Tim Probst
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Tim Probst Email & Phone Number

Lead Software Engineer at undefined
Location: Los Angeles Metropolitan Area, United States 11 work roles 2 schools
1 work email found @psyonix.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@psyonix.com
LinkedIn Profile matched
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Current company
Role
Lead Software Engineer
Location
Los Angeles Metropolitan Area, United States

Who is Tim Probst? Overview

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Quick answer

Tim Probst is listed as Lead Software Engineer at undefined, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at psyonix.com and a matched LinkedIn profile for Tim Probst.

Tim Probst previously worked as Lead Software Engineer at Self-Employed and Technical Director at The Workshop Entertainment/ Skydance Interactive. Tim Probst holds Masters, Computer Science - Vision And Robotics from Colorado State University.

Company email context

Email format at undefined

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{first}@psyonix.com
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AeroLeads found 1 current-domain work email signal for Tim Probst. Compare company email patterns before reaching out.

Profile bio

About Tim Probst

I have nearly two decades of programming, managing, and leadership in the video game industry. As a programmer I developed systems that empower artists and designer to make AAA content while being perfromant on consoles. This largely has focused on AI, Gameplay, Animation, and Physics but has certainly touched every system in game development. One of my proudest achievements is the number of people I have mentored and their success. Their growth as individuals has improved the products beyond what I could have done without such an impressive team. As a leader I have developed teams that predictably aim high and deliver results. This has been done consistently without death marches or wildly missing deadlines.

Listed skills include Video Games, Gameplay, Xbox 360, Game Development, and 20 others.

Current workplace

Tim Probst's current company

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undefined
Undefined
Lead Software Engineer
Los Angeles, CA, US
AeroLeads page
11 roles · 26 years

Tim Probst work experience

A career timeline built from the work history available for this profile.

Lead Software Engineer

Undefined

Los Angeles, Ca, Us

Lead Software Engineer

Self-Employed

I will consider consulting or full time work that leverages my skill set. I have shipped a dozen titles in leadership positions over my career. I have multiple UE4 titles under my belt in mixed rolls so I can talk the talk and walk the walk when needed. Only interested in positioned focused on leadership at this time. If I wanted a programming position everyone is hiring those.

Technical Director

Lead Programmer (Gears of War 4 for XB1 and PC):-Managed the engineering team, provided technical support for content creators, and operated as primary point of contact for our partners with regards to technical matters.-Contributed directly to transferring key aspects from a UE3 version to the new UE4 code base. This required considerable work with native code, behavior trees, and animation blueprints in UE4.Lead Programmer (The Evil Within DLCs for PS4, XB1, and PC)Senior Animation and Physics Engineer (The Evil Within for PS4, XB1, and PC)-Worked directly with the primary developer and the publisher to manage risk and deal with issues regarding porting the game between generations of hardware-Engine work on idTech5 to improve load times, resolve streaming issues, and reduce asset size on disk.-Extensive work with Havok and Morpheme to take advantage of newer hardware to help lift the game to the next level.

2013 - 2018 ~5 yrs

Senior Gameplay Engineer

Edmonton, Alberta, Ca

2011 - 2012 ~1 yr

Code Monkey

Torpex Games
2009 - 2011 ~2 yrs

Lead Gameplay Programmer

San Francisco, Ca, Us

2007 - 2008 ~1 yr

Gameplay Programmer

Santa Monica, California, Us

Prototyped camera and player locomotion.Designed and implemented player combat controls, AI combat systems, and targeting logic

2003 - 2005 ~2 yrs

Lead Front End Programmer Nhl 2K3 And 2K2

Los Angeles, California, Us

Managed 6 programmers and 2 internsTeam management AI to support franchise and season playMaintained codebase inherrited from previous developer

2001 - 2003 ~2 yrs
2 education records

Tim Probst education

Masters, Computer Science - Vision And Robotics

Colorado State University

Bachelors, Computer Science - Minor In Math

Fort Lewis College
FAQ

Frequently asked questions about Tim Probst

Quick answers generated from the profile data available on this page.

What company does Tim Probst work for?

Tim Probst works for undefined.

What is Tim Probst's role at undefined?

Tim Probst is listed as Lead Software Engineer at undefined.

What is Tim Probst's email address?

AeroLeads has found 1 work email signal at @psyonix.com for Tim Probst at undefined.

Where is Tim Probst based?

Tim Probst is based in Los Angeles Metropolitan Area, United States while working with undefined.

What companies has Tim Probst worked for?

Tim Probst has worked for Undefined, Self-Employed, The Workshop Entertainment/ Skydance Interactive, Bioware, and Torpex Games.

How can I contact Tim Probst?

You can use AeroLeads to view verified contact signals for Tim Probst at undefined, including work email, phone, and LinkedIn data when available.

What schools did Tim Probst attend?

Tim Probst holds Masters, Computer Science - Vision And Robotics from Colorado State University.

What skills is Tim Probst known for?

Tim Probst is listed with skills including Video Games, Gameplay, Xbox 360, Game Development, Path Finding, Computer Graphics, Computer Games, and Artificial Intelligence.

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