Michelle Thomas

Michelle Thomas Email and Phone Number

Project Manager and Implementation @ Unlock Audio
Monroe, WA, US
Michelle Thomas's Location
Monroe, Washington, United States, United States
Michelle Thomas's Contact Details

Michelle Thomas work email

Michelle Thomas personal email

About Michelle Thomas

I've been in the Video Game industry for 15 years. I've worked my way up through interacting with players as a Game Master and assuring quality as a QA tester. I was an Audio Specialist working with content designers to design and implement SFX and VO. My organization skills and ability to pick up new tools with minimal training puts me above the rest. Aside from proprietary tools, I am certified in using Audiokinetic's Wwise. I have experience in using Autodesk's Softimage, Sony's Soundforge, and Avid's Protools. Additionally, I am familiar with project and bug tracking in JIRA, and utilizing internal file and asset management with Perforce.I am also a small busines owner and Puppy Coach! Ready, Pup, Go! offers early education for raising a puppy and support through puppyhood.

Michelle Thomas's Current Company Details
Unlock Audio

Unlock Audio

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Project Manager and Implementation
Monroe, WA, US
Website:
unlockaudio.com
Employees:
8
Michelle Thomas Work Experience Details
  • Unlock Audio
    Project Manager And Implementation
    Unlock Audio
    Monroe, Wa, Us
  • Ready, Pup, Go!
    Owner And Puppy Coach
    Ready, Pup, Go! Apr 2024 - Present
    I provide education and coaching for clients before and after they get new puppies. I provide in person one on one coaching and remote coaching sessions. I am in progress of developing a full online curriculum to provide online group classes.
  • Unlock Audio
    Project Manager And Implementation
    Unlock Audio Apr 2022 - Present
    Chicago, Illinois, Us
    Providing project management and implementation support for multiple clients.
  • Elleon Sound Llc
    Owner
    Elleon Sound Llc Apr 2022 - Present
    Freelance Game Audio Services
  • Hakjak Studios
    Lead Sound Designer
    Hakjak Studios Jan 2023 - Dec 2023
    A complete overhaul of sound design for Pigeon Simulator: A physics based sand box game where you are a pigeon causing mayhem and destruction.• Inherited a disorganized and unhealthy Wwise project.• Worked with engineers to streamline and revise implementation workflow to utilize intended Wwise/Unity API functions.• Created and executed Audio direction for the game, including development of Audio Pillars• Interviewed, hired and onboarded composer to build Audio Team that would accomplish the Audio vision of the game.• Technical Sound Design: designed systems in collaboration with engineering team to include impact and break sound effect system, a general sound library for use in narrative design using YarnSpinner, system to handle procedurally generated buildings and their sound needs for physics based destruction, and a modular animation tagging system.• Planned Audio tasks and work for milestone goals• Provided Sound Design for marketing materials• Foley Recording and Sound Design for all audio assets • Audio Mix of game Demo and Alpha Build
  • Undead Labs
    Sound Designer
    Undead Labs Sep 2021 - Feb 2022
    Seattle, Wa, Us
  • Sony Interactive Entertainment
    Sound Designer, Sucker Punch Productions
    Sony Interactive Entertainment Oct 2017 - Aug 2021
    San Mateo, California, Us
    Contracted at Sucker Punch Productions. Providing support for VO pre-production on "Ghost of Tsushima" and implementation of sound design and audio assets using Wwise middleware, Maya, ProTools, and proprietary development tools.Nominated Best Audio - Golden Joystick Awards 2020Nominated Best Audio Design - The Game Awards 2020Won Outstanding Achievement in Audio Design - 24th Annual D.I.C.E. Awards 2021Won Audio Achievement - 17th British Academy Games Awards 2021Nominated Best Audio - 21st Game Developers Choice AwardsWon Best Sound - CEDEC (Computer Entertainment Developers Conference) 2021Won Best Sound Design - IGDA Global Industry Game Awards 2021• Coordinating with Voice Over talent sourced locally.• Direction of Voice Over acting for scratch dialog, in addition to recording, editing, and implementing dialog.• Animation tagging to bring visuals to life with detailed sound.• Tagging surface material types in Maya• Creating and placing volumes and emitters to create dynamic ambience• Painting down ambience zones based on biome types
  • Yoh, A Day & Zimmermann Company
    Sound Designer (Contract)
    Yoh, A Day & Zimmermann Company Aug 2016 - Oct 2017
    Philadelphia, Pa, Us
    On assignment at Sucker Punch Productions. Providing support for VO pre-production on "Ghost of Tsushima" and implementation of sound design and audio assets using Wwise middleware, Maya, ProTools, and proprietary development tools.• Coordinating with Voice Over talent sourced locally.• Direction of Voice Over acting for scratch dialog, in addition to recording, editing, and implementing dialog.• Animation tagging to bring visuals to life with detailed sound.• Tagging surface material types in Maya• Creating and placing volumes and emitters to create dynamic ambience• Painting down ambience zones based on biome types
  • Carbine Studios
    Sound Designer
    Carbine Studios Apr 2015 - Mar 2016
    Aliso Viejo, Us
