Tim O'Neil Email and Phone Number
Tim O'Neil work email
- Valid
- Valid
- Valid
- Valid
Tim O'Neil personal email
- Valid
I love building things that people love and am obsessed with making the world more fun. Over 2 and a half decades designing, building, shipping and operating games on every platform from the PS1 to the xbox 360, PC, FB, the wild web and now iOS & Android. I've spent my time as an executive, and engineer, a creative director, product manager and sometimes artist - all the while focused intently on User Experience and the nuances that make great things great.Now actively focused on creating something novel.
Tether Studios
View- Website:
- tetherstudios.com
- Employees:
- 11
-
Co-Founder & CeoTether Studios Jan 2014 - PresentHenderson, Nevada, United StatesWorking furiously to make something out of nothing.- Idea, Concept, Design, Art, Code, QA, CS, Ops, Repeat.- Fundraising and a bit of Biz Dev too. -
Vp ProductChirpme Oct 2012 - Sep 2013San FranciscoA crash course in online payments, combating fraud, email deliver-ability and keeping the servers online under aggressive load. A great, fun time.
-
Senior Product ManagerZynga Oct 2011 - Sep 2012San FranciscoMafia Wars - more good lessons from the other side of the fence.XC & BS (you know who you are) - new IP in an adverse environment. Both solid efforts from two good teams.Poker & Casino - good people & high expectations.
-
Senior Software EngineerZynga Apr 2011 - Jul 2011Mafia Wars - a lot of great lessons about building and operating at scale.
-
Technical Creative LeadGravity Bear Jan 2010 - Feb 2011Battle Punks - the first 3d social game for Facebook - ahead of its time by a few years. -
Creative DirectorShaba Games 2008 - Dec 2009Sing Hero - A very promising project that ended up lost in the implosion of the Hero franchise. A good effort by a lot of hard working folks to finish out a 12 year run @ Shaba.
-
Technical Director / Lead ProgrammerShaba Games 2000 - 2008Razor Freestyle Scooter - Just about the fastest PS1 game to market is just about ever. 7 weeks from concept to GM when the market was taking 10-12 months+. And it was surprisingly good for what it was."We have 2 engineers on staff - can we take on 2 PS1 projects and a PS2 game right after the console launched? Sure! Ok ... we have to hire some people fast".Matt Hoffman Pro BMX - started elsewhere, cleaned and shipped from Sausalito.Tony Hawk Pro Skater 3 (ps1) - a game built for the PS2, scaled back down for the PS1. Art, design and Ruja - but still one of the most profitable games we made.Wakeboarding Unleashed - truly a beast of a project. Still the best wakeboarding game ever made though. We may have missed the market, but we shipped a damn fine game.Skillz - lost in translation during a sea change from games to boxed products. "The four corners of Hip Hop? Where is that exactly." The best game we never finished.Shrek Superslam - On Time, On Budget, On License. More fun than it deserved to be. Proud of the effort that went into it.The other Shrek project... a lost project. Studio reached the breaking point - we never had the passion to excel with licensed games. Taught us all some hard lessons.Spiderman Web of Shadows - a hail mary of a project with too many chefs in too many places. Upside is we made the completion - downside it was on the 5 yd line.
-
Engine / Gameplay ProgrammerShaba Games 1998 - 2000Slipgroove - the Hoverboard racing/fighting game that never quite made it. Grind Session - the ps1 Skateboarding game that Tony Hawk beat to market by 6 months. They saw more boost from our marketing spend than we did.
-
Engine ProgrammerLearning Dimensions 1997 - 1998Where it all began - in a basement building a scanline renderer on the Playstation 1 Net Yaroze. "The C code isn't fast enough - we'll have to move this down to ASM".
Tim O'Neil Skills
Tim O'Neil Education Details
-
Computer Science
Frequently Asked Questions about Tim O'Neil
What company does Tim O'Neil work for?
Tim O'Neil works for Tether Studios
What is Tim O'Neil's role at the current company?
Tim O'Neil's current role is Co-Founder & CEO at Tether Studios.
What is Tim O'Neil's email address?
Tim O'Neil's email address is ti****@****ail.com
What schools did Tim O'Neil attend?
Tim O'Neil attended Carleton University.
What are some of Tim O'Neil's interests?
Tim O'Neil has interest in Facebook, Computer Programming, Social Games, Entrepreneurship, Game Development, Computer Science, Web Development, Social Networks (Online), Engineering Recruiting, Facebook Platform.
What skills is Tim O'Neil known for?
Tim O'Neil has skills like Xbox, Ps3, Gameplay, Game Development, Console, Social Games, Social Game Development, Product Management, Analytical Skills, Data Analysis, Game Design, Video Games.
Who are Tim O'Neil's colleagues?
Tim O'Neil's colleagues are Morgan Frerking, Justin Kim, Kyle Van Meurs, Scott Chubb, Sam Jenkins, Johnny A. Bentacu, Ken Sterry.
Not the Tim O'Neil you were looking for?
-
Tim O'Neil
Franklin, Ma1alation.com -
Tim O'Neil
Greater Minneapolis-St. Paul Area -
Tim O'Neil
Dublin, Ca4inmobi.com, tune.com, hasoffers.com, pocketchange.com6 +120650XXXXX
-
4datasphere.com, comcast.net, secondspace.com, enlyft.com
-
Tim O'Neil
New York, Ny
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial