Thomas Horwath
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Thomas Horwath Email & Phone Number

Lead VFX Artist at Blizzard Entertainment
Location: Laguna Hills, California, United States 16 work roles 1 school
2 work emails found @blizzard.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email t****@blizzard.com
LinkedIn Profile matched
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Current company
Role
Lead VFX Artist
Location
Laguna Hills, California, United States
Company size

Who is Thomas Horwath? Overview

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Quick answer

Thomas Horwath is listed as Lead VFX Artist at Blizzard Entertainment, a with 5827 employees, based in Laguna Hills, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Thomas Horwath.

Thomas Horwath previously worked as Principal VFX Artist at Blizzard Entertainment and Senior VFX Artist II at Blizzard Entertainment. Thomas Horwath holds Bachelor Of Science (B.S.), Media Arts And Animation from The Art Institutes.

Company email context

Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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AeroLeads found 2 current-domain work email signals for Thomas Horwath. Compare company email patterns before reaching out.

Profile bio

About Thomas Horwath

I started my career as an environment artist working on titles like Tony Hawk, Dungeon Siege and Crash Bandicoot. I used this experience to bolster my skills as an all around developer before narrowing my focus to technical art, visual effects(VFX) and team leadership.I specialize in creating particle systems, modeling, texturing, shader creation and object animation. Basically if it glows, sparkles or explodes I'm going to have fun making it. I love working across disciplines, collaborating with designers and engineers to help develop tools, and empowering colleagues to learn and grow.

Listed skills include Game Development, Game Design, Video Games, 3D Studio Max, and 26 others.

Current workplace

Thomas Horwath's current company

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Blizzard Entertainment
Blizzard Entertainment
Lead VFX Artist
Laguna Hills, CA, US
Website
Employees
5827
AeroLeads page
16 roles

Thomas Horwath work experience

A career timeline built from the work history available for this profile.

Lead Vfx Artist

Current

Irvine, Ca, Us

Leading a team of talented artists to create awesome visual effects for Blizzard Entertainments Warcraft Rumble!

Aug 2022 - Present

Vfx Supervisor

Irvine, Ca, Us

VFX Supervisor - Warcraft Arclight RumbleEstablishing and maintaining FX pipeline and workflows. Setting the bar and creating high quality assets and mentoring the FX department individual contributors.

Aug 2021 - Aug 2022

Senior Vfx Artist

Irvine, Ca, Us

Heroes of the Storm / Warcraft Arclight Rumble

Jul 2016 - Mar 2021

Lead Vfx Artist

Mission Viejo, California, Us

Ghostbusters Game: (http://store.steampowered.com/app/425310/) • Established and maintained a unique visual effect art style based on initial concept art. • Built a new optimized shader pipeline used by all artists in the creation and iteration of character, environment and VFX materials • Created and Implemented all main weapon and ability VFX for 4 unique Ghostbusters • Created all enemy and boss VFX, including abilities, impacts and deaths • Devised and organized a simple and flexible destructible system for breakable environment assets, as well as creating all environmental and ambient VFX

Sep 2015 - Jun 2016

Senior Vfx Artist

Mission Viejo, California, Us

Unannounced Project.• Creating and developing real time visual FX for a AAA game. Responsible for all Character, environment, atmosphere, and UI FX.• Working with tech departments to expand and enhance our tools and feature sets.• Particle systems, Animated textures, Geometry Modeling and Animation, Lighting, Design Implementation.

Sep 2013 - Sep 2015

Founder | Creative Director

Daylater Studios

Platform R • Creative Director responsible for level creation, enemy implementation, user experience, story elements, gameplay VFX etc.• Managed team of 10 industry veterans from initial project conception and continuing through development.• Brand development, social networking, publisher relations and media point of contact.

Jul 2012 - Jul 2014

Designer

Us

Unannounced AAA franchise on a Next Gen mobile platform.• Responsible for Level Design, Story Flow, Documentation.• Implementation of gameplay elements, puzzles, combat and story.

Jan 2012 - Mar 2012

Senior Artist

Santa Ana, Ca, Us

Cave Story 3D• Rated one of the best games on the Nintendo 3DS with an average metacritic rating above 80%Senior Artist:• Crafted many of the levels in 3D based on the original 2d sprite versions.• Implemented pixel lighting and VFX for all environments and interactive objects.• Helped design unique new levels in addition to re-imagining the classic 2D game in stereoscopic 3D.

Dec 2010 - Aug 2011

Senior Designer

Los Angeles, Ca, Us

Suze Orman's Money Game• Senior designer responsible for game design documentation, gameplay design and financial information integration.

Sep 2010 - Feb 2011

Game Designer

Us

Ben 10 Ultimate Alien: Cosmic DestructionCreative Design:• 7 of 8 Boss Designs• 6 of 8 Level designs• Unique puzzle and object designsTechinical Design:• Scripting implementation for Bosses• Scripting implementation for level gameplay• 3D blockout (graybox) for multiple levels and boss encounters• Boss Battle implementationStory Integration• Wrote all in-game Voice Over Dialog• Created unique Introduction dialog for all Bosses

Nov 2009 - Sep 2010

Designer

Us

• Unannounced Project - (Wii)• Unannounced Project - (PC)• Crash Bandicoot: Crash of the Titans - (PSP)

Dec 2007 - Jan 2009

Artist

Us

• Unannounced Project - (Wii)• Unannounced Project - (Wii)• Order Up! (Wii)• Crash Bandicoot: Crash of the Titans (PSP)• Dungeon Siege: Throne of Agony (PSP)• Tony Hawks: American Wasteland (PS2/Xbox/Xbox 360/GC)

Jan 2005 - Jan 2009

Intern

Los Angeles, Us

I worked for IGN/Fileplanet as an intern prior to graduation. I created artwork for game promotions, flash animations for "Direct2Drive.com" as well as maintained the public queue submissions.

Mar 2004 - Sep 2004
Team & coworkers

Colleagues at Blizzard Entertainment

Other employees you can reach at blizzard.com. View company contacts for 5827 employees →

1 education record

Thomas Horwath education

  • The Art Institutes
    The Art Institutes
    Media Arts And Animation
FAQ

Frequently asked questions about Thomas Horwath

Quick answers generated from the profile data available on this page.

What company does Thomas Horwath work for?

Thomas Horwath works for Blizzard Entertainment.

What is Thomas Horwath's role at Blizzard Entertainment?

Thomas Horwath is listed as Lead VFX Artist at Blizzard Entertainment.

What is Thomas Horwath's email address?

AeroLeads has found 2 work email signals at @blizzard.com for Thomas Horwath at Blizzard Entertainment.

Where is Thomas Horwath based?

Thomas Horwath is based in Laguna Hills, California, United States while working with Blizzard Entertainment.

What companies has Thomas Horwath worked for?

Thomas Horwath has worked for Blizzard Entertainment, Fireforge, Daylater Studios, Supervillain Studios, and Nicalis.

Who are Thomas Horwath's colleagues at Blizzard Entertainment?

Thomas Horwath's colleagues at Blizzard Entertainment include Ashley Schmied, Robert Band, Jacquelyn Washington, Tyler Hasman, and Joey Aniston.

How can I contact Thomas Horwath?

You can use AeroLeads to view verified contact signals for Thomas Horwath at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Thomas Horwath attend?

Thomas Horwath holds Bachelor Of Science (B.S.), Media Arts And Animation from The Art Institutes.

What skills is Thomas Horwath known for?

Thomas Horwath is listed with skills including Game Development, Game Design, Video Games, 3D Studio Max, Level Design, Maya, Texturing, and Gameplay.

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