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About Paolo Pace
🚀 Innovator? Check. Disruptor? Oh, you bet. Problem solver? Like it's my day job. Process king? All hail! 👑Specialties: Master of design processes, presentation wizard (thanks, graphic design roots), and communication pro. Multiplayer game design? Nailed it. Open-world design and world-building? Crafted with care. Systems thinker and progressive problem solver. Check. Team motivator with energy to spare. ⚡
Paolo Pace's current company
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Paolo Pace work experience
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Senior Game Designer
- Acting Design Lead: MWIII Zombies- Treyarch Design Internship Program: Director- Vanguard Zombies- Black Ops Cold War: Point Designer for MP vehicles- Black Ops 4 & Blackout: Sr. Systems Designer
Group Lead - Shadow Of The Tomb Raider
Primarily a team facilitator, ensuring that the creative vision is clearly communicated and respected, while ensuring that every team member is empowered to create their best work in an environment that promotes collaboration, innovation, and shared responsibility. Further, contributing to the creation and support of production processes and pipelines.
Senior Game Designer
Game Designer
Systems DesignerMultiplayer DesignerNarrative & LocalizationEngaged in Numerous Press EventsDesign Mentor & ConsultantSocial Systems DesignerLevel DesignerGameplay Designer Presentation Designer (Menus, HUD, User Interface, etc.)
Assassin'S Creed Initiates (Game Designer)
- Briefly assisted AC Initiates with their evolution of the AC Initiates brand
- Created a poster design (one-pager) of proposed features for evolution of brand
- Created poster design of proposed relationship between ACI and other AC brands
- Ensured all proposed features were modular with respect to internal or external development, while respecting a modest budget
- Designed a user journey template for other designers to use when demographics/data became more clear
Game Design Consultant
- Assisted the Director of Innovation for HR & Communications in interviewing HR & Comm teams about their day-to-day processes
- Mapped out each teams' processes in Visio (flows) & assisted in isolating production issues
- Acted as design consultant for revised HR & Comm process & Co-presented design intentions to HR & Comm director & team
Watch Dogs (Level Designer)
- LIVING CITY TEAM
- Civilian integration into the Windy City
- Setup eye-catching civilian-based scenarios for missions, marketing & general environmental narrative
- Polish (troubleshooting for civilians that were misplaced, appeared within occlusions, out of context, hovering, etc.)
Splinter Cell Blacklist (Localisation)
- NARRATIVE TEAM
- Assisted in closing narrative tasks for Single Player & Co-op content
- Ensured subtitles matched up with audio
- Ensured appropriate language was heard in-game depending on location/ethniticity (English, Farsi, Russian, Spanish, etc.)
- Edited incorrect text within Narrative Software Tool
- Verified radio audio Fx were applied when appropriate (radio comms)
Splinter Cell Blacklist: Spies Vs Mercs (Game Designer - Core Team)
- GAMEPLAY
- Co-Designed Armor Parts, Vision Modes, Gadgets - presentation of designs, prototyping, data tuning
- Player Health and healing system - designs, presentation of designs, data tuning
- Co-Designed Game Modes - design, design presentation, prototyping PRESENTATION
- Multiplayer Menus - designs, wireframes, prototyping, presentation of designs, collaboration with Ubisoft Toronto's presentation teamLOCALIZATION
- Assembled & edited all multiplayer text
Game Designer
I conceived and translated ideas and concepts into interactive, immersive experiences through design. Titles worked on at Behaviour / Artificial Mind & Movement: The Ant Bully, Happy Feet, High School Musical: Sing it!, Kung Fu Panda: Legendary Warriors, an unreleased stealth action game, Naughty Bear & Rango
Production Coordinator
Owner
Owner/Designer/SalesI began freelancing while looking for work but had enough business coming in that I had decided to make things more formal. I registered my business and continued to work for myself.
Photographic Assistant
Colleagues at Treyarch
Other employees you can reach at treyarch.com. View company contacts for 551 employees →
Gerardo Reynaga
Colleague at TreyarchInglewood, California, United States, United States
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JT
Jared Trevino
Colleague at TreyarchRobstown, Texas, United States, United States
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IH
Ivan Hellhound
Colleague at TreyarchMexico, Mexico
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CM
Cameron Mccullough
Colleague at TreyarchGlencoe, Ontario, Canada, Canada
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DL
Dakota Larew
Colleague at TreyarchKnightdale, North Carolina, United States, United States
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TT
Tiffany Tarampi
Colleague at TreyarchSeattle, Washington, United States, United States
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TB
Tony Bedard
Colleague at TreyarchLos Angeles Metropolitan Area, United States
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ML
Mirlch Lala
Colleague at TreyarchTacoma, Washington, United States, United States
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DN
Dulm Nav
Colleague at TreyarchQuerétaro, Querétaro, Mexico, Mexico
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EL
Evan Leblanc
Colleague at TreyarchLos Angeles Metropolitan Area, United States
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Paolo Pace education
Frequently asked questions about Paolo Pace
Quick answers generated from the profile data available on this page.
What company does Paolo Pace work for?
Paolo Pace works for Treyarch.
What is Paolo Pace's role at Treyarch?
Paolo Pace is listed as Lead Game Designer | Treyarch | Black Ops 6 at Treyarch.
Where is Paolo Pace based?
Paolo Pace is based in United States, United States, United States while working with Treyarch.
What companies has Paolo Pace worked for?
Paolo Pace has worked for Treyarch, Eidos-Montréal, Ubisoft, Behaviour Interactive, and Artificial Mind & Movement.
Who are Paolo Pace's colleagues at Treyarch?
Paolo Pace's colleagues at Treyarch include Gerardo Reynaga, Jared Trevino, Ivan Hellhound, Cameron Mccullough, and Dakota Larew.
How can I contact Paolo Pace?
You can use AeroLeads to view verified contact signals for Paolo Pace at Treyarch, including work email, phone, and LinkedIn data when available.
What schools did Paolo Pace attend?
Paolo Pace studied at Dawson College.
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