Tian Chen Email & Phone Number
Who is Tian Chen? Overview
A concise factual answer block for searchers comparing this professional profile.
Tian Chen is listed as Contract 3D Environment Artist at Double Fine Productions, a company with 277 employees, based in Buford, Georgia, United States. AeroLeads shows a matched LinkedIn profile for Tian Chen.
Tian Chen previously worked as Senior Environment Artist at Hi-Rez Ventures and Lead Artist at Starmi. Tian Chen holds Bachelor Of Fine Arts (B.F.A.), Game And Interactive Media Design, Sophomore from Savannah College Of Art And Design.
Email format at Double Fine Productions
This section adds company-level context without repeating Tian Chen's masked contact details.
Review company-level records connected to Tian Chen before choosing the right outreach path.
About Tian Chen
I am a 3D Artist who has always been a huge fan of video games and anything cute!https://www.artstation.com/fragbitsOn my spare time, I like to digital paint, 3D model, and collect inspirations to motivate my future work. I enjoy playing many genre of video games and board games that fulfill my interest as a competitive and adventure driven gamer.
Tian Chen's current company
Company context helps verify the profile and gives searchers a useful next step.
Tian Chen work experience
A career timeline built from the work history available for this profile.
Lead Artist
- Collaborated with the development team and artists to improve workflow.- Reviewed artist's work and gave feedback to help improve their work.- Performed one-on-ones with artists to assist with blockers and schedules, discussions on pipeline improvements, and helped artists on professional growth.- Worked with Lead Concept Artist to establish a style.
Artist
-Worked on environment models, enemy models, shaders, lighting, and level/world building to create our game's multiple biome maps. -Responsible for setting up the gameplay collisions, propping, post-process, lighting, and overall visual look of what the game would look like in 3D with the assistance of concept from our concept artist.
3D Environment Artist
- Polished and fixed previously existing maps to meet performance standards. - Created foliage with speedtree, and take architecture and props from blockout to finish.
3D Environment Artist
Paladins: Champions of the Realm (December 2018 - May 2019)- Creating map terrain and architectural elements, sculpting, texturing, and prop placements from concept.Realm Royale (June 2018 - December 2018)- Modeling and sculpting props, architecture, and foliage pieces.Paladins: Champions of the Realm (August 2017 - June 2018)- Building terrain and.
Associate Artist
Paladins: Champions of the Realm - 3D Associate Artist (February 2016 - August 2017)- Created models, and hand painted textures for assets- Set propping for mapsPaladins: Champions of the Realm - 2D Associate Artist (May 2016 - January 2016)- Created 2D illustrations for in-game cards.- Established marketing image capture process of characters / weapons /.
Associate 3D Artist
Jetpack Fighter- Modeling and texturing 3D assets using 3ds Max, 3D-Coat, and Photoshop.- Set dressing the environments according to their themes using Unity.
3D Artist Intern
Jetpack Fighter- Created 3D assets using 3ds Max, 3D-Coat, and Photoshop.- Worked with the Lead Environment Artist on set propping the world according to themes.- Assisted in creating 2D concepts for environments.
Graphic Designer
- Created designs for the company's website, advertising posters, and also booth advertising designs for sunglass merchandise shows. - Worked with the president to design logos and patterns for the sunglasses. - Scheduled according to a deadline and communicated heavily with the president to make sure the designs fit the desired product look.
Freelance Artist
-Worked on UI art for various mobile projects.
Freelance: 3D Modeler
- Modeling and Texturing 3D renders of various items and merchandises for advertisements.
Digital Games Art Intern
- Asset creation of 3D environment models, characters, and 2D icons under the direction of the Art Director and the Lead Environment Artist.- World building for our arena map using Unity Engine.
Student
As a student, I have studied and continue to expand my knowledge and skills that I have learned in various aspects of the game industry, and developing my skills as an artist. I focused on 3D art, 2D art, concept art, and design. Working on a deadline based environment, I improved my project management skills to better my work and communication between.
Peer Tutor
Tutored students individually on a scheduled basis in these categories: Art foundations, Photoshop, Maya for games, Math, and Speech. I was responsible for tutoring lab sessions for foundation classes where students could receive hands-on critique and techniques on a walk-in basis. I also held speech labs where students could receive critiques with.
Colleagues at Double Fine Productions
Other employees you can reach at hirezstudios.com. View company contacts for 277 employees →
Rick Ozuna
Colleague at Double Fine ProductionsMérida, Yucatán, Mexico, Mexico
View →
AK
Anders Korsbo
Colleague at Double Fine ProductionsStruer, Central Denmark Region, Denmark, Denmark
View →
CE
Cem Elisah
Colleague at Double Fine ProductionsIsrael, Israel
View →
JC
Jerson Campos
Colleague at Double Fine ProductionsPeachtree Corners, Georgia, United States, United States
View →
LE
Laura Erbert
Colleague at Double Fine ProductionsCanoas, Rio Grande Do Sul, Brazil, Brazil
View →
WN
William Newberry
Colleague at Double Fine ProductionsClemson, South Carolina, United States, United States
View →
SH
Shaharair Hasan Subo
Colleague at Double Fine ProductionsBangladesh, Bangladesh
View →
AT
Ant Tamberrino
Colleague at Double Fine ProductionsAlpharetta, Georgia, United States, United States
View →
BF
Brett Felley
Colleague at Double Fine ProductionsAtlanta Metropolitan Area, United States
View →
RC
Raphael Cruz
Colleague at Double Fine ProductionsCentral Luzon, Philippines, Philippines
View →
Tian Chen education
Frequently asked questions about Tian Chen
Quick answers generated from the profile data available on this page.
What company does Tian Chen work for?
Tian Chen works for Double Fine Productions.
What is Tian Chen's role at Double Fine Productions?
Tian Chen is listed as Contract 3D Environment Artist at Double Fine Productions.
Where is Tian Chen based?
Tian Chen is based in Buford, Georgia, United States while working with Double Fine Productions.
What companies has Tian Chen worked for?
Tian Chen has worked for Double Fine Productions, Hi-Rez Ventures, Starmi, Rio Ray Optics, and Red Squadron.
Who are Tian Chen's colleagues at Double Fine Productions?
Tian Chen's colleagues at Double Fine Productions include Rick Ozuna, Anders Korsbo, Cem Elisah, Jerson Campos, and Laura Erbert.
How can I contact Tian Chen?
You can use AeroLeads to view verified contact signals for Tian Chen at Double Fine Productions, including work email, phone, and LinkedIn data when available.
What schools did Tian Chen attend?
Tian Chen holds Bachelor Of Fine Arts (B.F.A.), Game And Interactive Media Design, Sophomore from Savannah College Of Art And Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Tian Chen you were looking for.
View similar profiles