    Sound design and implementation of audio assets for Wildstar Online, MMORPG using Wwise middleware, SoftImage, Protools and proprietary development tools. Providing full support for voiceover recordings including coordination with localization team and management of Localized VO files.• Integrated multiple audio assets into Wwise with integration into game client to provide SFX for visuals and spells in client events.• Manages over 100k voiceover audio assets in multiple localized languages, including full audits of assets. Assisted in providing organization and streamlining of asset delivery for localization team.• Conducted successful dialogue editing sessions with Localization teams in Europe for edits on French and German audio files.• Creates custom sound design processing and processes existing designs for voiceover assets. • Custom voiceover processing designs include: The Angel, Jack Shade, Bevorage, Cockpit Pilots, The Globellum.• Facilitated file delivery and requisition from 3rd party vendors.• Assisted in improvements to inter-departmental pre-production to implementation workflow that streamlined milestone/feature voiceover requests.• Assisted in creation of an internal general purpose audio library for use by Content Developers to provide generic audio SFX to spells. Provided all training for external audio developers to successfully use and execute use of the library.
  • Carbine Studios
    Audio Integration Associate
    Carbine Studios Nov 2013 - Apr 2015
    Aliso Viejo, Us
    Implementing Audio Assets for Wildstar Online, MMORPG using custom proprietary tools Working with Wwise, Softimage, and Protools• Integration of Sound Design elements to game client events• Created over 100+ spell SFX using internal SFX library• Managing VO files (81,000+ assets) and implementation for MMORPG in multiple localized languages• Facilitating file delivery to and from 3rd party vendors• Creating custom VO processing• Investigating and Resolving documented audio bugs• Training of temporary department staff and development teams to assist in implementation of Spell SFXWildstar Online (AAA) shipped June 3rd, 2014
  • Carbine Studios
    Senior Qa Tester
    Carbine Studios Apr 2013 - Nov 2013
    Aliso Viejo, Us
    Providing Quality Assurance for WildStar Online, MMORPG.• Embedded Tester for Audio Department. - Providing all initial testing of new audio content in the implementation process. - Creating documentation as needed for all aspects of implemented audio design. - Profiling game play to identify potential memory leaks, bandwidth usage, and various audio programming bugs. - Creating and assessing Acceptance Criteria for milestone deliverables.• Specialist and project liaison with Audio Department to maintain communication on department needs for quality assurance regarding design tasks for audio feature components.• Providing mentoring and leadership to team of testers to improve best testing practices. • Creating Test Plans based on requirements of tasks and design documentation. • Basic knowledge of JIRA bug tracking/project management system.
  • Carbine Studios
    Qa Tester
    Carbine Studios Jul 2012 - Apr 2013
    Aliso Viejo, Us
    Providing Quality Assurance for WildStar Online, MMORPG.• Specialist and project liaison with Audio Department to maintain communication on department needs for quality assurance regarding design tasks for audio feature components.• Basic knowledge of JIRA bug tracking/project management system.
  • Blizzard Entertainment
    Tier 2 Game Master (In Game Support)
    Blizzard Entertainment Nov 2009 - Apr 2012
    Irvine, Ca, Us
    Addressed 80+ customer contacts daily for World of Warcraft Massive Multiplayer Role Playing Game (MMORPG), StarCraft II, and online store with general questions, restorations, account administration, billing and technical support.• Established and facilitated an Ambassador program that improved communication between company department executives resulting in new tools to improve efficiency and productivity, new policies to better assist customers, and insight into preventing high contact issues.• Assisted in defining and implementing new service model, AE² (Accommodate, Advocate, Educate, and Empower) that increased team customer satisfaction returns by 15% and First Contact Resolution by 25%.• Coached new hires and teammates to improve conversation flow, quality scores, and productivity that boosted their confidence and provided insight to direct managers for further development of personal goals.• Produced return of >84% of all 5s (1-5 scale) on Customer Satisfaction Survey by utilizing customer and manager feedback/coaching.
  • Volt Management
    Game Master (Non Blizzard Employee)
    Volt Management Jan 2009 - Nov 2009
    Orange, Ca, Us
    Addressed 80+ customer contacts daily for World of Warcraft MMORPG with general questions, restorations, and technical support. • Balanced high productivity and quality goals to reduce ticket wait times for high ticket volume queues.• Shared knowledge and mastery of new in house Customer Support Ticket System Interface that reduced training time off queue through organic peer training. • Assisted in stress testing new in house Customer Support Ticket System Software and provided valuable feedback that enhanced tool functionality.
  • C.W. Post Theatre Co.
    Sound Tech And Student Design;
    C.W. Post Theatre Co. 2004 - 2005
    Brookville, New York, Us
    Graduate Assistantship ProgramMaintained audio equipment and provide instruction for use to studentsWorked closely with production directors and team to provide audio design for multiple productions. (Euripides’ Trojan Women, Our Country’s Good, The Blue Room, The Little Prince, Flesh and Blood, A Little Crucifixion.)

