Maxime Gagnon Email and Phone Number
I'm a versatile CS student who loves software architecture and codes regularly in C++ and C#. I also dabble with Rust, Haskell, Kotlin, Java, Typescript, PowerShell, and more. 🟣 I have 8 months professional experience with Unreal Engine 5 (C++) tools and GPP. 🟣 I have experience working in team projects with Unity (C#).🟢 I have experience with the Qt for Application Development framework, using both Qt Quick / QML and Qt Widgets. 🔵 I've used Flutter and Dart for cross platform app development. 🟠 I am also familiar with creating JVM apps in Java and Kotlin, as well as using Jetpack Compose and its multiplatform variant. I have experience with photo editing, video editing, and 3D software (Blender)
Studio Krafton Montréal
View- Website:
- kraftonmontreal.com
- Employees:
- 91
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Gameplay Programming InternStudio Krafton MontréalMontreal, Qc, Ca -
Tools Programming InternStudio Krafton Montréal Sep 2024 - Dec 2024Montreal, Quebec, CanadaDuring my second internship at Krafton, I had the opportunity to assist the AI programming team through various support and tooling tasks!- Developed custom data asset multi-frame exporter for Niagara particle systems using Slate and the NiagaraSimCache API, for consumption by another system in the game production- Worked with Epic's MassEntity framework; wrote processors for debug visualization of various entity data- Developed an easy-to-use API for creating designer-friendly debugs sourced from MassEntity fragments data- Wrote enhancements to the spline component visualizer to assist level designers- Built convenient ImGui interfaces for controlling gameplay and MassEntity systems- Implemented several QoL modifications to the (Net)ImGui framework, such as improved window state serialization and maximizing with full dock support, to enhance designer and programmer productivity- Worked on data asset validation of MassEntity templates- Fixed various bugs and tweaks to unblock production -
Gameplay Programming InternStudio Krafton Montréal Jan 2024 - Apr 2024Montreal, Quebec, CanadaDuring my internship at Krafton Studio Montreal, I assisted designers by programming C++ game feature prototypes in Unreal Engine 5.- Worked with Unreal's actor components, lifecycle, data assets, UPROPERTIES, etc.- Worked on custom unreal editor extensions- Exposed APIs to Blueprints visual scripting- Wrote a velocity verlet ballistics integration- Supported the designer team with bug fixes and documentation -
Programming TutorCégep Édouard-Montpetit Sep 2022 - Oct 2023Longueuil, Quebec, CanadaAssisted teachers by answering questions in class about varied programming languages (C#, ASP. Net, JS). Additionally, assisted a student personally in improving their grades.
Maxime Gagnon Education Details
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Computer Science -
Computer Science
Frequently Asked Questions about Maxime Gagnon
What company does Maxime Gagnon work for?
Maxime Gagnon works for Studio Krafton Montréal
What is Maxime Gagnon's role at the current company?
Maxime Gagnon's current role is Gameplay Programming Intern.
What schools did Maxime Gagnon attend?
Maxime Gagnon attended Université De Sherbrooke, Cégep Édouard-Montpetit.
Not the Maxime Gagnon you were looking for?
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Maxime Gagnon
Greater Quebec City Metropolitan Area -
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2gmail.com, laraffinerie.co
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Maxime Gagnon
Capitale-Nationale, Qc
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