President And Founder
Benxing Entertainment
Made games and did research in education. Educational game development can be difficult and high risk, but rewarding and often a great deal of fun. A sampling of the things I have done:Executive Producer for Released Products - Baker and the Big Blue Truck (iPhone, educational) - Bamboo Bunch (PC/Mac, educational multiplayer online game) - Bugs on the Run (multi-platform HTML5, educational) - Color Words (iPhone, entertainment) - Cryptogram (Kiosk, educational) - Cypher Express (Kiosk, educational) - Hard-A-Port (iPhone, entertainment) - Navajo Code Match (Kiosk, educational) - Outer Space Molecule Chase (multi-platform HTML5, educational) - Scribble's Luck (iPhone, Android, early reader plus games) - Starface (iPhone, entertainment) - The Little Pine Tree (iPhone, educational) - The Sailing Squirrels (iPhone, Android, early reader plus games) - Ursa Minor (iPhone, entertainment)Executive Producer for Unreleased Products - Beach Ball Birds (PC/Mac, entertainment) - Buckaroo Bovine (PC/Mac, entertainment) - Chubby Shinobi (PC/Mac, video game for research in neuropsychology) - Game Blueprint Course: Puzzle Games (PC/Mac, educational course on building video games) - Goat 591 (iPhone, Android, educational arcade) - Interview Trainer (PC/Mac, business training) - Iris (PC/Mac, video game for research in neuropsychology) - Leaps and Bounds (PC/Mac, video game for research in neuropsychology) - Sidecar (immersive video game installation) - The Sigil of the Squirrel (iPhone, Android, young adult reading plus games) - Trouble at Dickory Docks (multi-platform HTML5, educational)