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Thomas Schenck Email & Phone Number

Game Development expert, Sailor, Electronic Technician
Location: Temecula, California, United States 18 work roles 1 school
2 work emails found @strikingdistancestudios.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 2 work emails

Work email t****@strikingdistancestudios.com
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Role
Game Development expert, Sailor, Electronic Technician
Location
Temecula, California, United States

Who is Thomas Schenck? Overview

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Quick answer

Thomas Schenck is listed as Game Development expert, Sailor, Electronic Technician based in Temecula, California, United States. AeroLeads shows a work email signal at strikingdistancestudios.com and a matched LinkedIn profile for Thomas Schenck.

Thomas Schenck previously worked as Technical Director at Striking Distance Studios and Senior Software Engineer at Visual Concepts. Thomas Schenck holds Aas, Electronics from Southeast Community College.

Company email context

Email format at strikingdistancestudios.com

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{first_initial}{last}@strikingdistancestudios.com
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AeroLeads found 2 current-domain work email signals for Thomas Schenck. Compare company email patterns before reaching out.

Profile bio

About Thomas Schenck

Computer programmer, System and Network Administrator. Experienced in advanced graphics systems, character intelligence (AI), database construction and management, complex multiplexing for sound and video. Developed 12+ titles to market. Experienced in several programming languages (C++,C, Pascal, various assembly-languages - MIPS IV, x86, Z-80, 68000, 65816/6502, PIC18). CCNA, FCC, and ISCET certifications for computer networking and electronics maintenance.Specialties: 3D animation systems, Physics, AI simulation, low-level system coding, complex database programming, Linux/Solaris administration, data network optimization ... and anything else that's challenging.

Listed skills include C++, C, Assembly, Microchip Pic, and 22 others.

18 roles

Thomas Schenck work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Novato, California, US

Oct 2019 - May 2021

Principal Software Engineer

Petaluma, CA, US

Jul 2018 - Sep 2019

Telecommunications Analyst

I work in NPPD's network operations center, managing telecommunications projects, assisting in troubleshooting of network problems and configuration of equipment. The center manages our internal TDM network, state-wide Fiber Optic system, and most of our data networking devices.I have developed several wireless network systems in use, a network statistical.

Jun 2006 - Oct 2009

Web Developer

Universal Net, Inc.

At Universal Net, I helped maintain customer websites, and also developed internal tools used for project management. The primary platform was IIS ASP code using Microsoft Visual Studio/Front Page extensions.

May 2004 - Mar 2006

Technical Director

Big Ape Productions, Inc

I started as a Senior Programmer on a Sony Playstation title called Simpsons Wrestling. For this title, I was responsible for graphics and other system-level programming in both C and MIPS assembly language.I also was involved in developing Playstation 2 system code (including VU microcode and GPU code), and worked on Celebrity Deathmatch (a cross-platform.

Jan 2000 - May 2002

Lead Software Engineer

US

Developed, as part of a team, cross-platform C++ libraries used in Playstation and PC titles for advanced 3D visualiation of gameplay including low-level display code for the PC in x86 assembly language. Was also responsible for managing a few programmers and coordinating code builds.I helped bring The Next Tetris to market for the Sony Playstation as a.

Oct 1998 - Dec 1999

Lead Programmer

US

Lead resonsible for 3D third-person action title for the PC, "Space Bunnies Must Die". I lead a team to complete this title from an existing work-in-progress. This included revamping render pipeline, development of collision system, character behavior and animations, UI, and development of the toolset and pipeline. This work was done using a custom library.

May 1997 - Oct 1998

Programmer Ii / Iii

Maxis, Inc.

Developed graphics and low-level code for Sony Playstation title "SimCity 2000" in C++ and worked on the team developing "SimCity 3000" code base, primarily on character and object behavior class libraries also in C++.

Nov 1995 - May 1997

Software Engineer

Novato, California, US

Developed open-ended RPG-style and platform games on Sega Genesis platform in 68000 assembly language. Also developed other tools in C for conversion and processing of databases for use in games.

Jun 1994 - Jul 1995

Technical Director

Ringler Studios

Developed Sega Genesis library code in 68000 assembly language and also tool-chain code in C.

Dec 1993 - May 1994

Software Engineer

Park Place Productions

I worked here in conjuction with another programmer to develop a detailed simulation of Ice Hockey on both the Super Nintendo platform and the Sega Genesis platform. The product was an original title that was being developed for both platforms simultaniously. I was responsible for the Super Nintendo version, and helped Park Place further develop their SNES.

Feb 1993 - Dec 1993

Computer Programmer

Blue Sky Software
Oct 1992 - Feb 1993

Senior Programmer

Knight Technologies

My first professional position was working here as a general programmer, and helped build the company from two or three guys in a small space to a 15-person company that eventually merged with Park Place Productions.

Nov 1990 - Oct 1992
1 education record

Thomas Schenck education

  • Southeast Community College
    Southeast Community College
    Electronics
FAQ

Frequently asked questions about Thomas Schenck

Quick answers generated from the profile data available on this page.

What is Thomas Schenck's role at their current company?

Thomas Schenck is listed as Game Development expert, Sailor, Electronic Technician.

What is Thomas Schenck's email address?

AeroLeads has found 2 work email signals at @strikingdistancestudios.com for Thomas Schenck.

Where is Thomas Schenck based?

Thomas Schenck is based in Temecula, California, United States.

What companies has Thomas Schenck worked for?

Thomas Schenck has worked for Striking Distance Studios, Visual Concepts, Toys For Bob, Daybreak Game Company Llc, and Sony Online Entertainment.

How can I contact Thomas Schenck?

You can use AeroLeads to view verified contact signals for Thomas Schenck, including work email, phone, and LinkedIn data when available.

What schools did Thomas Schenck attend?

Thomas Schenck holds Aas, Electronics from Southeast Community College.

What skills is Thomas Schenck known for?

Thomas Schenck is listed with skills including C++, C, Assembly, Microchip Pic, Z80, Mplab, Android, and Ps2.

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