Partner: Systems And 3D Engine Architect
CurrentPrimary responsibilities include the direction, design, and implementation of the Nitrous engine. I'm involved with all things multi-core, including the Task Scheduler, Databases, Message Systems, Containers, Allocators, Algorithms, Asynchronous File-IO, etc. In addition, I work with the graphics and gameplay teams to design and integrate their systems into the engine.Secondary responsibilities include performance profiling and optimization, mentoring and management of developers, and technical business development.