Tim O'Neil

Tim O'Neil Email and Phone Number

Co-Founder & CEO at Tether Studios @ Tether Studios
oakland, california, united states
Tim O'Neil's Location
Henderson, Nevada, United States, United States
Tim O'Neil's Contact Details
About Tim O'Neil

I love building things that people love and am obsessed with making the world more fun. Over 2 and a half decades designing, building, shipping and operating games on every platform from the PS1 to the xbox 360, PC, FB, the wild web and now iOS & Android. I've spent my time as an executive, and engineer, a creative director, product manager and sometimes artist - all the while focused intently on User Experience and the nuances that make great things great.Now actively focused on creating something novel.

Tim O'Neil's Current Company Details
Tether Studios

Tether Studios

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Co-Founder & CEO at Tether Studios
oakland, california, united states
Employees:
11
Tim O'Neil Work Experience Details
  • Tether Studios
    Co-Founder & Ceo
    Tether Studios Jan 2014 - Present
    Henderson, Nevada, United States
    Working furiously to make something out of nothing.- Idea, Concept, Design, Art, Code, QA, CS, Ops, Repeat.- Fundraising and a bit of Biz Dev too.
  • Chirpme
    Vp Product
    Chirpme Oct 2012 - Sep 2013
    San Francisco
    A crash course in online payments, combating fraud, email deliver-ability and keeping the servers online under aggressive load. A great, fun time.
  • Zynga
    Senior Product Manager
    Zynga Oct 2011 - Sep 2012
    San Francisco
    Mafia Wars - more good lessons from the other side of the fence.XC & BS (you know who you are) - new IP in an adverse environment. Both solid efforts from two good teams.Poker & Casino - good people & high expectations.
  • Zynga
    Senior Software Engineer
    Zynga Apr 2011 - Jul 2011
    Mafia Wars - a lot of great lessons about building and operating at scale.
  • Gravity Bear
    Technical Creative Lead
    Gravity Bear Jan 2010 - Feb 2011
    Battle Punks - the first 3d social game for Facebook - ahead of its time by a few years.
  • Shaba Games
    Creative Director
    Shaba Games 2008 - Dec 2009
    Sing Hero - A very promising project that ended up lost in the implosion of the Hero franchise. A good effort by a lot of hard working folks to finish out a 12 year run @ Shaba.
  • Shaba Games
    Technical Director / Lead Programmer
    Shaba Games 2000 - 2008
    Razor Freestyle Scooter - Just about the fastest PS1 game to market is just about ever. 7 weeks from concept to GM when the market was taking 10-12 months+. And it was surprisingly good for what it was."We have 2 engineers on staff - can we take on 2 PS1 projects and a PS2 game right after the console launched? Sure! Ok ... we have to hire some people fast".Matt Hoffman Pro BMX - started elsewhere, cleaned and shipped from Sausalito.Tony Hawk Pro Skater 3 (ps1) - a game built for the PS2, scaled back down for the PS1. Art, design and Ruja - but still one of the most profitable games we made.Wakeboarding Unleashed - truly a beast of a project. Still the best wakeboarding game ever made though. We may have missed the market, but we shipped a damn fine game.Skillz - lost in translation during a sea change from games to boxed products. "The four corners of Hip Hop? Where is that exactly." The best game we never finished.Shrek Superslam - On Time, On Budget, On License. More fun than it deserved to be. Proud of the effort that went into it.The other Shrek project... a lost project. Studio reached the breaking point - we never had the passion to excel with licensed games. Taught us all some hard lessons.Spiderman Web of Shadows - a hail mary of a project with too many chefs in too many places. Upside is we made the completion - downside it was on the 5 yd line.
  • Shaba Games
    Engine / Gameplay Programmer
    Shaba Games 1998 - 2000
    Slipgroove - the Hoverboard racing/fighting game that never quite made it. Grind Session - the ps1 Skateboarding game that Tony Hawk beat to market by 6 months. They saw more boost from our marketing spend than we did.
  • Learning Dimensions
    Engine Programmer
    Learning Dimensions 1997 - 1998
    Where it all began - in a basement building a scanline renderer on the Playstation 1 Net Yaroze. "The C code isn't fast enough - we'll have to move this down to ASM".

Tim O'Neil Skills

Xbox Ps3 Gameplay Game Development Console Social Games Social Game Development Product Management Analytical Skills Data Analysis Game Design Video Games Perforce Xbox 360 Casual Games Multiplayer Level Design Wii User Experience Monetization Computer Games Game Mechanics Mobile Games Video Game Production Mmo Game Programming Online Gaming Project Planning Programming

Tim O'Neil Education Details

Frequently Asked Questions about Tim O'Neil

What company does Tim O'Neil work for?

Tim O'Neil works for Tether Studios

What is Tim O'Neil's role at the current company?

Tim O'Neil's current role is Co-Founder & CEO at Tether Studios.

What is Tim O'Neil's email address?

Tim O'Neil's email address is ti****@****ail.com

What schools did Tim O'Neil attend?

Tim O'Neil attended Carleton University.

What are some of Tim O'Neil's interests?

Tim O'Neil has interest in Facebook, Computer Programming, Social Games, Entrepreneurship, Game Development, Computer Science, Web Development, Social Networks (Online), Engineering Recruiting, Facebook Platform.

What skills is Tim O'Neil known for?

Tim O'Neil has skills like Xbox, Ps3, Gameplay, Game Development, Console, Social Games, Social Game Development, Product Management, Analytical Skills, Data Analysis, Game Design, Video Games.

Who are Tim O'Neil's colleagues?

Tim O'Neil's colleagues are Morgan Frerking, Justin Kim, Kyle Van Meurs, Scott Chubb, Sam Jenkins, Johnny A. Bentacu, Ken Sterry.

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