Theodore Park Email & Phone Number
@ea.com
2 phones found area 240
LinkedIn matched
Who is Theodore Park? Overview
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Theodore Park is listed as Product Manager at Stealth Startup, based in Washington Dc-Baltimore Area, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 240, and a matched LinkedIn profile for Theodore Park.
Theodore Park previously worked as Co-Founder/CEO at Mild Beast and Product Management Intern at Electronic Arts (Ea). Theodore Park holds Master Of Business Administration - Mba, Business Administration And Management, General from Georgetown University Mcdonough School Of Business.
Email format at Stealth Startup
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AeroLeads found 1 current-domain work email signal for Theodore Park. Compare company email patterns before reaching out.
About Theodore Park
I'm an experienced product manager that's worked in the tech and video game industries for years. I'm analytical and like having data back up my decisions, but I also care about the end user experience and making interactions more seamless.I've dabbled in entrepreneurship, which includes founding a game studio and releasing a commercial game called At Sundown: Shots in the Dark.
Listed skills include Video Games, Programming, C++, Photoshop, and 19 others.
Theodore Park's current company
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Theodore Park work experience
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Co-Founder/Ceo
CurrentMild Beast is an independent game studio. We've released At Sundown: Shots in the Dark on Steam, PS4, Xbox One, and Switch.- Secured funding and resources to transform a student project into a commercial game playable on all major gaming platforms, including PC (Steam & Discord), Xbox, PlayStation, and Nintendo Switch.- Engaged with major stakeholders to update them on our weekly progress, create a launch strategy, and get final delivery approval of implementation of major features necessary for handoff to external teams.- Supervised a 20-person cross-functional development team of software engineers, designers, and artists; used scrum to ensure that features necessary for final delivery were delivered on time based on our product timeline.
Product Management Intern
- Led market and internal research to identify best practices for user account signup, resulting in a 30% increase in signup rates. Created and shared a centralized best practices runbook with other PMs.- Drove adoption of our company-wide user identity solution in 50% of our top 10 revenue-grossing mobile games by conducting user interviews, gathering business and technical requirements, and pitching to game teams.- Provided executive leadership with insights into the mobile game industry by creating monthly reports that analyzed regional trends, identified the most popular games/game genres, and summarized the latest mobile game news.
Co-Founder/General Manager
Milkbox Studios is a full-service digital agency providing design and development services for all of your branding needs.- Choreographed the product development cycle of a Yelp-like mobile application in Bangladesh; oversaw all aspects of it, including product vision, specifications, sprint iterations, go-to-market strategy, and analyzing launch metrics.- Facilitated the development pipeline, which involved hiring and managing a 5-person overseas development team of engineers, designers, and marketers; ran sprints to ensure products would be updated based on user stories.- Collaborated with stakeholders to create a high-level roadmap based on the product goals and release timeline; regularly engaged with them and updated the product specifications based on their feedback from sprint reviews.
Product Consultant
- Spearheaded efforts to improve first-time user experience by analyzing player playtime data and customer feedback and writing product specifications for the developers; increased first session playtime by 1300%.- Organized go-to-market strategy by determining target audience and metrics to track for social media ad campaign; executed A/B testing with different ad creatives and improved clickthrough rates by 675%.- Produced video trailers and other ad creatives with a 5-person team of video editors, audio editors, and VO artists, and ensured on-time delivery by regular check-ins and removing any roadblocks that were present.
Product Management Intern
- Created a go-to-market plan for the main product Slice.gg by determining the target audience and researching strategic partners; refined public messaging of Slice.gg to consumers and investors by creating storyboards and pitch decks.- Wrote out product specifications and white boarded different features; presented to stakeholders and potential customers and iterate on product improvements based on feedback.- Modeled financial costs of running Slice.gg and digital good revenue necessary to cover them, incorporated models into success metrics, and created a product vision based on them.
Technical Producer
- Headed 7-person cross-functional development team working on two simultaneous projects for a game engine client, Unity Technologies; led weekly sprints by writing out user stories and testing each feature.- Collaborated with stakeholders to create a high-level roadmap based on the product goals and release timeline; regularly engaged with them and updated the product specifications based on their feedback from sprint reviews.- Worked with launch partners on the client side to remove marketing and engineering roadblocks to launch and successfully execute our go-to-market strategy; delivered our product to 2 billion monthly users.
Project Manager
- Designed and developed a product feature that encouraged players to join the game’s social media channels; wrote out product specifications and oversaw development; increased social media engagement by 1000%.- Introduced scrum to a 5-person development team and oversaw sprint cycles, improving release cycles by 300% and ensuring on-time weekly updates to over 10 million users.- Consulted with stakeholders to create a product vision and determine what features to prioritize for the weekly scrum; set up validation phases to allow for quick approval of finished tasks.
Teaching Assistant
Assisted students and graded assignments for Video Game Programming (ITP 380).
Software Engineering Intern
Worked on a 3-person engineering team to develop a bullet simulation in Unreal Engine - found bugs in Army's internal bullet data through the visualization.
Theodore Park education
Master Of Business Administration - Mba, Business Administration And Management, General
Bachelor Of Science (Bs), Computer Science (Games)
High School Diploma, Computer Science
Frequently asked questions about Theodore Park
Quick answers generated from the profile data available on this page.
What company does Theodore Park work for?
Theodore Park works for Stealth Startup.
What is Theodore Park's role at Stealth Startup?
Theodore Park is listed as Product Manager at Stealth Startup.
What is Theodore Park's email address?
AeroLeads has found 1 work email signal at @ea.com for Theodore Park at Stealth Startup.
What is Theodore Park's phone number?
AeroLeads has found 2 phone signal(s) with area code 240 for Theodore Park at Stealth Startup.
Where is Theodore Park based?
Theodore Park is based in Washington Dc-Baltimore Area, United States while working with Stealth Startup.
What companies has Theodore Park worked for?
Theodore Park has worked for Stealth Startup, Mild Beast, Electronic Arts (Ea), Milkbox Studios, and Grey Havens, Llc.
How can I contact Theodore Park?
You can use AeroLeads to view verified contact signals for Theodore Park at Stealth Startup, including work email, phone, and LinkedIn data when available.
What schools did Theodore Park attend?
Theodore Park holds Master Of Business Administration - Mba, Business Administration And Management, General from Georgetown University Mcdonough School Of Business.
What skills is Theodore Park known for?
Theodore Park is listed with skills including Video Games, Programming, C++, Photoshop, Java, Unity, Unreal Engine 4, and Game Maker.
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