Thomas O.
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Thomas O. Email & Phone Number

Assistant Dean of Academic Affairs at Laguna College of Art and Design
Location: Irvine, California, United States 18 work roles 4 schools
1 work email found @lcad.edu 7 phones found area 626, 720, and 949 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email t****@lcad.edu
Direct phone (626) ***-****
LinkedIn Profile matched
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Role
Assistant Dean of Academic Affairs
Location
Irvine, California, United States

Who is Thomas O.? Overview

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Quick answer

Thomas O. is listed as Assistant Dean of Academic Affairs at Laguna College of Art and Design, based in Irvine, California, United States. AeroLeads shows a work email signal at lcad.edu, phone signal with area code 626, 720, 949, and a matched LinkedIn profile for Thomas O..

Thomas O. previously worked as Assistant Professor of Game Art at Laguna College Of Art And Design and Adjunct Faculty at Laguna College Of Art And Design. Thomas O. holds Master Of Fine Arts (Mfa), Art Of Game Design from Laguna College Of Art And Design.

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*@lcad.edu
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Profile bio

About Thomas O.

19 years of game development experience including ground-floor design and art direction leadership of a #1-ranking mobile game franchise with over 40million downloads and $250 million in revenue. A proven cross-functional collaborator, who opens communication channels, builds consensus among divergent thinkers, and partners across departments to drive player focused creativity and production practices to consistently deliver excellence. Endurance performer driven by quality and sustainability.Strong project leadership includes managing complex budgets and international production schedules, art and creative direction, accommodating production changes, maximizing resources, mentoring talent, and delivering projects with constrained timelines and budgets.STRENGTHS: ♦ Elicitation of requirements♦ Team oriented♦ Communication across disciplines♦ Detail oriented, but maintains big picture priorities.♦ Creative and effective problem solving♦ Risk mitigation and opportunity maximization♦ Agile development♦ Effective meetings♦ Rapid concept exploration♦ Visual and verbal storytelling♦ Mentoring artists♦ Digital sculpting and modeling for character, creature, and hard surface real time use.

Listed skills include Maya, 3D Modeling, Texturing, Video Games, and 44 others.

Current workplace

Thomas O.'s current company

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Laguna College of Art and Design
Laguna College Of Art And Design
Assistant Dean of Academic Affairs
Irvine, CA, US
AeroLeads page
18 roles

Thomas O. work experience

A career timeline built from the work history available for this profile.

Assistant Dean Of Academic Affairs

Current

Laguna Beach, California, United States

♦ Assisting the Dean of Academic Affairs in supporting our faculty and students with work on curriculum, policy, accreditation, self-assessment, and cross disciplinary communication.♦ Title IX Coordinator for LCAD♦ Coordinating with the Faculty Senate to ensure good communication and clarity on campus issues♦ Refine our Shared Governance polices and.

Jun 2024 - Present

Assistant Professor Of Game Art

Current

Laguna Beach, California, United States

♦ Teach classes in both the BFA Game Art and MFA Game Design♦ Classes include fundamentals classes, such as Color Theory & Digital Painting and Digital Sculpting, as well as career prep classes such as Senior Portfolio 1 and 2, Professional Studies, and other Production and industry oriented classes for advanced students♦ Assist BFA and MFA department.

Aug 2021 - Present

Adjunct Faculty

Laguna Beach, California, United States

♦ Teaching classes or portions of classes in the Game Art department, including fundamental 3D art concepts, portfolio development, and professional studies.♦ Guide students through their individual difficulties with 3D in general, 3DS Max, and their artistic and production issues with their projects.♦ Worked with department head and administration to.

Nov 2018 - Aug 2021

Game Developer And Consultant

Current
Rockhopper Entertainment

Irvine, CA

♦ Business Development & Consulting♦ Creative Direction, Art Direction, Narrative Design, Production♦ Outsource vendor selection and management (art and sound)♦ Mentorship of junior artists and production personnel♦ Development of unreleased mobile, casual RPG Rockhopper has morphed over the years, as my experience and vision has shifted from freelance.

Aug 2016 - Present

Adjunct Lecturer, Department Of Informatics

Irvine, California, United States

♦ Design and teach three distinct seminars of an online Masters level Professional Studies class across Winter, Spring, and Summer quarters each year.♦ Review Masters student portfolios, résumés, and professional presentations, as well as advising and coaching them on content and best practices.♦ Coordinate industry guest speakers and lead discussions of.

Jan 2022 - Sep 2024

Product Director And Business Development

Norco, CA

♦ Business Development (landed projects totalling millions of dollars in value)♦ Product Direction♦ Creative Direction♦ Design and Documentation♦ Mentorship♦ Business Development♦ Partner LiaisonDuring the course of my time with Broken Circle Studios, I have forged connections between the studio and dozens of other studios and publishers, brought in.

Aug 2016 - Feb 2021

Assistant To The Chair, Art Of Game Design Mfa

Laguna Beach, CA

♦ Recruiting♦ Communication with students and faculty♦ Social media management♦ File organization and archive for the online major♦ Event planning and organization

Jan 2017 - Dec 2017

Senior 2D Artist

♦ Art Direction and technical art spec determination ♦ Outsource vendor selection and management♦ Concept art and game design for an unannounced project

Jan 2016 - Jul 2016

Lead Artist/Project Art Director

Boulder, CO

♦ Developed DragonVale art style, designed and created launch characters, and contributed to all aspects of game development; credited with building interdepartmental consensus among divergent, conflicted teams. ♦ Led internal and offsite artists and animators to add new post-launch content weekly; writing and feature design; game sustained #1 standing in.

