Ha Mai personal email
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Over 17 years and counting, I have accumulated work experiences in the digitalarts and games industry, created digital assets from scratch, led teamcollaborations with multiple stakeholders from different departments, andspearheaded artistic vision and direction for various projects across the region.Handling different art styles for both the Western and the Eastern markets, myworks span across multiple platforms ranging from console, PC, to online andmobile. Fully committed in creating visually engaging digital experiences, Iconstantly look to improve my skillsets while bringing along the next generation ofcreators around me.
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Creative DirectorSkyblaze Studios Sep 2016 - Sep 2023Singapore• Led holistic creative vision for the entire studio, strategically guiding bespoke techsolution product development.• Transitioned from a large enterprise (DeNA) to a small startup (Skyblaze), innovativelyaddressing resource constraints by leveraging junior artists and streamlined trainingmethods, while maintaining quality and client loyalty.• Established an agile art team capable of scaling according to project demands,optimizing resource allocation and project efficiency.• Introduced cost-effective communication strategies to mitigate feedback loops anderrors with freelance artists, enhancing collaboration and outcomes.• Spearheaded the creation of a gaming prototype that introduced revolutionary gamingtechnology, collaborating closely with Japanese client to bring the concept to life.• Led the development of a financial AR game for SMU, creating 2D backgrounds,3D characters, and UI elements from scratch.https://play.google.com/store/apps/details?id=sg.edu.smu.skbi.smoolah&hl=en_US• Led and managed a cross-functional team including engineers, artists, planners and QAto conceive, design, and develop in-house Unity-based games. Orchestrated the entireproject lifecycle, from market research to final product delivery.
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Art DirectorDena Oct 2012 - Aug 2016Singapore• Spearheaded the comprehensive management, recruitment, and training efforts for theart teams spanning both Hanoi and Singapore offices, fostering a dynamic and cohesiveworking environment. Collaborated closely with DeNA Headquarters in Japan to ensurealignment with the global vision.• Coordinated successful partnerships with various global art outsourcing studios. Oversawtesting, feedback cycles, and the establishment of guidelines and streamlined processesto optimize long-distance working efficiencies.• Expanding the Hanoi Art team from a small team of 10 artists to a team of 30, solvingcommunication challenges between the Hanoi studio and the Japan headquarters.Enhanced team's art skills to meet Japanese market's high standards.• Took over three major Japanese mobile games (Blood Brothers, Defender of Texel,SangoKushi Royale). Managed smooth transition, sustained operations, and led creationof new content with Hanoi team, ensuring ongoing success. -
Senior Environment ArtistReal U Sep 2008 - Jun 2012Singapore• Led the creation of pivotal key areas for Otherland MMO game :https://store.steampowered.com/app/376310/Otherland_MMO/• Produced 3D models, textures, and visual effects (VFX) using Unreal Editor, while activelycontributing to level design. Additionally, developed comprehensive guidelines andrulesets.• Following the closure of Real U, my Art Director recognized my exceptional performanceand subsequently recommended me for the role of Art Director at DeNA Singapore. -
3D Team LeaderAlive Interactive Mar 2006 - Aug 2008Vietnam• Rapidly ascended from artist to Lead Artist in just a year. Directed a 40-member team,including artists with up to 12 years of experience.• Reviewing and approving deliverables for the team (quality checking before delivery).• Acted as a pivotal point of contact for clients, managing the end-to-end customer liaisonprocess from requirement intake to deliverable submission and feedback handling.• Handled outsource projects from industry giants such as EA, Ubisoft, Vivendi Games, andRockstar Games on a diverse range of game titles including CSI Hard Evidence, BurnoutParadise, Need for Speed ProStreet, and Skate 2,..
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2D Lead / 3D ArtistMobinex Sep 2004 - Mar 2006Vietnam• Worked closely with programmers to create the first-ever webcam facial tracking software,allowing users to make 2D/3D avatars.• Managed a 2D art team to produce high-quality website and graphic design projects.
Ha Mai Skills
Ha Mai Education Details
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Distinction Grade -
Le Hong Phong
Frequently Asked Questions about Ha Mai
What is Ha Mai's role at the current company?
Ha Mai's current role is Creative Director.
What is Ha Mai's email address?
Ha Mai's email address is mt****@****hoo.com
What schools did Ha Mai attend?
Ha Mai attended University Of Architecture Of Ho Chi Minh City (Hcmc), Le Hong Phong.
What skills is Ha Mai known for?
Ha Mai has skills like Texturing, Modeling, Mmo, Unreal Editor, Photoshop, Maya, 3d Studio Max, Zbrush, Unreal Engine 3, Environment Art, Video Games, Game Development.
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