My long term goal is to own or work in a game development studio that encourages new ideas and works to develop new technologies.Application Proficiencies:• Maya- High and low poly modeling, UV layout, rigging, animation, texturing, rendering, etc.• Mudbox- High poly sculpting, texturing, texture map extraction.• MotionBuilder- Key frame animation and motion capture• Photoshop- GUI design, texturing, graphic design• After Effects- post process effects, animated textures, Qualities:• A good understanding of pipeline development• A strong desire to learn as much as I can from those around me, as well as contribute what knowledge I have to the team.• Strong diagnosis and problem solving skills• Diligent and dedicated worker My work is all created with emphasis on pipeline development and integrating the assets into a working game environment.I have experience with Unity and Unreal game engines.Specialties: 3d modeling, texturing, rigging, animation,
Listed skills include Maya, Texturing, Game Development, 3D Modeling, and 26 others.