Thomas Viktil
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Thomas Viktil Email & Phone Number

Co-Founder, CEO and Technical Director at Rubarb at Rubarb AS
Location: Ski, Viken, Norway 9 work roles 1 school
1 work email found @mandarin.no LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email m****@mandarin.no
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Current company
Role
Co-Founder, CEO and Technical Director at Rubarb
Location
Ski, Viken, Norway

Who is Thomas Viktil? Overview

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Quick answer

Thomas Viktil is listed as Co-Founder, CEO and Technical Director at Rubarb at Rubarb AS, based in Ski, Viken, Norway. AeroLeads shows a work email signal at mandarin.no and a matched LinkedIn profile for Thomas Viktil.

Thomas Viktil previously worked as Co-Founder, CEO, Technical Director at Rubarb As and Head of Games at Qvisten Animation As. Thomas Viktil holds Still Learning from Self Taught.

Company email context

Email format at Rubarb AS

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*@mandarin.no
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Profile bio

About Thomas Viktil

Friendly, pragmatic and focused leader in game development, with 20+ years of experience from all aspects of game development and production; game design, art, 3D, animation, programming, leadership, mentoring, financing, publishing and marketing.

Listed skills include Game Development, Game Design, Flash, Video Games, and 15 others.

Current workplace

Thomas Viktil's current company

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Rubarb AS
Rubarb As
Co-Founder, CEO and Technical Director at Rubarb
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9 roles

Thomas Viktil work experience

A career timeline built from the work history available for this profile.

Co-Founder, Ceo, Technical Director

Current

Oslo, Norway

Aug 2023 - Present

Head Of Games

Oslo, Norway

Head of the games division and part of the company's group of leaders. Responsible for developing the division's strategy, business development, analysis of markets and competitors, financing of projects, development of games concepts and business cases, gathering customer and market insights to guide the development of the concepts.Responsible for the part of the research project "AIM: AI driven multi format universes", supported by The Research Council of Norway, that is about… Show more Head of the games division and part of the company's group of leaders. Responsible for developing the division's strategy, business development, analysis of markets and competitors, financing of projects, development of games concepts and business cases, gathering customer and market insights to guide the development of the concepts.Responsible for the part of the research project "AIM: AI driven multi format universes", supported by The Research Council of Norway, that is about realtime co-development of new universes in Roblox.Secured funding, developed the concept, handled project management and did all programming of the mobile game Cattle Hill: Farm Detectives (KuToppen: Gårdsdetektivene). Show less

Apr 2021 - Jul 2023

Head Of Games Division

Apt

Oslo Area, Norway

Leading the games division consisting of a core team of 5 people. Responsible for establishing and nurturing collaborations with other divisions of the TRY organisation, such as advertisement, media, film agency, copywriting, marketing, and strategy development. Developed the business strategy for the unit, together with the employees and stakeholders. Lead the development of TERROR SQUID from start to release on Steam and Nintendo Switch. Handled developer and financial relations with Valve… Show more Leading the games division consisting of a core team of 5 people. Responsible for establishing and nurturing collaborations with other divisions of the TRY organisation, such as advertisement, media, film agency, copywriting, marketing, and strategy development. Developed the business strategy for the unit, together with the employees and stakeholders. Lead the development of TERROR SQUID from start to release on Steam and Nintendo Switch. Handled developer and financial relations with Valve and Nintendo. Designed the software architecture and built most of the core systems of TERROR SQUID. Planned an executed the marketing strategy together with the media agency TRY OPT. Contributed in engaging with and building the community around the game TERROR SQUID. Show less

May 2019 - Apr 2021

Independent Senior Lead Game Developer

Mandarin

Oslo Area, Norway

Senior lead game developer on 25 games for clients such as Posten, Hydro, Statnett and Norgesgruppen. Responsible for designing and building the system architecture, game systems, AI behaviours, data structures, algorithms and more. Leading and mentoring teams of developers through the entire project lifecycle. Assisted clients in concept development, prototyping, developing business strategies and project management.Merits- Successfully designed and built the software architecture,… Show more Senior lead game developer on 25 games for clients such as Posten, Hydro, Statnett and Norgesgruppen. Responsible for designing and building the system architecture, game systems, AI behaviours, data structures, algorithms and more. Leading and mentoring teams of developers through the entire project lifecycle. Assisted clients in concept development, prototyping, developing business strategies and project management.Merits- Successfully designed and built the software architecture, execution of programming, leading and mentoring the other developers to complete a game 4 weeks before the deadline, without the need to resolve to any overtime. Show less

Aug 2011 - May 2019

Ceo, Developer And Designer

Onkel Estrup As

Oslo, Norway

Co-founded the company and was the CEO, designer and developer. The company started doing work for hire as interaction designers, where we designed and developed web applications, websites, games and LEGO robots. We saw an opportunity in the market for a solution for automating and simplifying management of corporate events, and pivoted the company to become a solutions provider for the events industry. The product still exists today, under the name of Oiiku.

Aug 2005 - Aug 2011

Freelance Designer

Mandarin

Oslo Area, Norway

Did primarily web design, Flash banner ads, some illustration and animation.Worked for clients such as Citroën, MasterCard, Ementor (now Atea).

Jan 1999 - Aug 2005

Designer And Illustrator

Eyestorm

Designer, illustrator and project manager.Most memorable projects were the games I designed for Hydro, Norges Skiforbund and Posten (Norwegian postal service). I was also the project manager for two games for Posten.

Jul 2003 - Feb 2005

Designer

Mobiliant

Head of design.Designed an online campaign for the launch of the new design of the Lion chocolate bar from Nestlé. Worked a lot on the user interface for a telephone number register we built for Transcom Sweden. Did also design the first website for the norwegian telephone register 1880.Some of the clients: Nestlé, Transcom, 1880 (now Telenor)

Jun 2000 - May 2001

Designer

B2B-Link.Com

Head of design.Designed websites for clients such as You Communication and various in-house projects, such as the user interface for a tablet for the medical industry.During the project for You Communication I was responsible for the communication between the design agency and our programmers. I had to make sure that the design sketches would be possible to implement in our backend.

Jul 1999 - Jun 2000
1 education record

Thomas Viktil education

  • Self Taught
    Self Taught
    Still Learning
FAQ

Frequently asked questions about Thomas Viktil

Quick answers generated from the profile data available on this page.

What company does Thomas Viktil work for?

Thomas Viktil works for Rubarb AS.

What is Thomas Viktil's role at Rubarb AS?

Thomas Viktil is listed as Co-Founder, CEO and Technical Director at Rubarb at Rubarb AS.

What is Thomas Viktil's email address?

AeroLeads has found 1 work email signal at @mandarin.no for Thomas Viktil at Rubarb AS.

Where is Thomas Viktil based?

Thomas Viktil is based in Ski, Viken, Norway while working with Rubarb AS.

What companies has Thomas Viktil worked for?

Thomas Viktil has worked for Rubarb As, Qvisten Animation As, Apt, Mandarin, and Onkel Estrup As.

How can I contact Thomas Viktil?

You can use AeroLeads to view verified contact signals for Thomas Viktil at Rubarb AS, including work email, phone, and LinkedIn data when available.

What schools did Thomas Viktil attend?

Thomas Viktil holds Still Learning from Self Taught.

What skills is Thomas Viktil known for?

Thomas Viktil is listed with skills including Game Development, Game Design, Flash, Video Games, User Interface, Game Mechanics, Actionscript, and Illustration.

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