I'm a versatile gameplay animator based in the Bay Area. Aside from animation, I have technical skills in rigging and troubleshooting in engines. I love solving problems creatively and enjoy learning new things to keep growing personally and professionally. Being autonomous, proactive and easy to work with, I work well with any team. Skills:_Animation: Hand Keyed, Motion Capture editing and clean up. _Additional skills: Rigging, Low Poly Modeling, Pipeline, Workflow, Prototype, R&D, Troubleshoot. _Software: Maya, Unreal, Perforce, Spine Esoteric, Adobe Flash, Adobe Photoshop, Adobe After Effects, Unity, Zbrush, Shuriken, Texture Packer, Source Tree._Soft skills: communication, organization._Bilingual: English and Vietnamese.