Michelle Thomas Skills

Microsoft Office Protools Typing French Team Building Customer Service Customer Relations Dreamweaver English Editing Film Hosting Internet Team Leadership Mentoring Photoshop Quality Problem Solving Teamwork Video Wordpress Youtube Written Correspondence Oral Communication Communication Theory Pro Tools Audio Engineering Mmo Troubleshooting Video Games Audio Editing Sound Adobe Audition Sound Editing Sound Design Powerpoint Audio Post Production Online Gaming Game Design Mmorpg Computer Games Perforce Quality Assurance Gameplay

Michelle Thomas Education Details

  • California State University, Fullerton
    California State University, Fullerton
    Emphasis Audio Design
  • Liu Post
    Liu Post
    Acting
  • Marymount College Of Tarrytown, Ny
    Marymount College Of Tarrytown, Ny
    Theatre/Theater

Frequently Asked Questions about Michelle Thomas

What company does Michelle Thomas work for?

Michelle Thomas works for Unlock Audio

What is Michelle Thomas's role at the current company?

Michelle Thomas's current role is Project Manager and Implementation.

What is Michelle Thomas's email address?

Michelle Thomas's email address is n0****@****ail.com

What schools did Michelle Thomas attend?

Michelle Thomas attended California State University, Fullerton, Liu Post, Marymount College Of Tarrytown, Ny.

What are some of Michelle Thomas's interests?

Michelle Thomas has interest in Human Rights, Animal Welfare, Social Services, Children.

What skills is Michelle Thomas known for?

Michelle Thomas has skills like Microsoft Office, Protools, Typing, French, Team Building, Customer Service, Customer Relations, Dreamweaver, English, Editing, Film, Hosting.

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