Thomas Y. Feng Email and Phone Number
Thomas Y. Feng work email
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Thomas Y. Feng personal email
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• Over 10 year of software design and development in a wide-range of platforms.• A pragmatic leader who works and communicate well within a team and is able to drive and deliver a project on time with minimum resources without compromising the quality of the product.• Have a strong technical background and understands the technical limitations, and avoid shortcomings of the limits in the design and implementation.• A talented programmer with background experiences in database, computer hardware designs, software architecture, computer game designs, software algorithms, computer graphics, web programming, software security, software testing, computer business management, and network architecture.• Self motivating software developer/design who is always looking for methods to improve the over quality and efficiency of the project being developed. • Designed and developed game mechanics, AI, UI, human interactions, multiplayer concepts and massive online dynamics in video games.• Good understand, through playing and testing, of the major concepts presented in all major game genres, including RTS, FTP, RPG and Action games, and understand their strengths and the weaknesses.• Complete understanding of the game development process from including art, programming, project management and QA.• A fast learner who is organized, patient, and punctual, and can handle multiple tasks and works well under pressure and deadline.• A skilled analyst with a strong background in mathematics, statistics, and applied sciences.Specialties: Over 10 years of design and development experience in computer software. Designed and developed entertaining and popular games with high quality, replay value, and player retention.
Netease Games
View- Website:
- neteasegames.com
- Employees:
- 4519
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Netease GamesGreater Seattle Area -
General Manager, Global Production, Netease Games Investments & PartnershipsNetease Games Jul 2023 - PresentGuangzhou, Guangdong, Cn -
Director Of Project ManagementNetease Games Dec 2020 - PresentGuangzhou, Guangdong, Cn -
Senior Technical Program ManagerMicrosoft Mar 2018 - Dec 2020Redmond, Washington, Us -
Technical Program ManagerMicrosoft Oct 2016 - Mar 2018Redmond, Washington, Us- Working on Minecraft in China -
Senior Game DesignerMicrosoft Aug 2013 - Sep 2016Redmond, Washington, Us- Next-gen Halo Developement -
Lead DesignerMindpirate Mar 2013 - Jul 2013• Designed and developed next generation gaming experiencing my multiple mobile platforms .
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Senior Game DesignerElectronic Arts (Ea) Jul 2011 - Mar 2013Redwood City, Ca, Us- Design and develop next generation Bioware mobile/online games -
Online Game DesignerElectronic Arts (Ea) Aug 2009 - Jun 2011Redwood City, Ca, Us• Developed the online and web presence for Maxis’ first next generation online title, Darkspore, www.darkspore.com .• Led the social designs that allow the players to communicate and socialize in the game and over the web, additionally allowing players to access current game profiles though any web portal to increase the accessibility of players to the game.• Designed the main multiplayer and online game features such as game UI and game flow, player grouping and listing, player versus player, game economy, and persistent online presence for Darkspore.• Architected designs that allow game features such as player profile, leader boards and friends list to be used as portlets on the website and to be used as game elements in the Darkspore.• Drove the design and integration of the online account management, player entitlements management and online E-commerce that provided the foundation of online digital ownership for Darkspore. • Integrated a digital store that allows players to purchase additional digital contents while playing the game and through other web platforms. -
Lead Game DesignerElectronic Arts (Ea) Jul 2008 - Aug 2009Redwood City, Ca, Us• Led the design on the Electronic Arts online title Battleforge. Designed the different game aspects of Battleforge according to online industry standards. Demo can be downloaded from www.battleforge.com .• Worked on improving the overall game mechanics, level and unit designs in the game to increase the appeal of the game to wider range of players.• Increased the quality of Battleforge, allowing Battleforge to become one of the most successful online franchises within Electronic Arts.• Examined the potential opportunities of the online market and designed and drove the development of new features of Battleforge that have increased the game’s online market share. • Continued to lead the Battleforge Live Development Team and further expanded the customer base of the franchise. -
Server DesignerElectronic Arts (Ea) Sep 2007 - Jun 2008Redwood City, Ca, Us• Designed and developed the online integration of Electronic Arts’ online game division.• Designed the necessary tools need by players to “stay connected”. These include a chatting system, an online friend system, a market system, and other such systems that allow players to interact with each other while playing the game.• Led the server team in design and development of features needed to create and expand the online community of the game.• Drove the development process to ensure needed features were completed on time with a high level of quality.• Managed other designers, artists, and programmers to ensure that the correct tasks are completed according to designed specification. -
Game DeveloperMagmic Jan 2007 - Sep 2007Ottawa, Ontario, Ca
Thomas Y. Feng Skills
Thomas Y. Feng Education Details
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University Of Toronto - Victoria UniversityMathematics And Statistics
Frequently Asked Questions about Thomas Y. Feng
What company does Thomas Y. Feng work for?
Thomas Y. Feng works for Netease Games
What is Thomas Y. Feng's role at the current company?
Thomas Y. Feng's current role is Director of Project Management at NetEase Games.
What is Thomas Y. Feng's email address?
Thomas Y. Feng's email address is th****@****oft.com
What schools did Thomas Y. Feng attend?
Thomas Y. Feng attended University Of Toronto - Victoria University.
What skills is Thomas Y. Feng known for?
Thomas Y. Feng has skills like Video Games, Game Development, Game Mechanics, Gameplay, Computer Games, Multiplayer, Game Design, Ps3, User Interface, Xbox 360, Perforce, Level Design.
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