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Experienced leader and developer in web technologies. Previously art director/producer in games development.
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Chief Technology OfficerQuriiri Aug 2021 - PresentEspoo, Uusimaa, Fi -
Front End Architect & Scrum MasterKeysight Technologies Aug 2019 - Aug 2021Santa Rosa, California, UsFront-end architecture, team leading and improvement of practices & methodologies with mobile network testing platform -
Senior Software DesignerBoogie Software Oy Apr 2015 - Jul 2019Oulu, FiFull stack web development. Main focus on front-end with React.Projects related to sport tracking services, print/web media and power grid. -
ResearcherUniversity Of Oulu Apr 2013 - Apr 2015Oulu, Oulu, FiI did research on information security related issues. Mainly working on implementation level with JavaScript, Node.js, Python, data visualization and cloud services. Working at the research group OUSPG.I used different front-end frameworks from MVCs (Backbone) to WebGL (Three.js). For back-end I mostly used Node.js.I lead small projects related to automotive security. We researched the CAN bus in cars by building our own CAN bus at the lab. Academic achievements: -Master's thesis: "Analyzing network traffic pattern in real-time with cloud based visualization"-Published articles: SECTEST 2013 (IEEE): Kepler - Raising Browser Security Awareness -
Research AssistantUniversity Of Oulu Apr 2012 - Apr 2013Oulu, Oulu, FiI finished my master's thesis "Analyzing network traffic pattern in real-time with cloud based visualization" at the research group OUSPG.The thesis was first of its kind (as far as I know) that used real-time 3D presentation of network traffic. -
Art DirectorPixolane Sep 2007 - Jan 2015Art Director and Co-founderArt directing, modeling, texturing, rigging, animating.Pixolane started in 2007. I was one of the five co-founders. We secured investor funding for our own IP. We also worked with a high end publisher. We ended up publishing our own title 'Rust Buccaneers' on the PS3 PSN on December 2013. I also worked on other projects via subcontracting, mainly to optimize game content for different platforms.Pixolane had a few demo projects before Rust Buccaneers. On all of them I worked as Art Director, mainly taking care of the more technical issues.Published titles: -Rust Buccaneers - PS3 PSN (12/2013) - worked as Art Director-Wacky Races: Crash & Dash - Nintendo DS & Wii (2008) - worked on optimizing 3D content
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3D DesignerTietomaa Aug 2006 - Apr 2013Making of scenes/models for the employer's exhibition projects, games etc. as a freelancer
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Graphics DesignerCadfaster Inc. Jul 2002 - Apr 2003Tecnotoys ltd. (Currently Cadfaster Inc.)Scene development with 3DS MAX, texturing and design. Projects were either subcontracting or applications for demonstraing 3D optimization technologies.Key technical skills and knowledge required:- 3DS MAX- Team work- ArchiCAD- Photoshop
Thomas Wahlberg Skills
Thomas Wahlberg Education Details
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University Of OuluEmbedded Systems -
Svenska Privatskolan I Uleåborg OuluPhysics
Frequently Asked Questions about Thomas Wahlberg
What company does Thomas Wahlberg work for?
Thomas Wahlberg works for Quriiri
What is Thomas Wahlberg's role at the current company?
Thomas Wahlberg's current role is Chief Technology Officer at Quriiri.
What is Thomas Wahlberg's email address?
Thomas Wahlberg's email address is th****@****are.com
What is Thomas Wahlberg's direct phone number?
Thomas Wahlberg's direct phone number is +358853*****
What schools did Thomas Wahlberg attend?
Thomas Wahlberg attended University Of Oulu, Svenska Privatskolan I Uleåborg Oulu.
What skills is Thomas Wahlberg known for?
Thomas Wahlberg has skills like 3d Studio Max, Video Games, Game Development, Texturing, Modeling, Embedded Systems, C, Javascript, Maya, Animation, Photoshop, Zbrush.
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