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Thomas Wolfe Email & Phone Number

Senior Unity Developer at Zynga
Location: Boston, Massachusetts, United States 8 work roles 5 schools
1 work email found @weplaydots.com 3 phones found area 646 and 212 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email t****@weplaydots.com
Direct phone (646) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Unity Developer
Location
Boston, Massachusetts, United States
Company size

Who is Thomas Wolfe? Overview

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Quick answer

Thomas Wolfe is listed as Senior Unity Developer at Zynga, a company with 1 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at weplaydots.com, phone signal with area code 646, 212, and a matched LinkedIn profile for Thomas Wolfe.

Thomas Wolfe previously worked as Senior Software Engineer at Zynga and Senior Software Engineer at Dots. Thomas Wolfe holds Bachelor Of Science (B.S.), Visual & Game Programming from The Art Institutes.

Company email context

Email format at Zynga

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{first}@weplaydots.com
86% confidence

AeroLeads found 1 current-domain work email signal for Thomas Wolfe. Compare company email patterns before reaching out.

Profile bio

About Thomas Wolfe

Hybrid programmer, designer and tech-artist specializing in the production of mobile game software. Vast experience as a technical leader with Unity game engine for the full life-cycle of game development; from cutting-edge prototypes to long-term support for highly successful, globally released games.

Listed skills include Unity3D, Game Design, Maya, Video Games, and 33 others.

Current workplace

Thomas Wolfe's current company

Company context helps verify the profile and gives searchers a useful next step.

Zynga
Zynga
Senior Unity Developer
Website
Employees
1
AeroLeads page
8 roles

Thomas Wolfe work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

San Francisco, California, US

Engineering features for new mobile games

Nov 2022 - Present

Senior Software Engineer

New York, New York, US

  • Technical oversight & implementation of game-software features, primarily using Unity Game Engine, for deployment to iOS & Android.
  • Engineer complex, live features and long-term product support for mobile hit "Two Dots"
  • Implement core features for released mobile game "Dots & Co"
  • Analyze live app release data from millions of users in order to formulate action plans to stabilize and improve product performance
  • Technical leader of numerous internal prototypes and test market releases
  • Creation of generic systems for prototyping new games (gameplay, animation, UI, economy, back-end communication, In-App purchases)
Dec 2015 - Nov 2022

Software Engineering Lead - Unity3D & Games

San Jose, CA, US

  • Lead engineer and technical designer of mobile apps and prototypes for a contract app development company specializing in Augmented Reality. Managing 6+ programmers and art asset-pipelines.
  • I have lead technical production of apps and prototypes for well recognized companies including: Google, Northrop Grumman, Crayola, HP, Seagram's Gin, General Electric, DAQRI
  • Responsible for the technical design and execution of all Unity related projects, managing 6 to 7 Unity engineers.
  • Closely work with design team to create compelling/innovative designs within scope of available resources
  • Establish requirements for projects, create technical documents and delegate tasks as necessary
  • Project estimates and close communication with sales team
Jan 2015 - Dec 2015

Software Developer - Unity Team

Moback Digital (Aka Reliable Coders)
  • Engineering, Design, Technical direction/architecting for games and applications using Unity 3D engine for a variety of clients on multiple target platforms
  • Engineering time/cost estimates
  • Plugin and art asset integration
  • Lead communication with clients regarding programming, art and design
  • Creation of UI assets, 3D art, particles and design work as needed
  • Project management and task delegation as needed
Sep 2014 - Jan 2015

Game Developer

Silicon Beach Media
  • Gameplay and UI programming for mobile games using Unity3D engine
  • Rapid prototyping
  • Integration of 3rd party SDKs (Analytic, User Acquisition, Monetization)
  • Debugging & optimization
  • Actively participate in game designWorked on Released Titles: -BallBuster Blast (Canada, UK, South Africa,US ) -Noah’s Ark: Animal Rescue ( Canada, UK) -Strike It Rich- Free Slots(Canada, UK)
Feb 2014 - Jul 2014

Intern - Asset Store

San Francisco, US

  • Vet "Asset Store" submissions of Art, Scripts, Shaders, Unity Packages and Audio
  • Rapidly learn new tools/toys every work session
  • Research components of "Unity" game engine, tech related concepts, and related hardware/software packages as needed
  • Assist publishers in maintaining an effective marketing presence
Jun 2013 - Mar 2014

Programming & Art Intern

  • Gameplay & UI programming/art for published mobile game "Ghost Ninja: Zombie Beatdown" updates
  • Hard Surface Modeling, Particles for mobile game "Jewel Combat"
  • Concept art for published mobile title "Pet Wars"
Nov 2011 - Oct 2012

Marketing / Information Tech Support

Lake Street Garden Center Llc
  • Creation of marketing materials and strategies for large live plant retailer
  • Social Media community management
  • My greatest achievement was creating unique & fun weekly email blogs with a cult like following. Every week I wrote customized articles, took pictures and drew digital illustrations.
  • In a small amount of time, I built an email database with 4000+ voluntary subscribers with a 30+% average open rate. This was immense, relative to the size of the customer base.
  • Training and research of new computer technologies (Important for an old-school garden center)
  • Support execution of weekly classes/events
Nov 2006 - Aug 2011
Team & coworkers

Colleagues at Zynga

Other employees you can reach at zynga.com. View company contacts for 1 employees →

5 education records

Thomas Wolfe education

Bachelor Of Science (B.S.), Visual & Game Programming

The Art Institutes

Studied: Real Time Interactive Simulation

Digipen Institute Of Technology

Associate'S Degree, Liberal Arts: Computer Science Concentration

Northern Essex Community College

Certificate, Web Development And Design

Northern Essex Community College

Diploma

Salem, Nh High School
FAQ

Frequently asked questions about Thomas Wolfe

Quick answers generated from the profile data available on this page.

What company does Thomas Wolfe work for?

Thomas Wolfe works for Zynga.

What is Thomas Wolfe's role at Zynga?

Thomas Wolfe is listed as Senior Unity Developer at Zynga.

What is Thomas Wolfe's email address?

AeroLeads has found 1 work email signal at @weplaydots.com for Thomas Wolfe at Zynga.

What is Thomas Wolfe's phone number?

AeroLeads has found 3 phone signal(s) with area code 646, 212 for Thomas Wolfe at Zynga.

Where is Thomas Wolfe based?

Thomas Wolfe is based in Boston, Massachusetts, United States while working with Zynga.

What companies has Thomas Wolfe worked for?

Thomas Wolfe has worked for Zynga, Dots, Moback, Inc., Moback Digital (Aka Reliable Coders), and Silicon Beach Media.

Who are Thomas Wolfe's colleagues at Zynga?

Thomas Wolfe's colleagues at Zynga include Kevin Kaim, Rutuj Marathe, Henry Liu, Alex Karapetyan, and Shelly Weinberg.

How can I contact Thomas Wolfe?

You can use AeroLeads to view verified contact signals for Thomas Wolfe at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Thomas Wolfe attend?

Thomas Wolfe holds Bachelor Of Science (B.S.), Visual & Game Programming from The Art Institutes.

What skills is Thomas Wolfe known for?

Thomas Wolfe is listed with skills including Unity3D, Game Design, Maya, Video Games, Photoshop, Game Development, C#, and Programming.

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