Thomas Van Cise Email and Phone Number
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Professional Animator and growing Technical Animator with 9 years in the Video Game Industry. Specialized in Cinematics (Mocap and Keyframe), Mocap Clip Blending, MotionBuilder Training, Technical Troubleshooting, and Animation Tool development to improve/speed up workflows.Career Software: Unreal Engine, Motion Builder, Maya, Perforce, Jira, PyMel, Premier, Photoshop, ClipStudio Paint, and Wiki Documentation.
Sony Interactive Entertainment
View- Website:
- sonyinteractive.com
- Employees:
- 10753
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Senior AnimatorSony Interactive EntertainmentSan Francisco, Ca, Us -
Technical AnimatorThat'S No Moon Aug 2023 - PresentLos Angeles, Ca, Us -
Senior AnimatorSony Interactive Entertainment Jul 2022 - Jul 2023San Mateo, California, Us• Created Body, Facial, and Camera Animation.• Cleaned Motion and Facial Capture Data. • Created Animation and Pipeline tools for Motion Edit Pipeline.• Assembled and Stitched Scenes together.• Supported Tech Art’s team with tool Improvements and Pipeline development.• Prepped Files for Pipeline and Engine Integration.• Trained Maya Animators and Tech Art on MotionBuilder usage and workflow.Projects: Callisto Protocol, Horizon Forbidden West: Burning Shores, and Concord. -
Motion Editor - AnimatorSony Interactive Entertainment Nov 2021 - Jul 2022San Mateo, California, Us• Animated and Edited Motion Capture Data for Cinematics.• Assembled Scenes.• Animated Humanoid Characters (Body), Props and Creatures (Body).• Created appealing solution to retargeted height differences of human to monster character.• Made asset version checking tools to keep animators informed on asset updates. • Created animation and pipeline tools in PyMel.Contracted through Yoh/DZX. -
Animation Lead - CinematicsVisual Concepts Nov 2015 - Nov 2021Novato, California, Us• Created clean, entertaining, and often complex multi character animated cutscenes while also maintain a strict quality control.• Assembled Scenes, Animated Cameras, Body, and Facial, Integrated scene into engine.• Manage assets and distribution of assignments to animation team. • Create tools and UI for improving production pipeline and animation efficiency.• Trained Animators in MotionBuilder workflows and general software usage.• Tech Support for addressing Hardware, Software, and Engine issues for Animation Pipeline. -
Cinematic Animator2K Mar 2015 - Nov 2015Novato, California, Us• Cinematic character and prop animation. (Body and Facial)• Mocap file stitching.• Camera layout. Project: WWE 2K16. -
Animator - GameplaySection Studios Aug 2014 - Oct 2014Los Angeles, Ca, Us• Created Gameplay Cycles for Human and Monster characters.Project: Alone in the Dark: IlluminationSoftware used: MotionBuilder and Maya. -
Digital PublishingMarvel Entertainment Jul 2007 - Jun 2009• Creating and Maintaining of web based Marvel Comic Material for the Digital Comics. • Prepped comic book layout for editorial corrections and printing. • Corrected art and lettering for editorial changes.
Thomas Van Cise Skills
Thomas Van Cise Education Details
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Academy Of Art UniversityComputer Animation / Game Design -
Animation CollaborativeCharacter Animation -
Fairleigh Dickinson UniversityFine Arts (Computer Animation)
Frequently Asked Questions about Thomas Van Cise
What company does Thomas Van Cise work for?
Thomas Van Cise works for Sony Interactive Entertainment
What is Thomas Van Cise's role at the current company?
Thomas Van Cise's current role is Senior Animator.
What is Thomas Van Cise's email address?
Thomas Van Cise's email address is th****@****ion.com
What schools did Thomas Van Cise attend?
Thomas Van Cise attended Academy Of Art University, Animation Collaborative, Fairleigh Dickinson University.
What are some of Thomas Van Cise's interests?
Thomas Van Cise has interest in Japanese, Photography, Flash Animation, Game Design, Computer Animation, Graphic Design, Photomanipulations.
What skills is Thomas Van Cise known for?
Thomas Van Cise has skills like Animation, Computer Animation, Video Games, Motion Capture, Motion Builder, Maya.
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