I am a game developer with almost a decade of experience and a Master’s degree in IT from Hanoi University of Science and Technology, where I excelled in data structures, algorithms, and AI.My career began at a small game development company, where I focused on 2D/3D casual games and an online strategy game. I then progressed to developing 2D and AR/VR games, earning recognition as the best employee of the year. At Zitga Studio, I created a successful tower defense game with millions of downloads.Currently, I am a full-stack developer at HVN Entertainment, responsible for developing, deploying, and publishing strategy games. I am proficient in Unity, C#, Git, SVN, Restful APIs, JSON, Firebase, and SQL, and I am familiar with Objective-C, Java, Swift, and Bash for SDK and tool creation. Although new to C#, ASP.NET, HTML, CSS, and PHP for web development, I am eager to learn.Passionate and meticulous, I am dedicated to advancing my career in game development.
Hvn Entertainment
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Full Game Stack DeveloperHvn Entertainment 2021 - PresentSeoul, South KoreaI work as a full-stack developer in charge of developing, deploying, and publishing our company's games for different markets with two major products 2D and 3D strategy games: Skull Arena and Havana Chronicle.As a full stack developer, I work on:- Implementing game features and components.- Maintaining the source code for existing products.- Troubleshoot and debug to optimize performance.- Work in close contact with the Developer, Artist, PM, and Game Designer in the team.- Reporting the tasks, project's progress
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Game ProgrammerRingzero Game Studio Ltd. Oct 2020 - Dec 2020Bangkok City, Thailand -
Unity DeveloperZitga Studio Mar 2018 - Mar 2020Ha Noi, VietnamIn ZITGA STUDIO, I spend most of my time developing the Tower Defense game and other related tools for operating and sometimes back-end stuff and supporting other in need projects.I worked under the Client Engineer's titleAs a Unity Developer, I work on:- Implementing game features and components.- Maintaining the source code for existing products.- Troubleshoot and debug to optimize performance.- Work in close contact with the Developer, Artist, PM, and Game Designer in the team. -
Unity DeveloperGlobal Digital Content (Gdc) Mar 2017 - Mar 2018Ha Noi, VietnamIn Global Digital Content (GDC)I work in several projects: card games, AR, VR, promotion project, and also some educationI work as Unity Engineer Leader's title- I was involved in Full Lifecycle game development: designing, coding, debugging, and documenting.- Track & report on project status, plan architecture, and present product vision to others- Unit-test code for robustness and reliability -
Unity DeveloperMq Solution May 2015 - Mar 2017Ha Noi, VietnamIn MQSolutions's company, It's my first time made a mobile game with Unity Engine. I have been involved in all parts of the game development's life cycle. I went through from making an idea to publishing it to the stores.Jan 2016 - March 2017I became Unity Engineer.May 2015 - Jan 2016I was Unity Engineer InternshipMy day-to-day work is:- Developing gameplay mechanics- Collaborating with designers and artists- Follow the assignment from Team Leader.
Tiep Vu Education Details
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Help Long LongEnglish As Second Language
Frequently Asked Questions about Tiep Vu
What company does Tiep Vu work for?
Tiep Vu works for Hvn Entertainment
What is Tiep Vu's role at the current company?
Tiep Vu's current role is Senior Unity Developer.
What schools did Tiep Vu attend?
Tiep Vu attended Hanoi University Of Science And Technology, Hanoi University Of Science And Technology, British Council Englishscore, Help Long Long.
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