Thinh Ngo Email and Phone Number
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I'm a versatile gameplay animator based in the Bay Area. Aside from animation, I have technical skills in rigging and troubleshooting in engines. I love solving problems creatively and enjoy learning new things to keep growing personally and professionally. Being autonomous, proactive and easy to work with, I work well with any team. Skills:_Animation: Hand Keyed, Motion Capture editing and clean up. _Additional skills: Rigging, Low Poly Modeling, Pipeline, Workflow, Prototype, R&D, Troubleshoot. _Software: Maya, Unreal, Perforce, Spine Esoteric, Adobe Flash, Adobe Photoshop, Adobe After Effects, Unity, Zbrush, Shuriken, Texture Packer, Source Tree._Soft skills: communication, organization._Bilingual: English and Vietnamese.
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Senior Gameplay AnimatorStriking Distance Studios Feb 2024 - PresentSan Ramon, Ca, Us-One of the two Animators on Redacted.-Enemies, player and prop animations: combat, locomotion, traversal, spawn, hit reacts, deaths, etc -Worked directly with multiple departments within the team: engineers, designers, TA, art. -Prototypes, proof of concept, troubleshooting & tools improvement.Shipped Title: Redacted -
Gameplay AnimatorStriking Distance Studios Dec 2021 - Jan 2024San Ramon, Ca, Us-Character, creature, and prop animations.-Heavy mocap clean up mixed with hand keyed.-Swiss army knife: combat, paired combat, traversal, locomotion, spawn/despawn, death, scripted event.-Implementation & troubleshooting animations in Maya/Unreal.-Mocap performances.Shipped Title: The Callisto Protocol -
Gameplay Animator (Contract)Striking Distance Studios Aug 2021 - Dec 2021San Ramon, Ca, Us -
3D AnimatorSupergiant Games Mar 2019 - Sep 2021San Francisco, Ca, Us-Sole animator, responsible for 60% of the animation in Hades. -Established and implemented motion capture pipeline and workflow.-Perform motion captures, process & cleaned up. Matching between hand keyed and mocap style.-Enhanced existing animation pipeline and workflow to achieved efficiency.-Implementation and troubleshooting animation with studio's proprietary engine.-Rigging supports, prototypes, and R&D.-Create and upkeep documentation on workflow and pipeline.Shipped Title: Hades -
Freelance AnimatorContractor Mar 2012 - Mar 2019Spiritwalk GamesSocial PointN3tworkPresent CreativeThe Library of Miss GadishInnovative Language Musa EntertainmentTitles: Shardbound, Legendary: Games of Heroes, The Simpsons: Tapped Out, Slot Galaxy: Mount Olympic.
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Contract AnimatorWb Games San Francisco Oct 2018 - Feb 2019San Francisco, California, Us-Characters and creatures animation with motion capture clean up and hand keyed animation.-Implementation and troubleshooting.Unreleased title: Harry Potter: Wizards Unite -
Lead AnimatorFunplus Oct 2017 - Aug 2018Zug, Zurich Area, Ch-3D Character Animation. Rigging. Skinning. Modeling. Basic texturing.-VFX. Prototypes. R&D. Implementation of characters/props from Maya into Unity.-Working with outsource team.Title: Blast Squad -
AnimatorDena West Mar 2014 - Nov 2016-Character animation. Rigging, skinning and implementation of characters into Unity.-Worked with Directors, animators and artists to set up animation pipelines and workflow.-Worked with external team and outsource teams.-Created prototype/placeholder materials such as animation, cut scenes, cut-in sequences, VFX, UI elements during pre-production. Shipped title: Blood Brothers 2Unreleased title: Blood Brothers 3
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AnimatorTinyco May 2012 - Oct 2013-Worked on live and unreleased games.-Worked with different teams to accomplished goals.-Optimized and exported finished flash files.Released titles: Tiny Zoo, Tiny Castle, Tiny Monster, SpellStorm.
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AnimatorLolapps Aug 2011 - Mar 2012Hong Kong, Hk-Vectorized approved character concepts, animated in Flash-Animated and designed game Decos -Optimized and exported artwork with Photoshop into Flash-Delivered completed assets through subversioning program-Recognition by supervisors and team members.Released titles: Raven Skye City, Ravenwood Fair -
Stockroom AssociateBanana Republic Nov 2006 - Aug 2011San Francisco, Ca, Us* Customer services, replenish sales floor and stockroom* Recognition by supervisor as a valuable employee and a team player * Awarded special employee benefits for excellent team service -
Contract Flash AnimatorAgainst Leo May 2011 - Jul 2011• Created a Flash animation for band’s music video titled ”Money”• Worked under band’s creative direction and concept• Exceeded client’s satisfaction; requested for future projects
Thinh Ngo Education Details
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Ianimate3D Animation -
The Art Institute Of CaliforniaMedia Art & Animation -
American HighDiploma
Frequently Asked Questions about Thinh Ngo
What company does Thinh Ngo work for?
Thinh Ngo works for Striking Distance Studios
What is Thinh Ngo's role at the current company?
Thinh Ngo's current role is Senior Gameplay Animator at Striking Distance Studios.
What is Thinh Ngo's email address?
Thinh Ngo's email address is tn****@****ios.com
What is Thinh Ngo's direct phone number?
Thinh Ngo's direct phone number is +141531*****
What schools did Thinh Ngo attend?
Thinh Ngo attended Ianimate, The Art Institute Of California, American High.
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