I've been an Unreal Engine gameplay systems engineer for approximately 8 years and I'm ready to take it more seriously. I'm about halfway through my bachelor's program at Full Sail University getting my degree in information Technologies with a focus in game design.I've developed simple systems such as UI interactions all the way to extremely complex formulas needed for wave generation in tower defenses. I use Blueprints within unreal engine majority of the time, but am capable of creating C++ classes when needed, which is pretty often and useful for at least exposing new information to the Blueprint interface.I started my own game studio in 2021 and hired seven people on pro bono to start working on passion projects. Those passion projects started getting a lot of traction with the community and turned one of our projects into a fairly high profile game being worked on with thousands of followers.At this point in my career, I'm looking to work under somebody with veteran experience that can help bring me up to the level that I need to be to take my career to the next level.
Listed skills include Management, Problem Solving, Programming, Programming Languages, and 40 others.