Principal Research Scientist
CurrentI work on machine-learning and computer graphics.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.
Please complete the CAPTCHA to continue
A concise factual answer block for searchers comparing this professional profile.
Thomas Müller is listed as Principal Research Scientist at NVIDIA at NVIDIA, a company with 18356 employees, based in Zurich, Zurich, Switzerland. AeroLeads shows a matched LinkedIn profile for Thomas Müller.
Thomas Müller previously worked as Principal Research Scientist at Nvidia and Developer at Osu!. Thomas Müller holds Doctor Of Science Eth (Dr. Sc.), Computer Science from Eth Zürich.
This section adds company-level context without repeating Thomas Müller's masked contact details.
Review company-level records connected to Thomas Müller before choosing the right outreach path.
Hi there, I'm Thomas! I'm passionate about all kinds of nerdy things. To list a few: physics, AI, space travel, computers, music, electronics, and, of course, graphics.My work is actively used in movie production, video games, and 3D reconstruction. It received several best paper awards and was featured in TIME's best inventions of 2022 & 2023. I also created and actively maintain a number of open source projects, including the neural graphics- and 3D-reconstruction tool instant-ngp, the high-speed machine learning framework tiny-cuda-nn, and the image comparison tool tev. In my free time, I enjoy working on a variety of pet projects and, in a past life, I was involved in developing the online rhythm game osu!.See my personal website https://tom94.net for a list of publications and projects.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.
Listed skills include Grafik, Programmierung, Rendering, Research, and 20 others.
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Zürich Und Umgebung, Schweiz
I work on machine-learning and computer graphics.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.
I designed and implemented a player ranking system based on automated analysis of gameplay patterns. I also programmed large portions of the underlying framework of both the open-source and closed-source versions of the game, including a full rewrite of the 2D graphics and layout engine. I also acted as a maintainer of osu!'s open source efforts, which can.
Großraum Los Angeles Und Umgebung
I visited the Walt Disney Animation Studios on several occasions to integrate my research into their Hyperion renderer.
Zürich Und Umgebung, Schweiz
I researched how photorealistic images can be created efficiently by simulating light-matter interactions in a virtual 3D scene. I focused on solving this problem with the help of machine learning. My work led to multiple publications in well regarded venues, received a "Best Paper Award" at EGSR 2017, and was featured on the cover of Computer Graphics.
Müllheim
I developed and sold anti-cheat software for private servers of the game "Fly for Fun". The software monitored network traffic, filtering malicious packets before they could harm the server, all while handling several thousand simultaneous client connections with negligible performance overhead.
Other employees you can reach at nvidia.com. View company contacts for 18356 employees →
Tae Yong Kim
Colleague at NvidiaSanta Clara, California, United States, United States
View →
IS
Ishwarya Srivathsan
Colleague at NvidiaBengaluru, Karnataka, India, India
View →
PG
Paul Gibbons
Colleague at NvidiaSan Francisco Bay Area, United States, United States
View →
AG
Anurag Guda
Colleague at NvidiaFremont, California, United States, United States
View →
HF
Halldor Fannar
Colleague at NvidiaMilan, Lombardy, Italy, Italy
View →
HC
Howard Chen
Colleague at NvidiaSaratoga, California, United States, United States
View →
AS
Anna Shors
Colleague at NvidiaSan Francisco, California, United States, United States
View →
AK
Asish Kumar Sahu
Colleague at NvidiaGanjam, Odisha, India, India
View →
FN
Fedor Novikov
Colleague at NvidiaSweden, Sweden
View →
WJ
Wenting Jiang Cn
Colleague at NvidiaShanghai, China, China
View →
I researched how photorealistic images can be created efficiently by simulating light-matter interactions in a virtual 3D scene. I focused.
I developed an algorithm for efficient rendering of heterogeneous, polydisperse mixtures of grains, ultimately leading to a publication at.
I developed an algorithm for stabilizing shaky video footage based on "Bundled Camera Paths" [Liu et al. 2013].
Quick answers generated from the profile data available on this page.
Thomas Müller works for NVIDIA.
Thomas Müller is listed as Principal Research Scientist at NVIDIA at NVIDIA.
Thomas Müller is based in Zurich, Zurich, Switzerland while working with NVIDIA.
Thomas Müller has worked for Nvidia, Osu!, Walt Disney Animation Studios, Eth Zürich, and Self-Employed.
Thomas Müller's colleagues at NVIDIA include Tae Yong Kim, Ishwarya Srivathsan, Paul Gibbons, Anurag Guda, and Halldor Fannar.
You can use AeroLeads to view verified contact signals for Thomas Müller at NVIDIA, including work email, phone, and LinkedIn data when available.
Thomas Müller holds Doctor Of Science Eth (Dr. Sc.), Computer Science from Eth Zürich.
Thomas Müller is listed with skills including Grafik, Programmierung, Rendering, Research, C++, Computergrafik, Monte Carlo Simulationsverfahren, and Python.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contactsCheck these profiles if this is not the Thomas Müller you were looking for.