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Thi Detert Email & Phone Number

Manager, Game Design @ Riot Games at Riot Games
Location: San Francisco Bay Area, United States, United States 9 work roles 1 school
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Current company
Role
Manager, Game Design @ Riot Games
Location
San Francisco Bay Area, United States, United States
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Who is Thi Detert? Overview

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Quick answer

Thi Detert is listed as Manager, Game Design @ Riot Games at Riot Games, a company with 4485 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Thi Detert.

Thi Detert previously worked as Game Design Manager at Riot Games and Lead Game Designer at Innogames Gmbh. Thi Detert holds Bs, Computer Science from Uc Irvine.

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Riot Games

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Profile bio

About Thi Detert

As a leader in Game Design, I apply my passion to create engaging and innovative gameplay experiences for millions of players worldwide. I have over 12 years of game design experience, working on titles such as Forge of Empires and Sunrise Village.I excel at leading and inspiring game teams, fostering collaboration, and translating game vision into captivating game features and mechanics. I have a proven track record of designing systems, levels, and live events that drive retention, engagement and monetisation. I am always eager to learn new skills, explore new genres, and challenge myself as a creative lead and game industry professional.

Current workplace

Thi Detert's current company

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Riot Games
Riot Games
Manager, Game Design @ Riot Games
los angeles, california, united states
Website
Employees
4485
AeroLeads page
9 roles

Thi Detert work experience

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Game Design Manager

Current
Nov 2024 - Present

Lead Game Designer

Hamburg, Germany

I am working remotely from the SF Bay Area to lead a team of six game designers on Sunrise Village, a F2P exploration and farming game on mobile and browser. I was brought onto the project to get the game to launch. I developed the captivating narrative, guided in the design and balancing of engaging and innovative features, levels and events, and.

Jan 2017 - Oct 2024

Game Designer

Hamburg, Germany

My initial focus was on live events when I joined Forge of Empires, the award-winning F2P 4X game on browser and mobile. I designed and balanced a new event that resulted in record revenue uplift during the course of event. The event type went on to be one of the most successful at InnoGames, and has been adopted into other games at the company.Another big.

Mar 2015 - Jan 2017

Game Designer

Redwood City, CA

I worked on Farm Story 2, a F2P farming and resource management game on mobile. I designed and balanced new features and in-game events.I simultaneously worked on Mystery Crimes, a F2P hidden object game on mobile, where I balanced new hidden object scenes and designed Pets feature with the aim of improving monetisation.On both projects, I worked closely.

Nov 2013 - Feb 2015

Game Designer

San Francisco, CA

The company wanted to start a new game, so I was tasked to create the concept and pitch it to upper management. Once the concept was approved, I worked on the unreleased location-based game where I created prototypes to prove out and iterate on game mechanics, worked closely with artists to establish the visual style and created a detailed GDD to.

Jul 2012 - Apr 2013

Associate Producer

San Francisco, CA

When I first joined, I worked on the F2P pet collection and city building mobile game, Pet Town. I helped redesign the progression system and got the game to launch within two months of joining the company. I went on to work on liveops for No Zombies Allowed, a F2P action and survivor game on mobile. There, I AB tested monetisation features and in-game.

Nov 2011 - Jul 2012

Associate Producer

Palo Alto, CA

My first project was Playdom's destination site and I got the site launched within my first month at the company. I went on to join several game teams where I helped develop new game concepts as part of Playdom's strategy to build up its portfolio after being acquired by Disney.I joined the team working on an unreleased Facebook game where I designed.

Jun 2010 - Nov 2011

Production Intern

San Francisco, CA

I assisted the production team working on Captain America: Super Soldier, a combat platformer game on Nintendo DS, PlayStation 3, Wii, Xbox 360, and Nintendo 3DS. I communicated with external development teams, scheduled the roadmap and tested builds.

Oct 2009 - Jun 2010

Legal Clerk To The General Counsel

San Francisco, CA

I produced and managed contracts on major AAA titles including: Iron Man, Iron Man 2 (received in-game credit), Bayonetta, MadWorld, The Conduit, Samba De Amigo, and Yakuza. Additionally, I researched IP issues for videogame distribution and licensing and single handedly developed the Sega IP Protection Program. I also developed and implemented an IP audit.

Sep 2007 - Jun 2010
Team & coworkers

Colleagues at Riot Games

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1 education record

Thi Detert education

FAQ

Frequently asked questions about Thi Detert

Quick answers generated from the profile data available on this page.

What company does Thi Detert work for?

Thi Detert works for Riot Games.

What is Thi Detert's role at Riot Games?

Thi Detert is listed as Manager, Game Design @ Riot Games at Riot Games.

Where is Thi Detert based?

Thi Detert is based in San Francisco Bay Area, United States, United States while working with Riot Games.

What companies has Thi Detert worked for?

Thi Detert has worked for Riot Games, Innogames Gmbh, Storm8, Booyah, and Disney Media & Entertainment Distribution.

Who are Thi Detert's colleagues at Riot Games?

Thi Detert's colleagues at Riot Games include Shozu Yt, Anthony "Zash" Danel, Fouad Nasri, Alexander Temple, and Brandon Duncan.

How can I contact Thi Detert?

You can use AeroLeads to view verified contact signals for Thi Detert at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Thi Detert attend?

Thi Detert holds Bs, Computer Science from Uc Irvine.

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