Tim Dillon
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Tim Dillon Email & Phone Number

Freelance Game Dev | Unreal | Unity | C++ | C# at Frostpeak Studios
Location: Tokyo, Japan, Japan 2 work roles 1 school
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Current company
Role
Freelance Game Dev | Unreal | Unity | C++ | C#
Location
Tokyo, Japan, Japan

Who is Tim Dillon? Overview

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Quick answer

Tim Dillon is listed as Freelance Game Dev | Unreal | Unity | C++ | C# at Frostpeak Studios, based in Tokyo, Japan, Japan. AeroLeads shows a matched LinkedIn profile for Tim Dillon.

Tim Dillon previously worked as Founder at Frostpeak Studios and Game Developer at Digital Will Inc.. Tim Dillon holds Bachelor'S Of Science, Software Development from Western Governors University.

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Email format at Frostpeak Studios

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Frostpeak Studios

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Profile bio

About Tim Dillon

Game Developer | Tools Programmer | Software EngineerExperience: [ Gameplay Programming ] Player Controllers | Physics | AI | Animation [ Game Systems ] Data Management | Async Asset Loading | Networking | Resource Management[ Tools Programming ] Game engine plugins | SDKs | AutomationsGame Engines: Unreal | Unity | Cocos Creator | PlayCanvas | Defold | Construct | GameMakerProgramming Languages: C# | C++ | JavaScript | TypeScript | Lua | Python | Visual Scripting (Blueprints, Event Sheets, etc.)Platforms: PC | Mobile | Web | Steam | Epic | Google Play | Apple App Store | Facebook Instant Games | HTML5 distribution platforms3rd party frameworks: Firebase | PlayFab | EOS | PhotonNatural Languages: English (native) | Japanese (basic)

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Tim Dillon's current company

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Frostpeak Studios
Frostpeak Studios
Freelance Game Dev | Unreal | Unity | C++ | C#
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2 roles

Tim Dillon work experience

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Game Developer

Tokyo, Japan

  • Led the development of a multiplayer fighting game for PC, preparing a demo for TokyoGame Show 2022 and implementing changes based on feedback gathered from play testers
  • Designed client-server architecture, using the Photon Fusion library as a networking middleware solution to reduce development time and codebase complexity
  • Crafted a modular AI system featuring diverse NPC behaviors tailored to varying difficulty levels and play styles based on the bot’s equipped items, increasing the game's depth and replayability
  • Implemented synchronized networked animations and rollback mechanisms to enhance online gameplay responsiveness, resulting in improved hit detection accuracy and positive player feedback
  • Refactored character orientation detection, using a multi-threaded approach to substantially improve the game's performance within the physics loop, providing smoother gameplay experiences
  • Optimized game data and configuration structures to minimize network bandwidth consumption, reducing network overhead and costs for backend services
Jun 2021 - Jul 2024
1 education record

Tim Dillon education

FAQ

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What company does Tim Dillon work for?

Tim Dillon works for Frostpeak Studios.

What is Tim Dillon's role at Frostpeak Studios?

Tim Dillon is listed as Freelance Game Dev | Unreal | Unity | C++ | C# at Frostpeak Studios.

Where is Tim Dillon based?

Tim Dillon is based in Tokyo, Japan, Japan while working with Frostpeak Studios.

What companies has Tim Dillon worked for?

Tim Dillon has worked for Frostpeak Studios and Digital Will Inc..

How can I contact Tim Dillon?

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What schools did Tim Dillon attend?

Tim Dillon holds Bachelor'S Of Science, Software Development from Western Governors University.

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