Thomas Y. Feng

Thomas Y. Feng Email and Phone Number

Director of Project Management at NetEase Games @ NetEase Games
Greater Seattle Area
Thomas Y. Feng's Location
Kirkland, Washington, United States, United States
Thomas Y. Feng's Contact Details

Thomas Y. Feng work email

Thomas Y. Feng personal email

About Thomas Y. Feng

• Over 10 year of software design and development in a wide-range of platforms.• A pragmatic leader who works and communicate well within a team and is able to drive and deliver a project on time with minimum resources without compromising the quality of the product.• Have a strong technical background and understands the technical limitations, and avoid shortcomings of the limits in the design and implementation.• A talented programmer with background experiences in database, computer hardware designs, software architecture, computer game designs, software algorithms, computer graphics, web programming, software security, software testing, computer business management, and network architecture.• Self motivating software developer/design who is always looking for methods to improve the over quality and efficiency of the project being developed. • Designed and developed game mechanics, AI, UI, human interactions, multiplayer concepts and massive online dynamics in video games.• Good understand, through playing and testing, of the major concepts presented in all major game genres, including RTS, FTP, RPG and Action games, and understand their strengths and the weaknesses.• Complete understanding of the game development process from including art, programming, project management and QA.• A fast learner who is organized, patient, and punctual, and can handle multiple tasks and works well under pressure and deadline.• A skilled analyst with a strong background in mathematics, statistics, and applied sciences.Specialties: Over 10 years of design and development experience in computer software. Designed and developed entertaining and popular games with high quality, replay value, and player retention.

Thomas Y. Feng's Current Company Details
NetEase Games

Netease Games

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Director of Project Management at NetEase Games
Greater Seattle Area
Website:
neteasegames.com
Employees:
4519
Thomas Y. Feng Work Experience Details
  • Netease Games
    Netease Games
    Greater Seattle Area
  • Netease Games
    General Manager, Global Production, Netease Games Investments & Partnerships
    Netease Games Jul 2023 - Present
    Guangzhou, Guangdong, Cn
  • Netease Games
    Director Of Project Management
    Netease Games Dec 2020 - Present
    Guangzhou, Guangdong, Cn
  • Microsoft
    Senior Technical Program Manager
    Microsoft Mar 2018 - Dec 2020
    Redmond, Washington, Us
  • Microsoft
    Technical Program Manager
    Microsoft Oct 2016 - Mar 2018
    Redmond, Washington, Us
    - Working on Minecraft in China
  • Microsoft
    Senior Game Designer
    Microsoft Aug 2013 - Sep 2016
    Redmond, Washington, Us
    - Next-gen Halo Developement
  • Mindpirate
    Lead Designer
    Mindpirate Mar 2013 - Jul 2013
    • Designed and developed next generation gaming experiencing my multiple mobile platforms .
  • Electronic Arts (Ea)
    Senior Game Designer
    Electronic Arts (Ea) Jul 2011 - Mar 2013
    Redwood City, Ca, Us
    - Design and develop next generation Bioware mobile/online games
  • Electronic Arts (Ea)
    Online Game Designer
    Electronic Arts (Ea) Aug 2009 - Jun 2011
    Redwood City, Ca, Us
    • Developed the online and web presence for Maxis’ first next generation online title, Darkspore, www.darkspore.com .• Led the social designs that allow the players to communicate and socialize in the game and over the web, additionally allowing players to access current game profiles though any web portal to increase the accessibility of players to the game.• Designed the main multiplayer and online game features such as game UI and game flow, player grouping and listing, player versus player, game economy, and persistent online presence for Darkspore.• Architected designs that allow game features such as player profile, leader boards and friends list to be used as portlets on the website and to be used as game elements in the Darkspore.• Drove the design and integration of the online account management, player entitlements management and online E-commerce that provided the foundation of online digital ownership for Darkspore. • Integrated a digital store that allows players to purchase additional digital contents while playing the game and through other web platforms.
  • Electronic Arts (Ea)
    Lead Game Designer
    Electronic Arts (Ea) Jul 2008 - Aug 2009
    Redwood City, Ca, Us
    • Led the design on the Electronic Arts online title Battleforge. Designed the different game aspects of Battleforge according to online industry standards. Demo can be downloaded from www.battleforge.com .• Worked on improving the overall game mechanics, level and unit designs in the game to increase the appeal of the game to wider range of players.• Increased the quality of Battleforge, allowing Battleforge to become one of the most successful online franchises within Electronic Arts.• Examined the potential opportunities of the online market and designed and drove the development of new features of Battleforge that have increased the game’s online market share. • Continued to lead the Battleforge Live Development Team and further expanded the customer base of the franchise.
  • Electronic Arts (Ea)
    Server Designer
    Electronic Arts (Ea) Sep 2007 - Jun 2008
    Redwood City, Ca, Us
    • Designed and developed the online integration of Electronic Arts’ online game division.• Designed the necessary tools need by players to “stay connected”. These include a chatting system, an online friend system, a market system, and other such systems that allow players to interact with each other while playing the game.• Led the server team in design and development of features needed to create and expand the online community of the game.• Drove the development process to ensure needed features were completed on time with a high level of quality.• Managed other designers, artists, and programmers to ensure that the correct tasks are completed according to designed specification.
  • Magmic
    Game Developer
    Magmic Jan 2007 - Sep 2007
    Ottawa, Ontario, Ca

Thomas Y. Feng Skills

Video Games Game Development Game Mechanics Gameplay Computer Games Multiplayer Game Design Ps3 User Interface Xbox 360 Perforce Level Design Lua Video Game Development Concept Design Social Games Artificial Intelligence Video Game Design Content Design

Thomas Y. Feng Education Details

  • University Of Toronto - Victoria University
    University Of Toronto - Victoria University
    Mathematics And Statistics

Frequently Asked Questions about Thomas Y. Feng

What company does Thomas Y. Feng work for?

Thomas Y. Feng works for Netease Games

What is Thomas Y. Feng's role at the current company?

Thomas Y. Feng's current role is Director of Project Management at NetEase Games.

What is Thomas Y. Feng's email address?

Thomas Y. Feng's email address is th****@****oft.com

What schools did Thomas Y. Feng attend?

Thomas Y. Feng attended University Of Toronto - Victoria University.

What skills is Thomas Y. Feng known for?

Thomas Y. Feng has skills like Video Games, Game Development, Game Mechanics, Gameplay, Computer Games, Multiplayer, Game Design, Ps3, User Interface, Xbox 360, Perforce, Level Design.

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