AeroLeads people directory · profile

Thomas Delame Email & Phone Number

Senior Programmer at Epic Games
Location: Strasbourg, Grand Est, France 7 work roles 5 schools
1 work email found @inria.fr LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@inria.fr
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Programmer
Location
Strasbourg, Grand Est, France
Company size

Who is Thomas Delame? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Thomas Delame is listed as Senior Programmer at Epic Games, a with 4262 employees, based in Strasbourg, Grand Est, France. AeroLeads shows a work email signal at inria.fr and a matched LinkedIn profile for Thomas Delame.

Thomas Delame previously worked as Software Engineer at Epic Games and 3D R&D Engineer on Rumba at Mercenaries Engineering. Thomas Delame holds Doctor Of Philosophy (Ph.D.), Computer Graphics from University Of Burgundy.

Company email context

Email format at Epic Games

This section adds company-level context without repeating Thomas Delame's masked contact details.

{first}.{last}@inria.fr
86% confidence

AeroLeads found 1 current-domain work email signal for Thomas Delame. Compare company email patterns before reaching out.

Profile bio

About Thomas Delame

Computer Graphics PhD. and M.Sc, Computer Science M.Eng. I love computer graphics, programming, and solving challenging problems. Most of my work focuses on bridging the gap between users and computers, by providing intuitive interfaces and real-time solutions.

Listed skills include Computer Graphics, C++, Opengl, Qt5, and 25 others.

Current workplace

Thomas Delame's current company

Company context helps verify the profile and gives searchers a useful next step.

Epic Games
Epic Games
Senior Programmer
cary, north carolina, united states
Website
Employees
4262
AeroLeads page
7 roles

Thomas Delame work experience

A career timeline built from the work history available for this profile.

Senior Programmer

Current
Jun 2023 - Present

Software Engineer

France

Mar 2021 - Jun 2023

3D R&D Engineer On Rumba

Paris, Île-De-France, France

I work on Rumba, a 3D animation software- developped multithreaded synchronous evaluation engine, task graph is optimized and reused for real-time scene update during interaction, added different levels of caching, fast invalidation and constant/varying analyses, multi-frame editing- developped multithreaded background evaluation engine, with efficient and parallel task graph construction, quickly stopped on invalidation, relaunched when interaction is over, progressive caching- improved and extended rendering engine, with parallel render graph construction and evaluation, multi-frame rendering such as motion trails and onion skins, automatic redraw on render graph invalidation- profiled and optimized interaction, rendering, evaluation, caching, playback, playblast, export and deserialization processes; optimized memory usage- designed portable and multi-platform building and testing processes; created Windows and Linux packaging process- added reflexion, serialization/deserialization, and python bindings by specifying metadata once- added audio engine module, rig compilation and protection

Dec 2016 - Mar 2021

Postdoctoral Fellow

Région De Grenoble, France

Apart from my researches on intuitive and direct interactions with 3D shapes, I had both administrative and teaching responsibilities. Indeed, I was in charge of the valorization and referencing of scientific publications, as well as helping to write report for a project funded by the European Union. Among my teaching activities, I created a set of practical lessons in 3D Computer Graphics, supervised a final year project in Computer Graphics as well as many specialty projects in the same field.

Oct 2014 - Sep 2016

Phd - Teaching Assistant

Burgundy University

Auxerre

Mes recherches sont sur l'application des squelettes pour permettre de modéliser et d'interagir de façon naturelle avec des formes en trois dimensions. En particulier, je propose des solutions pour habiller un squelette (construire un maillage capturant l'apparence d'une forme décrite par le squelette), pour le nettoyer de son bruit, et pour construire une organisation utile de ses éléments. Cette organisation du squelette le rend apte à être utilisé pour la segmentation, l'animation, la déformation, la simplification et la création intuitive de formes 3D.Cours magistraux, travaux dirigés et travaux pratiques à monter et animer au sein de deux formations :- licence professionnelle Gestion de Système Informatique en Entreprise- ingénieur en génie industriel en partenariat avec l'ITII Bourgogne.

Oct 2013 - Aug 2014

Computer Graphics Phd Student

Burgundy University

Dijon - Auxerre

During my PhD, I decided to work on intuitive shape interaction with 3D shapes. In particular, I focused on shape visualization, creation, segmentation, animation, deformation and animation. I proposed to use the median surface as a basis to build a shape representation and shape interaction structure for the general public. The key idea was to take advantage of the intuitive potential of skeletal representations.The main difficulty was to perform required operations, like visualization, denoising and hierarchization, using the median surface only while all existing solutions need to know both the median surface and the another shape descriptor. I solved this issue using computational geometry to build a set of tools to process, analyze and enhance an input median surface in order to build the meso-skeleton, a hierarchical structure that describes the shape and can control all its characteristic parts.

Sep 2010 - Aug 2014
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 4262 employees →

5 education records

Thomas Delame education

Doctor Of Philosophy (Ph.D.), Computer Graphics

University Of Burgundy

Memoir titled "Meso-Skeletons: Skeletons for Intuitive and Direct Interactions with 3D Shapes"

Master Administration Des Entreprises

Burgundy University

Préparation Aux Grandes Écoles, Mathematics & Physics

Lycée George Clémenceau
FAQ

Frequently asked questions about Thomas Delame

Quick answers generated from the profile data available on this page.

What company does Thomas Delame work for?

Thomas Delame works for Epic Games.

What is Thomas Delame's role at Epic Games?

Thomas Delame is listed as Senior Programmer at Epic Games.

What is Thomas Delame's email address?

AeroLeads has found 1 work email signal at @inria.fr for Thomas Delame at Epic Games.

Where is Thomas Delame based?

Thomas Delame is based in Strasbourg, Grand Est, France while working with Epic Games.

What companies has Thomas Delame worked for?

Thomas Delame has worked for Epic Games, Mercenaries Engineering, Inria, Burgundy University, and Inria Grenoble.

Who are Thomas Delame's colleagues at Epic Games?

Thomas Delame's colleagues at Epic Games include Tanner Sherwood, Hassan Assakouri, Avneesh Verma, Albert Einstein, and Jérémie Roy.

How can I contact Thomas Delame?

You can use AeroLeads to view verified contact signals for Thomas Delame at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Thomas Delame attend?

Thomas Delame holds Doctor Of Philosophy (Ph.D.), Computer Graphics from University Of Burgundy.

What skills is Thomas Delame known for?

Thomas Delame is listed with skills including Computer Graphics, C++, Opengl, Qt5, Openmp, Computational Geometry, Design Patterns, and Computer Science.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.