Thomas Müller
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Thomas Müller Email & Phone Number

Principal Research Scientist at NVIDIA at NVIDIA
Location: Zurich, Zurich, Switzerland 5 work roles 3 schools
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Current company
Role
Principal Research Scientist at NVIDIA
Location
Zurich, Zurich, Switzerland
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Who is Thomas Müller? Overview

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Quick answer

Thomas Müller is listed as Principal Research Scientist at NVIDIA at NVIDIA, a company with 18356 employees, based in Zurich, Zurich, Switzerland. AeroLeads shows a matched LinkedIn profile for Thomas Müller.

Thomas Müller previously worked as Principal Research Scientist at Nvidia and Developer at Osu!. Thomas Müller holds Doctor Of Science Eth (Dr. Sc.), Computer Science from Eth Zürich.

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Email format at NVIDIA

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NVIDIA

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Profile bio

About Thomas Müller

Hi there, I'm Thomas! I'm passionate about all kinds of nerdy things. To list a few: physics, AI, space travel, computers, music, electronics, and, of course, graphics.My work is actively used in movie production, video games, and 3D reconstruction. It received several best paper awards and was featured in TIME's best inventions of 2022 & 2023. I also created and actively maintain a number of open source projects, including the neural graphics- and 3D-reconstruction tool instant-ngp, the high-speed machine learning framework tiny-cuda-nn, and the image comparison tool tev. In my free time, I enjoy working on a variety of pet projects and, in a past life, I was involved in developing the online rhythm game osu!.See my personal website https://tom94.net for a list of publications and projects.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.

Listed skills include Grafik, Programmierung, Rendering, Research, and 20 others.

Current workplace

Thomas Müller's current company

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NVIDIA
Nvidia
Principal Research Scientist at NVIDIA
santa clara, california, united states
Website
Employees
18356
AeroLeads page
5 roles

Thomas Müller work experience

A career timeline built from the work history available for this profile.

Principal Research Scientist

Current

Zürich Und Umgebung, Schweiz

I work on machine-learning and computer graphics.Disclaimer: the views and opinions expressed on LinkedIn are my own and do not represent those of my employer, NVIDIA.

Apr 2019 - Present

Developer

I designed and implemented a player ranking system based on automated analysis of gameplay patterns. I also programmed large portions of the underlying framework of both the open-source and closed-source versions of the game, including a full rewrite of the 2D graphics and layout engine. I also acted as a maintainer of osu!'s open source efforts, which can.

Jan 2014 - Nov 2019

Consultant

Großraum Los Angeles Und Umgebung

I visited the Walt Disney Animation Studios on several occasions to integrate my research into their Hyperion renderer.

Jun 2016 - Mar 2019

Doctoral Researcher

Zürich Und Umgebung, Schweiz

I researched how photorealistic images can be created efficiently by simulating light-matter interactions in a virtual 3D scene. I focused on solving this problem with the help of machine learning. My work led to multiple publications in well regarded venues, received a "Best Paper Award" at EGSR 2017, and was featured on the cover of Computer Graphics.

Apr 2016 - Mar 2019

Developer

Self-Employed

Müllheim

I developed and sold anti-cheat software for private servers of the game "Fly for Fun". The software monitored network traffic, filtering malicious packets before they could harm the server, all while handling several thousand simultaneous client connections with negligible performance overhead.

Dec 2009 - May 2011
Team & coworkers

Colleagues at NVIDIA

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3 education records

Thomas Müller education

Doctor Of Science Eth (Dr. Sc.), Computer Science

I researched how photorealistic images can be created efficiently by simulating light-matter interactions in a virtual 3D scene. I focused.

Master Of Science Eth (Msc), Computer Science

I developed an algorithm for efficient rendering of heterogeneous, polydisperse mixtures of grains, ultimately leading to a publication at.

Bachelor Of Science Eth (Bsc), Computer Science

I developed an algorithm for stabilizing shaky video footage based on "Bundled Camera Paths" [Liu et al. 2013].

FAQ

Frequently asked questions about Thomas Müller

Quick answers generated from the profile data available on this page.

What company does Thomas Müller work for?

Thomas Müller works for NVIDIA.

What is Thomas Müller's role at NVIDIA?

Thomas Müller is listed as Principal Research Scientist at NVIDIA at NVIDIA.

Where is Thomas Müller based?

Thomas Müller is based in Zurich, Zurich, Switzerland while working with NVIDIA.

What companies has Thomas Müller worked for?

Thomas Müller has worked for Nvidia, Osu!, Walt Disney Animation Studios, Eth Zürich, and Self-Employed.

Who are Thomas Müller's colleagues at NVIDIA?

Thomas Müller's colleagues at NVIDIA include Tae Yong Kim, Ishwarya Srivathsan, Paul Gibbons, Anurag Guda, and Halldor Fannar.

How can I contact Thomas Müller?

You can use AeroLeads to view verified contact signals for Thomas Müller at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Thomas Müller attend?

Thomas Müller holds Doctor Of Science Eth (Dr. Sc.), Computer Science from Eth Zürich.

What skills is Thomas Müller known for?

Thomas Müller is listed with skills including Grafik, Programmierung, Rendering, Research, C++, Computergrafik, Monte Carlo Simulationsverfahren, and Python.

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