Jan 2011 - Jan 2016

Freelance Illustrator

♦ Created illustrations, sculptures, character and concept designs, as well as graphic design♦ Created story treatments from original IP as well as adaptation of public domain and other works♦ Visual development for film projects♦ Storyboards♦ Clients include USC's Keck School of Medicine and Sekret Agent Productions

Jun 2000 - Jan 2011

Character Artist

Burbank, California, United States

♦ Created in-game and cinematic characters, an arsenal of weapons, vehicles, and props.♦ Collaborated with core teams to design custom shaders and refine internal tools and processes. ♦ Shipped 4 console titles, all of which achieved Sony’s “Greatest Hits” ranking.Project Portfolio: Resistance 3 Ratchet & Clank Future: Tools of Destruction Resistance 2.

Mar 2007 - Dec 2010

Environment Artist

Burbank, California, United States

♦ Created environmental assets based on inspirational art. ♦ Designed and created systems for Environmental assets (alien walls, gates, buildings, etc)♦ Collaborated with Designers to translate paper maps into engaging 3D levels.Project portfolio: Resistance: Fall of Man (York assets, Cheddar Gorge structures, final Chimeran node) Ratchet & Clank Future.

Dec 2005 - Mar 2007

Character Artist And Environment Artist And Concept Artist

Los Angeles, California, United States

♦ Collaborated as part of a high-performance art team in the designing, modeling, and texturizing of licensed characters, environments, props, and effects for video games.♦ Designed original characters for Incredibles games in coordination with and approval from Brad Bird and Mark Andrews at Pixar for concurrent release with The Incredibles movie. ♦ Taught.

Sep 2002 - Nov 2005

Assistant Art Director (Paid Internship)

Carlsbad, California, United States

♦ Worked under Studio Art Director to create concepts and gameplay ideas for games in development.♦ Worked with multiple team leads; communication between various teams and Studio Art Director.♦ Sculpted maquette of company mascotProduct Portfolio: Oni 2 (Cancelled) Spy Hunter II

May 2002 - Aug 2002

Instructor

Los Angeles, California, United States

♦ Co-designed all courses to impart foundation level skills and understanding in 3D animation students and increase engagement and portfolio relevance for students.♦ Designed and ran Character Design Workshop to strengthen foundation skills in students and provide a forum for individual feedback for students in the program but not in my classes.♦ Classes.

Jan 2001 - May 2002

Sculpture Tech

Los Angeles, California, United States

♦ Apprenticed with staff sculptor to create molds and casts of fossils and sculptural elements for exhibits. ♦ Collaborated on a life sized portrait mural of 16 paleontologists and crew to accompany a traveling exhibit for The Tiniest Giants. Painted all heads and hands, as well as blocking background and rendering most of it. Working under tight deadline.

Aug 2000 - Dec 2000

Production Manager

Morpheus International

Beverly Hills, California, United States

♦ Managed and supervised all layout and design and production of books, calendars, posters and collectibles locally, in Hong Kong, New York City, and Europe.♦ Managed marketing, wrote copy, selected vendors, and provided customer support.♦ Planned and hosted gallery events, including travel for VIPs.♦ Created the company website.♦ Hired and managed staff.

Oct 1994 - Jan 1998
4 education records

Thomas O. education

Master Of Fine Arts (Mfa), Art Of Game Design

Activities and Societies: Participated in the USC Gamepipe Advanced Games Project at Viterbi School of Engineering. Partial scholarship. I.

Bachelor Of Fine Arts - Bfa, Illustration

Activities and Societies: Interned at the Natural History Museum, LA County in the sculpture department. Graduated magna cum laude with a.

Aa, General Education And Military Science (Army Rotc), Hs Junior And Senior Years, Junior College Freshman And Sophomore Years.

Activities and Societies: Studied military science, including history, communication, and principals of leadership. JROTC and ROTC--squad.

FAQ

Frequently asked questions about Thomas O.

Quick answers generated from the profile data available on this page.

What company does Thomas O. work for?

Thomas O. works for Laguna College of Art and Design.

What is Thomas O.'s role at Laguna College of Art and Design?

Thomas O. is listed as Assistant Dean of Academic Affairs at Laguna College of Art and Design.

What is Thomas O.'s email address?

AeroLeads has found 1 work email signal at @lcad.edu for Thomas O. at Laguna College of Art and Design.

What is Thomas O.'s phone number?

AeroLeads has found 7 phone signal(s) with area code 626, 720, 949 for Thomas O. at Laguna College of Art and Design.

Where is Thomas O. based?

Thomas O. is based in Irvine, California, United States while working with Laguna College of Art and Design.

What companies has Thomas O. worked for?

Thomas O. has worked for Laguna College Of Art And Design, Rockhopper Entertainment, Uc Irvine, Broken Circle Studios, and Backflip Studios.

How can I contact Thomas O.?

You can use AeroLeads to view verified contact signals for Thomas O. at Laguna College of Art and Design, including work email, phone, and LinkedIn data when available.

What schools did Thomas O. attend?

Thomas O. holds Master Of Fine Arts (Mfa), Art Of Game Design from Laguna College Of Art And Design.

What skills is Thomas O. known for?

Thomas O. is listed with skills including Maya, 3D Modeling, Texturing, Video Games, Game Development, Zbrush, Concept Design, and Drawing.

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