Technical Artist
I worked as a Technical Artist for the VR Game Changeling, where I worked in Unreal Engine to help implement the ideas of my peers across the game's development. My role involved primarily developing Materials, both Post Process Materials / Fragment Shaders and regular materials, varying in greatly in complexity, as well as Optimizating the game in preparation for the launch of the games early access. However, I took on a great number of additional roles, from assisting with early aesthetics planning and development, working in the narrative team, creating particle systems, 3D Modelling, and creating tools and blueprints for visual effects.