Thomas Schenck Email & Phone Number
@strikingdistancestudios.com
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Who is Thomas Schenck? Overview
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Thomas Schenck is listed as Game Development expert, Sailor, Electronic Technician based in Temecula, California, United States. AeroLeads shows a work email signal at strikingdistancestudios.com and a matched LinkedIn profile for Thomas Schenck.
Thomas Schenck previously worked as Technical Director at Striking Distance Studios and Senior Software Engineer at Visual Concepts. Thomas Schenck holds Aas, Electronics from Southeast Community College.
Email format at strikingdistancestudios.com
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AeroLeads found 2 current-domain work email signals for Thomas Schenck. Compare company email patterns before reaching out.
About Thomas Schenck
Computer programmer, System and Network Administrator. Experienced in advanced graphics systems, character intelligence (AI), database construction and management, complex multiplexing for sound and video. Developed 12+ titles to market. Experienced in several programming languages (C++,C, Pascal, various assembly-languages - MIPS IV, x86, Z-80, 68000, 65816/6502, PIC18). CCNA, FCC, and ISCET certifications for computer networking and electronics maintenance.Specialties: 3D animation systems, Physics, AI simulation, low-level system coding, complex database programming, Linux/Solaris administration, data network optimization ... and anything else that's challenging.
Listed skills include C++, C, Assembly, Microchip Pic, and 22 others.
Thomas Schenck work experience
A career timeline built from the work history available for this profile.
Senior Software Engineer
Principal Software Engineer
Senior Software Engineer
Technical Director
Senior Programmer
Programmer Ii
Telecommunications Analyst
I work in NPPD's network operations center, managing telecommunications projects, assisting in troubleshooting of network problems and configuration of equipment. The center manages our internal TDM network, state-wide Fiber Optic system, and most of our data networking devices.I have developed several wireless network systems in use, a network statistical.
Web Developer
At Universal Net, I helped maintain customer websites, and also developed internal tools used for project management. The primary platform was IIS ASP code using Microsoft Visual Studio/Front Page extensions.
Technical Director
I started as a Senior Programmer on a Sony Playstation title called Simpsons Wrestling. For this title, I was responsible for graphics and other system-level programming in both C and MIPS assembly language.I also was involved in developing Playstation 2 system code (including VU microcode and GPU code), and worked on Celebrity Deathmatch (a cross-platform.
Lead Software Engineer
Developed, as part of a team, cross-platform C++ libraries used in Playstation and PC titles for advanced 3D visualiation of gameplay including low-level display code for the PC in x86 assembly language. Was also responsible for managing a few programmers and coordinating code builds.I helped bring The Next Tetris to market for the Sony Playstation as a.
Lead Programmer
Lead resonsible for 3D third-person action title for the PC, "Space Bunnies Must Die". I lead a team to complete this title from an existing work-in-progress. This included revamping render pipeline, development of collision system, character behavior and animations, UI, and development of the toolset and pipeline. This work was done using a custom library.
Programmer Ii / Iii
Developed graphics and low-level code for Sony Playstation title "SimCity 2000" in C++ and worked on the team developing "SimCity 3000" code base, primarily on character and object behavior class libraries also in C++.
Software Engineer
Developed open-ended RPG-style and platform games on Sega Genesis platform in 68000 assembly language. Also developed other tools in C for conversion and processing of databases for use in games.
Technical Director
Developed Sega Genesis library code in 68000 assembly language and also tool-chain code in C.
Software Engineer
I worked here in conjuction with another programmer to develop a detailed simulation of Ice Hockey on both the Super Nintendo platform and the Sega Genesis platform. The product was an original title that was being developed for both platforms simultaniously. I was responsible for the Super Nintendo version, and helped Park Place further develop their SNES.
Computer Programmer
Senior Programmer
My first professional position was working here as a general programmer, and helped build the company from two or three guys in a small space to a 15-person company that eventually merged with Park Place Productions.
Thomas Schenck education
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Southeast Community College
Frequently asked questions about Thomas Schenck
Quick answers generated from the profile data available on this page.
What is Thomas Schenck's role at their current company?
Thomas Schenck is listed as Game Development expert, Sailor, Electronic Technician.
What is Thomas Schenck's email address?
AeroLeads has found 2 work email signals at @strikingdistancestudios.com for Thomas Schenck.
Where is Thomas Schenck based?
Thomas Schenck is based in Temecula, California, United States.
What companies has Thomas Schenck worked for?
Thomas Schenck has worked for Striking Distance Studios, Visual Concepts, Toys For Bob, Daybreak Game Company Llc, and Sony Online Entertainment.
How can I contact Thomas Schenck?
You can use AeroLeads to view verified contact signals for Thomas Schenck, including work email, phone, and LinkedIn data when available.
What schools did Thomas Schenck attend?
Thomas Schenck holds Aas, Electronics from Southeast Community College.
What skills is Thomas Schenck known for?
Thomas Schenck is listed with skills including C++, C, Assembly, Microchip Pic, Z80, Mplab, Android, and Ps2.
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