Thomas Delame Email and Phone Number
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Thomas Delame personal email
Computer Graphics PhD. and M.Sc, Computer Science M.Eng. I love computer graphics, programming, and solving challenging problems. Most of my work focuses on bridging the gap between users and computers, by providing intuitive interfaces and real-time solutions.
Epic Games
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- epicgames.com
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Senior ProgrammerEpic Games Jun 2023 - Present -
Software EngineerEpic Games Mar 2021 - Jun 2023France -
3D R&D Engineer On RumbaMercenaries Engineering Dec 2016 - Mar 2021Paris, Île-De-France, FranceI work on Rumba, a 3D animation software- developped multithreaded synchronous evaluation engine, task graph is optimized and reused for real-time scene update during interaction, added different levels of caching, fast invalidation and constant/varying analyses, multi-frame editing- developped multithreaded background evaluation engine, with efficient and parallel task graph construction, quickly stopped on invalidation, relaunched when interaction is over, progressive caching- improved and extended rendering engine, with parallel render graph construction and evaluation, multi-frame rendering such as motion trails and onion skins, automatic redraw on render graph invalidation- profiled and optimized interaction, rendering, evaluation, caching, playback, playblast, export and deserialization processes; optimized memory usage- designed portable and multi-platform building and testing processes; created Windows and Linux packaging process- added reflexion, serialization/deserialization, and python bindings by specifying metadata once- added audio engine module, rig compilation and protection -
Postdoctoral FellowInria Oct 2014 - Sep 2016Région De Grenoble, FranceApart from my researches on intuitive and direct interactions with 3D shapes, I had both administrative and teaching responsibilities. Indeed, I was in charge of the valorization and referencing of scientific publications, as well as helping to write report for a project funded by the European Union. Among my teaching activities, I created a set of practical lessons in 3D Computer Graphics, supervised a final year project in Computer Graphics as well as many specialty projects in the same field. -
Phd - Teaching AssistantBurgundy University Oct 2013 - Aug 2014AuxerreMes recherches sont sur l'application des squelettes pour permettre de modéliser et d'interagir de façon naturelle avec des formes en trois dimensions. En particulier, je propose des solutions pour habiller un squelette (construire un maillage capturant l'apparence d'une forme décrite par le squelette), pour le nettoyer de son bruit, et pour construire une organisation utile de ses éléments. Cette organisation du squelette le rend apte à être utilisé pour la segmentation, l'animation, la déformation, la simplification et la création intuitive de formes 3D.Cours magistraux, travaux dirigés et travaux pratiques à monter et animer au sein de deux formations :- licence professionnelle Gestion de Système Informatique en Entreprise- ingénieur en génie industriel en partenariat avec l'ITII Bourgogne.
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Computer Graphics Phd StudentBurgundy University Sep 2010 - Aug 2014Dijon - AuxerreDuring my PhD, I decided to work on intuitive shape interaction with 3D shapes. In particular, I focused on shape visualization, creation, segmentation, animation, deformation and animation. I proposed to use the median surface as a basis to build a shape representation and shape interaction structure for the general public. The key idea was to take advantage of the intuitive potential of skeletal representations.The main difficulty was to perform required operations, like visualization, denoising and hierarchization, using the median surface only while all existing solutions need to know both the median surface and the another shape descriptor. I solved this issue using computational geometry to build a set of tools to process, analyze and enhance an input median surface in order to build the meso-skeleton, a hierarchical structure that describes the shape and can control all its characteristic parts.
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Master StudentInria Grenoble Feb 2010 - Sep 2010
Thomas Delame Skills
Thomas Delame Education Details
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University Of BurgundyComputer Graphics -
Burgundy UniversityMaster Administration Des Entreprises -
Lycée George ClémenceauMathematics & Physics
Frequently Asked Questions about Thomas Delame
What company does Thomas Delame work for?
Thomas Delame works for Epic Games
What is Thomas Delame's role at the current company?
Thomas Delame's current role is Senior Programmer on Twinmotion at Epic Games.
What is Thomas Delame's email address?
Thomas Delame's email address is th****@****nria.fr
What schools did Thomas Delame attend?
Thomas Delame attended University Of Burgundy, Ecole Nationale Supérieure D'informatique Et De Mathématiques Appliquées De Grenoble, Ecole Nationale Supérieure D'informatique Et De Mathématiques Appliquées De Grenoble / Ensimag, Burgundy University, Lycée George Clémenceau.
What skills is Thomas Delame known for?
Thomas Delame has skills like Computer Graphics, C++, Opengl, Qt5, Openmp, Computational Geometry, Design Patterns, Computer Science, Object Oriented Design, Geometric Modeling, Cuda, Boost C++.
Who are Thomas Delame's colleagues?
Thomas Delame's colleagues are Albrice Waddy, Reda Ayman, 🎮 Abbie Smeaton, Robby Williams, Hassan Hassanhaidar, Nathan Anderson, Diego Moreira.
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