Thomas Müller Email and Phone Number
Hi there, I'm Thomas! I'm passionate about all kinds of nerdy things. To list a few: physics, AI, space travel, computers, music, electronics, and, of course, graphics.My work is actively used in movie production, video games, and 3D reconstruction. It received several best paper awards and was featured in TIME's best inventions of 2022 & 2023. I also created and actively maintain a number of open source projects, including the neural graphics- and 3D-reconstruction tool instant-ngp, the high-speed machine learning framework tiny-cuda-nn, and the image comparison tool tev. In my free time, I enjoy working on a variety of pet projects and, in a past life, I was involved in developing the online rhythm game osu!.See my personal website https://tom94.net for a list of publications and projects.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.
Nvidia
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Principal Research ScientistNvidia Apr 2019 - PresentZürich Und Umgebung, SchweizI work on machine-learning and computer graphics.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA. -
DeveloperOsu! Jan 2014 - Nov 2019I designed and implemented a player ranking system based on automated analysis of gameplay patterns. I also programmed large portions of the underlying framework of both the open-source and closed-source versions of the game, including a full rewrite of the 2D graphics and layout engine. I also acted as a maintainer of osu!'s open source efforts, which can be found here: https://github.com/ppy/osu, https://github.com/ppy/osu-framework, https://github.com/ppy/osu-performance -
ConsultantWalt Disney Animation Studios Jun 2016 - Mar 2019Großraum Los Angeles Und UmgebungI visited the Walt Disney Animation Studios on several occasions to integrate my research into their Hyperion renderer. -
Doctoral ResearcherEth Zürich Apr 2016 - Mar 2019Zürich Und Umgebung, SchweizI researched how photorealistic images can be created efficiently by simulating light-matter interactions in a virtual 3D scene. I focused on solving this problem with the help of machine learning. My work led to multiple publications in well regarded venues, received a "Best Paper Award" at EGSR 2017, and was featured on the cover of Computer Graphics Forum in 2017 (volume 36).As part of this, I had the pleasure to work on Disney's Hyperion Renderer, where I integrated findings from two of my research papers. -
DeveloperSelf-Employed Dec 2009 - May 2011MüllheimI developed and sold anti-cheat software for private servers of the game "Fly for Fun". The software monitored network traffic, filtering malicious packets before they could harm the server, all while handling several thousand simultaneous client connections with negligible performance overhead.
Thomas Müller Skills
Thomas Müller Education Details
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Computer Science -
Computer Science -
Computer Science
Frequently Asked Questions about Thomas Müller
What company does Thomas Müller work for?
Thomas Müller works for Nvidia
What is Thomas Müller's role at the current company?
Thomas Müller's current role is Principal Research Scientist at NVIDIA.
What schools did Thomas Müller attend?
Thomas Müller attended Eth Zürich, Eth Zürich, Eth Zürich.
What skills is Thomas Müller known for?
Thomas Müller has skills like Grafik, Programmierung, Rendering, Research, C++, Computergrafik, Monte Carlo Simulationsverfahren, Python, Latex, Informatik, Algorithmen, Opengl.
Who are Thomas Müller's colleagues?
Thomas Müller's colleagues are Mounika Oruganti, Lino Sabia, Roberto Junior, Vivienne Zou, Smit Sparsh, Robert Crovella, Christopher Schultz.
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Thomas Müller
Managing Director At Cordenpharma I On A Mission To Create A World Class Team To Help Our Customers To Enable A Healthier World.Switzerland -
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