Thomas Horwath Email & Phone Number
@blizzard.com
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Who is Thomas Horwath? Overview
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Thomas Horwath is listed as Lead VFX Artist at Blizzard Entertainment, a with 5827 employees, based in Laguna Hills, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Thomas Horwath.
Thomas Horwath previously worked as Principal VFX Artist at Blizzard Entertainment and Senior VFX Artist II at Blizzard Entertainment. Thomas Horwath holds Bachelor Of Science (B.S.), Media Arts And Animation from The Art Institutes.
Email format at Blizzard Entertainment
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AeroLeads found 2 current-domain work email signals for Thomas Horwath. Compare company email patterns before reaching out.
About Thomas Horwath
I started my career as an environment artist working on titles like Tony Hawk, Dungeon Siege and Crash Bandicoot. I used this experience to bolster my skills as an all around developer before narrowing my focus to technical art, visual effects(VFX) and team leadership.I specialize in creating particle systems, modeling, texturing, shader creation and object animation. Basically if it glows, sparkles or explodes I'm going to have fun making it. I love working across disciplines, collaborating with designers and engineers to help develop tools, and empowering colleagues to learn and grow.
Listed skills include Game Development, Game Design, Video Games, 3D Studio Max, and 26 others.
Thomas Horwath's current company
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Thomas Horwath work experience
A career timeline built from the work history available for this profile.
Principal Vfx Artist
Current
Lead Vfx Artist
CurrentLeading a team of talented artists to create awesome visual effects for Blizzard Entertainments Warcraft Rumble!
Senior Vfx Artist Ii
Vfx Supervisor
VFX Supervisor - Warcraft Arclight RumbleEstablishing and maintaining FX pipeline and workflows. Setting the bar and creating high quality assets and mentoring the FX department individual contributors.
Lead Vfx Artist
Ghostbusters Game: (http://store.steampowered.com/app/425310/) • Established and maintained a unique visual effect art style based on initial concept art. • Built a new optimized shader pipeline used by all artists in the creation and iteration of character, environment and VFX materials • Created and Implemented all main weapon and ability VFX for 4 unique Ghostbusters • Created all enemy and boss VFX, including abilities, impacts and deaths • Devised and organized a simple and flexible destructible system for breakable environment assets, as well as creating all environmental and ambient VFX
Senior Vfx Artist
Unannounced Project.• Creating and developing real time visual FX for a AAA game. Responsible for all Character, environment, atmosphere, and UI FX.• Working with tech departments to expand and enhance our tools and feature sets.• Particle systems, Animated textures, Geometry Modeling and Animation, Lighting, Design Implementation.
Founder | Creative Director
Platform R • Creative Director responsible for level creation, enemy implementation, user experience, story elements, gameplay VFX etc.• Managed team of 10 industry veterans from initial project conception and continuing through development.• Brand development, social networking, publisher relations and media point of contact.
Designer
Unannounced AAA franchise on a Next Gen mobile platform.• Responsible for Level Design, Story Flow, Documentation.• Implementation of gameplay elements, puzzles, combat and story.
Senior Artist
Cave Story 3D• Rated one of the best games on the Nintendo 3DS with an average metacritic rating above 80%Senior Artist:• Crafted many of the levels in 3D based on the original 2d sprite versions.• Implemented pixel lighting and VFX for all environments and interactive objects.• Helped design unique new levels in addition to re-imagining the classic 2D game in stereoscopic 3D.
Senior Designer
Suze Orman's Money Game• Senior designer responsible for game design documentation, gameplay design and financial information integration.
Game Designer
Ben 10 Ultimate Alien: Cosmic DestructionCreative Design:• 7 of 8 Boss Designs• 6 of 8 Level designs• Unique puzzle and object designsTechinical Design:• Scripting implementation for Bosses• Scripting implementation for level gameplay• 3D blockout (graybox) for multiple levels and boss encounters• Boss Battle implementationStory Integration• Wrote all in-game Voice Over Dialog• Created unique Introduction dialog for all Bosses
Designer
• Unannounced Project - (Wii)• Unannounced Project - (PC)• Crash Bandicoot: Crash of the Titans - (PSP)
Artist
• Unannounced Project - (Wii)• Unannounced Project - (Wii)• Order Up! (Wii)• Crash Bandicoot: Crash of the Titans (PSP)• Dungeon Siege: Throne of Agony (PSP)• Tony Hawks: American Wasteland (PS2/Xbox/Xbox 360/GC)
Intern
I worked for IGN/Fileplanet as an intern prior to graduation. I created artwork for game promotions, flash animations for "Direct2Drive.com" as well as maintained the public queue submissions.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5827 employees →
Ashley Schmied
Colleague at Blizzard EntertainmentRound Rock, Texas, United States
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Robert Band
Colleague at Blizzard EntertainmentMallow, County Cork, Ireland
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JW
Jacquelyn Washington
Colleague at Blizzard EntertainmentIrvine, California, United States
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Tyler Hasman
Colleague at Blizzard EntertainmentIrvine, California, United States
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Joey Aniston
Colleague at Blizzard EntertainmentGreater Saginaw-Midland-Bay City Area, United States
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MC
Melissa Corning
Colleague at Blizzard EntertainmentLake Forest, California, United States
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JC
Japheth Coins
Colleague at Blizzard EntertainmentLagos, Lagos State, Nigeria
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Clio (Liying) Zhao
Colleague at Blizzard EntertainmentChina
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KV
Kami V
Colleague at Blizzard EntertainmentOrange County, California, United States
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Mary Louis
Colleague at Blizzard EntertainmentLlano, Texas, United States
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Thomas Horwath education
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The Art Institutes
Frequently asked questions about Thomas Horwath
Quick answers generated from the profile data available on this page.
What company does Thomas Horwath work for?
Thomas Horwath works for Blizzard Entertainment.
What is Thomas Horwath's role at Blizzard Entertainment?
Thomas Horwath is listed as Lead VFX Artist at Blizzard Entertainment.
What is Thomas Horwath's email address?
AeroLeads has found 2 work email signals at @blizzard.com for Thomas Horwath at Blizzard Entertainment.
Where is Thomas Horwath based?
Thomas Horwath is based in Laguna Hills, California, United States while working with Blizzard Entertainment.
What companies has Thomas Horwath worked for?
Thomas Horwath has worked for Blizzard Entertainment, Fireforge, Daylater Studios, Supervillain Studios, and Nicalis.
Who are Thomas Horwath's colleagues at Blizzard Entertainment?
Thomas Horwath's colleagues at Blizzard Entertainment include Ashley Schmied, Robert Band, Jacquelyn Washington, Tyler Hasman, and Joey Aniston.
How can I contact Thomas Horwath?
You can use AeroLeads to view verified contact signals for Thomas Horwath at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Thomas Horwath attend?
Thomas Horwath holds Bachelor Of Science (B.S.), Media Arts And Animation from The Art Institutes.
What skills is Thomas Horwath known for?
Thomas Horwath is listed with skills including Game Development, Game Design, Video Games, 3D Studio Max, Level Design, Maya, Texturing, and Gameplay.
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