Thomas Koos Email & Phone Number
@blizzard.com
4 phones found area 949 and 714
LinkedIn matched
Who is Thomas Koos? Overview
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Thomas Koos is listed as Game Producer, Unannounced Survival Game at Blizzard Entertainment, a with 5827 employees, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 949, 714, and a matched LinkedIn profile for Thomas Koos.
Thomas Koos previously worked as Game Producer II, 2XKO at Riot Games and Game Producer at Blizzard Entertainment. Thomas Koos holds Associate Of Science - As, Computer Science from Irvine Valley College.
Email format at Blizzard Entertainment
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AeroLeads found 1 current-domain work email signal for Thomas Koos. Compare company email patterns before reaching out.
About Thomas Koos
Self-driven developer in the game industry with a focus on quality, teamwork, and process improvement. My passion is working with others to facilitate game development.Games Shipped:- 21 Expansions on Hearthstone- Primary Tester on Hearthstone Battlegrounds initial releaseAdditional testing credits:- World of Warcraft - 4 expansions (Warlords of Draenor - Shadowlands) - WoW Classic- Overwatch- Starcraft 2: Legacy of the Void- Heroes of the StormSkillset:Video Game Production, Quality Assurance, Test Planning, Process Improvement, Multi-platform Development, Mobile Development, Games-as-a-Service, Playtest Management
Listed skills include Computer Hardware, Quality Assurance, Computer Science, Computer Repair, and 15 others.
Thomas Koos's current company
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Thomas Koos work experience
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Game Producer Ii, 2Xko
CurrentDelivery lead for the Champions and Stages team within 2XKO.
Game Producer
Game Producer for a AAA Survival Game by Blizzard Entertainment- Line produced a Worldbuilding team focused on Level Design, Engineering, Content Design, and Environment Art.- Ran SCRUM-like processes with line produced teams that are informed by developers through iterative feedback.- Worked with Senior Production and discipline leads to propose and implement optimizations to team workflows based off of quantitative data through sprint metrics and qualitative feedback through retrospectives.- Reported and provided guidance for any potential risks or disruptions to project roadmaps, milestones, and deliverables.- Actively worked with teams on a daily basis to ensure that no one on the team is ever blocked from achieving their goals.- Worked closely with Worldbuilding directors, leads, and Senior Production for long and short-term planning.- Coordinated, transcribed, and provided clear action items from any meetings needed for our goals or team wellness.- Owned the onboarding playtest structure involving all disciplines to share our vision and team culture.
Game Producer
- Line produced Game Design, UI/UX, and VFX development teams.- Assisted implementing a company wide 4-week SCRUM involving all development teams.- Ran SCRUM-like processes with line produced teams that are informed by developers through iterative feedback.- Worked closely with Production and team Leads to communicate project status and identify risks.- Assisted in creation, estimation, and tracking of major milestones, features, tasks, and bugs for a large MMO project.- Facilitated clear communication, organization, and accountability across multiple development teams.- Coordinated, transcribed, and provided clear action items from any meetings needed for our goals or team wellness.
Associate Game Producer
Scrum Master, Hearthstone Sdet'S
- Implemented formal scrum practices such as planning, grooming, velocity tracking, reviews, and retros.- Managed and prioritizes backlog as aligned to the initiatives set out by the team.- Provided weekly reports on progression of the automation team to all of Hearthstone and QA Engineering.
Quality Assurance Analyst
Hearthstone Gameplay QA (12/2016 – 5/2020)- Embedded Gameplay analyst focused around working directly with Team 5 Gameplay Engineering and Design teams.- QA Oracle for Hearthstone Battlegrounds and general asset testing for Hearthstone Card art, sound, and FX.- Regularly met with Production, Engineering, and Design to review test plans, reviewing progress, and voicing potential risks.Hearthstone Tools QA (8/2015 – 12/2016)- Embedded with the Hearthstone Tools team and regularly supported coworkers across all development teams.- Able to quickly pivot to take care of blocking issues for the team such as rolling back builds or providing workarounds.Hearthstone Mobile QA (7/2014 – 8/2015)- On the initial strike team that created test plans for Hearthstone’s phone client.- Organized and compiled feedback on mobile alphas for developer analysis.- Regularly tasked with UI testing and feedback during early development.
Associate Game Producer, Hearthstone
- Maintained the day-to-day operations of the Set Design teams like removing roadblocks and providing logistical support.- Owned the weekly team playtest by managing our playtest schedule, accounts, and preparation.- Coordinated Production on game balance updates involving teams such as Engineering, Live Ops, QA, and Community.- Established character diversity passes during design concepting.
Esports Production Assistant, Hearthstone
- Co-developed the Hearthstone Inn-vitational tournament format for BlizzCon 2017.- Primary point of contact for the BlizzCon build information between Esports and the Hearthstone team.- Assisted in organizing data to ensure our team was GDPR compliant.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5827 employees →
Patrick Echevarria
Colleague at Blizzard EntertainmentSan Diego, California, United States
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UM
Unknown Myname
Colleague at Blizzard EntertainmentElche, Valencian Community, Spain
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QY
Qiuyi Yin
Colleague at Blizzard EntertainmentIrvine, California, United States
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BS
Bob Spann
Colleague at Blizzard EntertainmentPrairie Lea, Texas, United States
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HM
Hyunmin Mina Kim
Colleague at Blizzard EntertainmentDaly City, California, United States
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WY
Wendy Yang
Colleague at Blizzard EntertainmentIreland
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CL
Carla Lombardo Lliró
Colleague at Blizzard EntertainmentSpain
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俞
俞栋涛
Colleague at Blizzard EntertainmentBaoshan District, Shanghai, China
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六
六查理
Colleague at Blizzard EntertainmentTaoyuan City, Taiwan, Province Of China
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LP
Laura Pansel
Colleague at Blizzard EntertainmentLos Angeles, California, United States
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Thomas Koos education
Associate Of Science - As, Computer Science
Associate Of Arts - Aa, Liberal Arts And Sciences/Liberal Studies
Frequently asked questions about Thomas Koos
Quick answers generated from the profile data available on this page.
What company does Thomas Koos work for?
Thomas Koos works for Blizzard Entertainment.
What is Thomas Koos's role at Blizzard Entertainment?
Thomas Koos is listed as Game Producer, Unannounced Survival Game at Blizzard Entertainment.
What is Thomas Koos's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Thomas Koos at Blizzard Entertainment.
What is Thomas Koos's phone number?
AeroLeads has found 4 phone signal(s) with area code 949, 714 for Thomas Koos at Blizzard Entertainment.
Where is Thomas Koos based?
Thomas Koos is based in Irvine, California, United States while working with Blizzard Entertainment.
What companies has Thomas Koos worked for?
Thomas Koos has worked for Blizzard Entertainment, Riot Games, and Intrepid Studios, Inc.
Who are Thomas Koos's colleagues at Blizzard Entertainment?
Thomas Koos's colleagues at Blizzard Entertainment include Patrick Echevarria, Unknown Myname, Qiuyi Yin, Bob Spann, and Hyunmin Mina Kim.
How can I contact Thomas Koos?
You can use AeroLeads to view verified contact signals for Thomas Koos at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Thomas Koos attend?
Thomas Koos holds Associate Of Science - As, Computer Science from Irvine Valley College.
What skills is Thomas Koos known for?
Thomas Koos is listed with skills including Computer Hardware, Quality Assurance, Computer Science, Computer Repair, Video Games, Javascript, Computer Building, and Electrical Engineering.
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