Game Designer
CurrentAs a visionary designer on SEED, I wield the power to shape an avant-garde, society-simulation MMO through:• Crafting cutting-edge game systems, mechanics, and content that resonate with SEED’s vision, creating a cohesive and engaging player experience.• Collaborating seamlessly with multidisciplinary teams, encompassing programmers, product owners, artists, and producers, to guarantee the successful execution and refinement of game design elements, to ensure successful implementation and iteration of features.• Producing clear and succinct design documentation, inclusive of technical prose, diagrams, spreadsheets and presentations to efficiently communicate feature designs and prerequisites to the team.• Scrutinizing game data and player feedback to pinpoint opportunities for amplifying game mechanics, economy, and the overall player experience.