AeroLeads people directory · profile

Thomas Driggers Email & Phone Number

Program Manager III at Warner Bros Discovery at Warner Bros. Discovery
Location: Seattle, Washington, United States 13 work roles 1 school
1 work email found @amazon.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@amazon.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Program Manager III at Warner Bros Discovery
Location
Seattle, Washington, United States

Who is Thomas Driggers? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Thomas Driggers is listed as Program Manager III at Warner Bros Discovery at Warner Bros. Discovery, based in Seattle, Washington, United States. AeroLeads shows a work email signal at amazon.com and a matched LinkedIn profile for Thomas Driggers.

Thomas Driggers previously worked as Program Manager III at Warner Bros. Discovery and Senior Technical Program Manager at Amazon. Thomas Driggers holds Bachelor Of Arts, Media Arts from University Of Arizona.

Company email context

Email format at Warner Bros. Discovery

This section adds company-level context without repeating Thomas Driggers's masked contact details.

{first_initial}{last}@amazon.com
86% confidence

AeroLeads found 1 current-domain work email signal for Thomas Driggers. Compare company email patterns before reaching out.

Profile bio

About Thomas Driggers

Established Technical Project Manager, Program Manager, and Product Manager, forged through trial-by-fire, driven by strategic thinking, problem-solving, and the variety of challenges presented by large-scale projects. Able to speak multiple stakeholder languages - engineer, designer, marketing, vendor, legal, leadership - and engage on a personal level to achieve team goals. Aerospace, developer, and multimedia background.Skills• Establishing, tracking, and managing project milestones, requests, and issues via multiple tools and methodologies – Jira, Perforce, Workfront, VersionOne, ServiceNow, Agile, Lean, Fibonacci Scale.• Visualizing, storytelling, and reporting of complex information translated into a more consumable form using the Adobe CC Suite, MS Office, Google Docs, motion graphics, video and illustrations.• Building websites, games, and internal tools using JavaScript, HTML, CSS, XML, JSON, jQuery, Sass, LESS, Responsive Design, SQL, RESTful, and SOAP.• Designing websites, software, products, and games, including UI, UX, immersion, and packaging using Photoshop, Illustrator, Dreamweaver, InDesign, Acrobat, Flash, etc.• Generating summary reports for large global engineering projects; performing data analysis, creating technical illustrations, and compiling and editing information from multidiscipline teams.

Listed skills include Photoshop, Web Design, User Interface Design, User Experience, and 11 others.

Current workplace

Thomas Driggers's current company

Company context helps verify the profile and gives searchers a useful next step.

Warner Bros. Discovery
Warner Bros. Discovery
Program Manager III at Warner Bros Discovery
AeroLeads page
13 roles

Thomas Driggers work experience

A career timeline built from the work history available for this profile.

Senior Technical Program Manager

Seattle, WA, US

  • Provided critical oversight, guidance, and coordination across multiple projects under the People Engine Team, tasked with building a ground-breaking, customized HCM (Human Capital Management) system capable of scaling.
  • Unblocked a partner team's 2021 commitments by delivering 2 delayed projects by: a) designing an MVP that could be delivered 6 months earlier than planned, and b) redefining the effort to deliver a soft-launch that.
  • Monitored and analyzed data across teams and projects (velocity, roadmap progression, cross-team dependencies, attrition rates, tech debt, etc) and identified an org-wide trend of increasing human resource and team.
  • Created and presented to leadership a 12-month projection report including a data-driven matrix with project timelines cross-referenced with planned vs available resources, and highlighting week-over-week cumulative.
  • Increased efficiency by 25%, reduced risk of failure by 50%, and decreased legal liability in a HR workflow handling manually-verified employee documentation by mapping and analyzing the existing design, then proposing.
  • Generated a range of vital documentation including detailed workflow diagrams with associated detailed analysis identifying areas of concern and possible oversight, proposed designs for improvements, milestone.
Dec 2020 - Jun 2022

Technical Project Manager

Tallinn, Estonia, EE

  • Led a complete technical software development project team providing full Software Development Life Cycle services for a remote client (Zappos – Las Vegas), consisting of a solutions architect, a lead software / cloud.
  • Rebuilt, improved, and strengthened a troubled client relationship, reestablishing productive partnerships with multiple stakeholders through proactive transparent communications and implementation of formal progress.
  • Reduced turnaround on requests and bug fixes by an average of 58%, from averaging 12 weeks to 5.
  • Spearheaded rearchitecture of existing AWS service to improve efficiency and lower costs by $13K per month, by converting from Lambda-based processes to EMR / Spark.
  • Generated and presented a proposal for the AWS rearchitecture, including a detailed cost analysis demonstrating an ROI on level of effort within 12 months.
  • Directed an international virtual team in documenting, training, and handing over of client software to end customers with minimal disruption and high satisfaction ratings from client.
Oct 2019 - Apr 2020

