Tian Chen Email & Phone Number
Who is Tian Chen? Overview
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Tian Chen is listed as Contract 3D Environment Artist at Double Fine Productions, a with 277 employees, based in Buford, Georgia, United States. AeroLeads shows a matched LinkedIn profile for Tian Chen.
Tian Chen previously worked as Senior Environment Artist at Hi-Rez Ventures and Lead Artist at Starmi. Tian Chen holds Bachelor Of Fine Arts (B.F.A.), Game And Interactive Media Design, Sophomore from Savannah College Of Art And Design.
Email format at Double Fine Productions
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About Tian Chen
I am a 3D Artist who has always been a huge fan of video games and anything cute!https://www.artstation.com/fragbitsOn my spare time, I like to digital paint, 3D model, and collect inspirations to motivate my future work. I enjoy playing many genre of video games and board games that fulfill my interest as a competitive and adventure driven gamer.
Tian Chen's current company
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Tian Chen work experience
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Lead Artist
- Collaborated with the development team and artists to improve workflow.- Reviewed artist's work and gave feedback to help improve their work.- Performed one-on-ones with artists to assist with blockers and schedules, discussions on pipeline improvements, and helped artists on professional growth.- Worked with Lead Concept Artist to establish a style guides for 3D characters and environments, VFX, and animations.- Assisted HR with recruiting efforts involving creation and reviews of art tests.- Created documentations for 3D characters and 3D pets development, 3D environments and world building, to ensure smooth and consistent workflows.- Managed outsource for 3D characters and enemies, VFX, shaders, and sound.- Modeled and textured environment assets, enemies, and pets.- Created 9 different environment biome kits, set up map collisions, and set dress the maps.- Created VFX by reusing existing assets.
Artist
-Worked on environment models, enemy models, shaders, lighting, and level/world building to create our game's multiple biome maps. -Responsible for setting up the gameplay collisions, propping, post-process, lighting, and overall visual look of what the game would look like in 3D with the assistance of concept from our concept artist.
3D Environment Artist
- Polished and fixed previously existing maps to meet performance standards. - Created foliage with speedtree, and take architecture and props from blockout to finish.
3D Environment Artist
Paladins: Champions of the Realm (December 2018 - May 2019)- Creating map terrain and architectural elements, sculpting, texturing, and prop placements from concept.Realm Royale (June 2018 - December 2018)- Modeling and sculpting props , architecture, and foliage pieces.Paladins: Champions of the Realm (August 2017 - June 2018)- Building terrain and architectural elements, sculpting, texturing, and prop placements based on concept art from our lovely concept artists.
Associate Artist
Paladins: Champions of the Realm - 3D Associate Artist (February 2016 - August 2017)- Created models, and hand painted textures for assets- Set propping for mapsPaladins: Champions of the Realm - 2D Associate Artist (May 2016 - January 2016)- Created 2D illustrations for in-game cards.- Established marketing image capture process of characters / weapons / mount skins for the game's UI icons, and create marketing promotional edits of different characters.
Associate 3D Artist
Jetpack Fighter- Modeling and texturing 3D assets using 3ds Max, 3D-Coat, and Photoshop.- Set dressing the environments according to their themes using Unity.
3D Artist Intern
Jetpack Fighter- Created 3D assets using 3ds Max, 3D-Coat, and Photoshop.- Worked with the Lead Environment Artist on set propping the world according to themes.- Assisted in creating 2D concepts for environments.
Graphic Designer
- Created designs for the company's website, advertising posters, and also booth advertising designs for sunglass merchandise shows. - Worked with the president to design logos and patterns for the sunglasses. - Scheduled according to a deadline and communicated heavily with the president to make sure the designs fit the desired product look.
Freelance Artist
-Worked on UI art for various mobile projects.
Freelance: 3D Modeler
- Modeling and Texturing 3D renders of various items and merchandises for advertisements.
Digital Games Art Intern
- Asset creation of 3D environment models, characters, and 2D icons under the direction of the Art Director and the Lead Environment Artist.- World building for our arena map using Unity Engine.
Student
As a student, I have studied and continue to expand my knowledge and skills that I have learned in various aspects of the game industry, and developing my skills as an artist. I focused on 3D art, 2D art, concept art, and design. Working on a deadline based environment, I improved my project management skills to better my work and communication between team members. The creative and passionate environment that is created by working on a team has been extremely beneficial to teaching me about all aspects of game design.I'v worked on various projects, both team-based and independently, to refine and demonstrate my skills as an artist who is able to grasp new technology with extreme passion.
Peer Tutor
Tutored students individually on a scheduled basis in these categories: Art foundations, Photoshop, Maya for games, Math, and Speech. I was responsible for tutoring lab sessions for foundation classes where students could receive hands-on critique and techniques on a walk-in basis. I also held speech labs where students could receive critiques with research and speaking skills for presentations.
Colleagues at Double Fine Productions
Other employees you can reach at hirezstudios.com. View company contacts for 277 employees →
Lucas Da Costa
Colleague at Double Fine ProductionsHouilles, Île-De-France, France
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Marites Vargas
Colleague at Double Fine ProductionsCentral Luzon, Philippines
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Bobby Takei
Colleague at Double Fine ProductionsAtlanta Metropolitan Area, United States
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Taisenki Byakko
Colleague at Double Fine ProductionsGreater Derby Area, United Kingdom
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Henry Wiseman
Colleague at Double Fine ProductionsArrington, England, United Kingdom
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Layla Williams
Colleague at Double Fine ProductionsAtlanta Metropolitan Area, United States
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Simon Rodriguez
Colleague at Double Fine ProductionsMelincué, Santa Fe, Argentina
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Salim Hekmat Dalal Salim
Colleague at Double Fine ProductionsTripoli, North Governorate, Lebanon
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Gulten Gull
Colleague at Double Fine ProductionsBulgaria
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Alejandro Torres León
Colleague at Double Fine ProductionsBenito Juárez, Mexico City, Mexico
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Tian Chen education
Frequently asked questions about Tian Chen
Quick answers generated from the profile data available on this page.
What company does Tian Chen work for?
Tian Chen works for Double Fine Productions.
What is Tian Chen's role at Double Fine Productions?
Tian Chen is listed as Contract 3D Environment Artist at Double Fine Productions.
Where is Tian Chen based?
Tian Chen is based in Buford, Georgia, United States while working with Double Fine Productions.
What companies has Tian Chen worked for?
Tian Chen has worked for Double Fine Productions, Hi-Rez Ventures, Starmi, Rio Ray Optics, and Red Squadron.
Who are Tian Chen's colleagues at Double Fine Productions?
Tian Chen's colleagues at Double Fine Productions include Lucas Da Costa, Marites Vargas, Bobby Takei, Taisenki Byakko, and Henry Wiseman.
How can I contact Tian Chen?
You can use AeroLeads to view verified contact signals for Tian Chen at Double Fine Productions, including work email, phone, and LinkedIn data when available.
What schools did Tian Chen attend?
Tian Chen holds Bachelor Of Fine Arts (B.F.A.), Game And Interactive Media Design, Sophomore from Savannah College Of Art And Design.
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