Thomas Pasieka work email
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Thomas Pasieka personal email
https://www.artstation.com/thomaspasiekaAs a seasoned 3D artist and game developer, I specialize in a broad spectrum of skills essential for creating stunning and immersive digital environments. My expertise includes 3D modelling, sculpting, UV mapping, and both PBR and non-PBR texturing. I excel in baking high to low poly models and optimizing pipeline and asset workflows to ensure efficient production. As a seasoned 3D artist and game developer, I bring over 15+ years of expertise in creating captivating VR and AR experiences.Creating detailed environments, whether indoor or outdoor, is a passion of mine, and I am proficient in shader creation using Shadergraph. I am adept at lighting and baking scenes and environments to bring out the best in every visual detail.With a strong background in art leadership and technical art, I also offer one-on-one video teaching and training sessions, sharing my knowledge and helping others grow in their craft. My consultation services can guide you through digital twin development, leveraging my extensive experience to meet your project needs.The tools of my trade include industry-standard software such as Substance Painter, Substance Designer, 3D Coat, ZBrush, Maya, Blender, and Photoshop. I am also skilled in using both the Unity and Unreal engines to bring creative visions to life.Let's connect and explore how we can collaborate on your next project, ensuring it achieves its full potential with cutting-edge 3D artistry and game development expertise.
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Art DirectorResolute Games, IncChesaning, Mi, Us -
Senior/Lead 3D ArtistInfinite Reality Aug 2024 - PresentNorwalk, Ct, UsSenior/Lead 3D Artist responsible for creating various environments and props. -
Senior 3D GeneralistMeta Dec 2023 - Aug 2024Menlo Park, Ca, UsSenior 3D Artist/Generalist for Meta Reality Labs -
Senior Environment & Props ArtistTender Claws Mar 2023 - Oct 2023Los Angeles, Ca, UsI was responsible for creating environments and props for various stages/levels including modeling, uv mapping, texturing and lighting on "Stranger Things VR" (released Feb, 2024). -
Senior Environment ArtistTexel Logic, A Jackson Dawson Company Jan 2023 - Jun 2023Dearborn, Michigan, UsCreating and/or enhancing various indoor and outdoor environments. Tasks included modeling, texturing, lighting and performance enhancements & optimizations. This project was for the "Automotive" industry. -
Technical ArtistNexus Studios Dec 2022 - Jan 2023London, London, GbI was tasked with Lighting, Shading and Particle Effects work for the Gorrilaz AR Experience App. -
Lead Artist / Technical ArtistRemote Control Media Sep 2022 - Nov 2022Worked as Lead 3D Artist/Technical Artist on various projects of theirs. -
3D Environment Artist & Prop ArtistGolf+ Jul 2022 - Aug 2022Austin, Texas, UsI was responsible for helping on various Golf courses and creating mobile/vr friendly "Golf Clubs". -
Senior 3D ArtistKanda Jan 2022 - Jun 2022Aarhus, Middle Jutland, DkDeveloping high fidelity 3D Environments and props for use in VR/Mobile. This project was for the "Training" purposes (VR). -
3D Artist / Technical ArtistNexus Studios Jul 2021 - Oct 2021London, London, GbWorked as 3D Artist as well as Tech Artist on a VR project for internal use at Nexus Studios. My role was to create 3 fully featured environments (modelling, texturing and lighting) reaching the very limits of what is possible in mobile VR (Oculus Quest 2) to date. -
Lead 3D Artist / Technical ArtistTivoli Cloud Vr Jan 2021 - Apr 2021San Francisco, Ca, UsDesigned and created the central hub/world for Tivoli VR. A social VR Platform (unfortunately not longer around). . -
Lead Artist / Art DirectorIkonospace Bv Jan 2016 - Jan 2021Berlin, Berlin, DeWorked as Lead/Art Director creating various Galleries, Museums and more for VR and Mobile -
3D Environment ArtistSpatial Jul 2020 - Dec 2020New York, Ny, UsCreated Various 3D Environments for Spatial.io (VR) -
3D ArtistTransit Training Solutions Jun 2019 - Aug 2020Bengaluru, InWas responsible for modelling, texturing, optimization and integration of various 3D Assets as well as pipeline and workflow related work. -
Freelance Artist - AutodeskAutodesk Jun 2015 - Oct 2015San Francisco, Ca, UsCreated various art assets using Maya LT for Demo purposes to use with Autodesk Stingray. -
Freelance 3D ArtistUnity Technologies Feb 2015 - Apr 2015San Francisco, UsI was part of a small Demo Team creating various art assets for a "Lighting" Demo to be presented at Unite 2015 keynote. The result can be seen here: https://www.youtube.com/watch?v=ARorKHRTI80 -
3D ArtistSprint Film Jan 2000 - Jun 2002Overland Park, Kansas, UsI was the only 3D Artist for this Post-Production Film Company -
Multimedia ArtistSimon Stroex Werbeagentur Gmbh Jan 1994 - Dec 1999Responsible for everything art/graphic related using Photoshop, Illustrator, Freehand, QuarkXPress. Creating Layouts and Final Art for the Advertising Industry.
Thomas Pasieka Skills
Thomas Pasieka Education Details
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Albrecht-Dürer-Schule, Berufskolleg DüsseldorfMultimedia Design
Frequently Asked Questions about Thomas Pasieka
What company does Thomas Pasieka work for?
Thomas Pasieka works for Resolute Games, Inc
What is Thomas Pasieka's role at the current company?
Thomas Pasieka's current role is Art Director.
What is Thomas Pasieka's email address?
Thomas Pasieka's email address is th****@****anda.dk
What schools did Thomas Pasieka attend?
Thomas Pasieka attended Albrecht-Dürer-Schule, Berufskolleg Düsseldorf.
What are some of Thomas Pasieka's interests?
Thomas Pasieka has interest in Game Development, Game Art, Game Engines, Concept Art/design.
What skills is Thomas Pasieka known for?
Thomas Pasieka has skills like Game Development, 3d Modeling, Unity3d, Modeling, Video Games, Maya, Photoshop, Texturing, Game Design, Graphics, Zbrush, Animation.
Who are Thomas Pasieka's colleagues?
Thomas Pasieka's colleagues are Jael Ester Fajarso Zapata, Ritesh Lalbaugh.
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