Technical Program Manager And Product Manager, Analytics

Getty Images
  • Overhauled, improved, and streamlined preexisting web analytics implementation based in Ensighten and Adobe Omniture, reducing code overhead and data failures by over 60%.
  • Delivered a failing 18-month project in 6 months converting company-wide web analytics to new platform (Google Analytics), inherited after the original team responsible was dissolved and previous 12 months of work.
  • Conducted war room meetings and tiger team sessions to prioritize tasks, load-balance resources, and rapidly remove mission critical roadblocks, e.g., fundamental paradigm conflicts between new and legacy platforms.
  • Developed and executed strategy for implementation, adoption, and future-state roadmap of Google Analytics, establishing processes for ingestion and handling of requests and issues, progress tracking, and documentation.
  • Managed a 6-member team and transformed our role from downstream functionary to proactive stakeholder for Getty’s entire digital product portfolio, reducing disruptions of critical data pipelines by 85%, resulting in.
  • Partnered with stakeholders from technical, product, legal, and marketing teams to establish buy-in and trust by demonstrating well-defined process and structure concepts to ensure data continuity and security.
Dec 2014 - Oct 2019

Project Manager - Digital Educational Game Design / Development

  • Spearheaded technical design and development team exploring feasibility of deploying cross-device, cross-platform educational games as additional revenue source.
  • Delivered six concept prototypes within six-month project window, two of which were selected for full-scale production; original requirement was only for 3 prototypes, and only one for production.
  • Reduced production time by 50% by creating a modular building-block system for rapid prototyping, with reusable graphics and UI elements and code; prototypes were able to go from idea to demonstrable concept in four.
  • Designed flexible templates with detailed documentation, then engaged, directed, and supervised external vendor teams to create additional modules based on the templates, enabling parallel efforts and increasing peak.
  • Generated detailed gameplay flow charts, unique art style guides, development LOE estimates, data-retention methods and policies, and biweekly progress reports and demos.
Jul 2014 - Dec 2014

Project Manager – Ux Design And Development

Seattle, WA, US

  • Managed a 12-member team of web designers and developers responsible for UI and UX across all Seattle Times’ digital properties, both internal and external facing.
  • Proposed, planned, and executed transition to a customized CMS framework to lower maintenance overhead by 30% and new features to be rolled out 40% faster on average, enabling stakeholders to publish content with.
  • Identified opportunities for additional advertising revenue totaling more than $60K per month, including sponsorships of sports-related social media events.
  • Conceptualized, created, and implemented a standardized, technology agnostic delivery mechanism for distributing advertising media to the entire range of websites and apps.
Nov 2013 - Jun 2014

Game Designer / Developer

  • Conceived, designed and implemented online activities and games for a wide range of clients, including Disney, Disney Jr., Nickelodeon, Nick Jr., PBS, HUB, NatGeo and more.
  • Collaborated with internal and client teams to brainstorm and plan IA, UI, UX.
  • Coded and tested site and game functionality in AS3, HTML4/5, CSS3, and JS.
  • Assessed each product for UX, gameplay, interactive functionality, and resource utilization.
  • Engineered HTML5 browser-based ‘Lone Ranger’ game using Disney’s proprietary Rocket Pack platform, delivered under tight deadlines tied to film promotion schedule.
Jan 2013 - Nov 2013

Interactive Designer / Developer

Ncsoft West
  • Conceived and implemented motion graphics for various MMORPG promo and support sites, including Guild Wars 2, Aion, Blade and Soul, Lineage II, City of Heroes, and NCSOFT.com.
  • Collaborated with multidisciplined teams to brainstorm and plan site IA, UI, UX.
  • Evaluated and reported level of effort for development of various design proposals.
  • Created motion graphic styles to incorporate in-game atmosphere, look and feel into sites.
  • Prototyped, tested and assessed UX for proposed site animations using Flash and JavaScript.
  • Prepped, edited and actively bug-fixed existing JavaScript, HTML and CSS code base for new features.
May 2012 - Dec 2012

Flash Developer / Ui Designer

Seattle, US

  • Designed and developed new features for the Scene It? Movies Facebook game application.
  • Conceptualized, designed, developed, tested, and deployed UX and UI for in-app purchases.
  • Implemented complete UI overhaul with wholesale changes / additions in functionality, including social interactions, leaderboards, tooltips, gifting capability and notifications.
  • Adapted new interactive game elements to existing code structure, hand-coding AS3 in MVC.
  • Coded APIs for PHP backend data calls using JSON, and for Facebook OAuth and Graph APIs.
  • Tracked down inconsistencies and large-scale bugs and resolved them in a timely manner.
Feb 2011 - Mar 2012

Ui / Ux Design And Development Lead

Bellevue, WA, US

  • Launched new UX Team with focus on establishing User-Centered Design for internal software.
  • Assessed UI, UX, IA and code base of current AIR-based software built with Flex 3 / 4 frameworks.
  • Identified and prioritized usability issues and impacts on end-users; made recommendations for improvements in design and code structure.
  • Conceptualized new UI components and generated wireframes and prototypes for testing.
  • Developed best-practice processes for configuration mgmt and modification / enhancement requests.
  • Established layout and hardware / software resource requirements for construction of UX lab.
May 2010 - Jan 2011

Web Designer / Developer, Graphic Designer

Freelance Contractor
  • Designed and coded virtual keyboard for touchscreen devices in ActionScript 3 and XML; loads keyboard layout dynamically from XML according to user preference – can choose QWERTY, Dvorak or Alphabetical layouts.
  • Created intro logo animations for two independent projects, produced in Flash and After Effects using timeline animation; designed for web-based content delivery, with scalability built-in.
  • Published 5 books in print and digital format, performing all photo shoots, layout, graphic design and editorial review.
  • Produced instructional DVD video, including script-writing, production schedule, motion graphics, packaging, cover artwork and interactive DVD menus.
  • Produced webcast video series, including researching and configuring content delivery, directing, videography, editing and graphic design.
  • Designed, developed and maintained content and eCommerce websites, with standards-compliant HTML and CSS.
Oct 2007 - May 2010

Senior Graphic Designer, Technical Illustrator, Training Developer

Gryphon Technologies Llc
  • Created all graphic design and reviewed all editorial content for 3 new business proposals worth $40 million in revenue (2 proposals were accepted, $20 million).
  • Reduced printing errors 50% by learning, adapting to vagaries of print and publication services.
  • Project leader of 4 person team to ensure quality control and timely execution.
  • Created, edited digital media for military training program: photographs, 2D/3D graphics, motion graphics, video, interactive interfaces.
  • Identified, solved Gryphon's ad-hoc branding problem: cleaned up, organized 200+ corporate branding images into a repository; wrote usage guidelines that were well received by colleagues.
Oct 2006 - Apr 2007

Senior Graphic Designer, Technical Illustrator, Training Developer

US

  • Wrote, illustrated, and maintained a 110 page master briefing for the Boeing division of the U.S. Missile Defense System in Alaska, used by Boeing executives to educate employees, military personnel and gov’t officials.
  • Adapted complex, technical information to be delivered in simplified, measured amounts, leveraging illustrations and summarized bullet points.
  • Produced briefing materials for senators, generals, and the Joint Chiefs of Staff.
  • Created 2D / 3D static and motion graphics to dynamically convey complex information.
  • Converted engineering documentation into human readable training material.
  • Project leader of 5 person team on 12 projects.
Sep 2003 - Oct 2006
1 education record

Thomas Driggers education

  • University Of Arizona
    University Of Arizona
    Media Arts
FAQ

Frequently asked questions about Thomas Driggers

Quick answers generated from the profile data available on this page.

What company does Thomas Driggers work for?

Thomas Driggers works for Warner Bros. Discovery.

What is Thomas Driggers's role at Warner Bros. Discovery?

Thomas Driggers is listed as Program Manager III at Warner Bros Discovery at Warner Bros. Discovery.

What is Thomas Driggers's email address?

AeroLeads has found 1 work email signal at @amazon.com for Thomas Driggers at Warner Bros. Discovery.

Where is Thomas Driggers based?

Thomas Driggers is based in Seattle, Washington, United States while working with Warner Bros. Discovery.

What companies has Thomas Driggers worked for?

Thomas Driggers has worked for Warner Bros. Discovery, Amazon, Nortal Us, Getty Images, and Mcgraw Hill Higher Education.

How can I contact Thomas Driggers?

You can use AeroLeads to view verified contact signals for Thomas Driggers at Warner Bros. Discovery, including work email, phone, and LinkedIn data when available.

What schools did Thomas Driggers attend?

Thomas Driggers holds Bachelor Of Arts, Media Arts from University Of Arizona.

What skills is Thomas Driggers known for?

Thomas Driggers is listed with skills including Photoshop, Web Design, User Interface Design, User Experience, Illustrator, Flash, Css, and Javascript.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.