Tim Royal
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Tim Royal Email & Phone Number

Senior Engineer at Lost Lake Games
Location: Kirkland, Washington, United States 16 work roles 2 schools
1 work email found @lostlakegames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email t****@lostlakegames.com
LinkedIn Profile matched
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Current company
Role
Senior Engineer
Location
Kirkland, Washington, United States
Company size

Who is Tim Royal? Overview

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Quick answer

Tim Royal is listed as Senior Engineer at Lost Lake Games, a company with 20 employees, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at lostlakegames.com and a matched LinkedIn profile for Tim Royal.

Tim Royal previously worked as Senior Gameplay Engineer at Highwire Games and Senior Gameplay Engineer at Motiga, Inc.. Tim Royal holds Associate'S Degree, Aviation Maintenance from Everett Community College.

Company email context

Email format at Lost Lake Games

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{first}@lostlakegames.com
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AeroLeads found 1 current-domain work email signal for Tim Royal. Compare company email patterns before reaching out.

Profile bio

About Tim Royal

Above all else, I thrive on being a contributor in whatever capacity best helps the team. Having been honed on agile methodologies, I buy into the concept of team empowerment and transparency. Where my skills cover a broad range, I work WITH teammates in an ego-less environment to put the game and sound architecture above all else.

Current workplace

Tim Royal's current company

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Lost Lake Games
Lost Lake Games
Senior Engineer
Kirkland, WA, US
Employees
20
AeroLeads page
16 roles · 28 years

Tim Royal work experience

A career timeline built from the work history available for this profile.

Senior Gameplay Engineer

Current

Seattle, WA, US

Working on exciting projects with both a premiere group of industry veterans and dynamic up and coming talent. And Marty.

Feb 2018 - Present

Senior Gameplay Engineer

Motiga, Inc.

Gameplay engineer for Leftovers, and current unnamed project.

Oct 2011 - Feb 2018

Engineer

The Amazing Society / Gazillion Entertainment

As Engineer, I managed core gameplay systems, such as inventory, prize accrual, player advancement, mini-games, on-demand game loading, tutorial, diagnostics, ambient interactivity, and wrote a full UI framework atop Unitys Immediate Mode UI.

Sep 2008 - Oct 2011

Developer

The Amazing Society / Gazillion Entertainment

UI and Gameplay engineer for Super Hero Squad Online, a super hero game aimed for younger audiences and families with millions of registered users from around the world.

2008 - 2010 ~2 yrs

Client Engineer

Gazillion Entertainment/The Amazing Society

Developed a full UI system atop Unity's immediate UI modeBuilt the achievements systemBuilt the challenge system Wrote the system to handle partial download of the game, to get players into the game more quickly. Built client side emergent ambient AI for pedestriansWrote card game reward animation systemBuilt HQ asset tracking systemWrote a "gambling".

Sep 2008 - Oct 2011

Game Systems Engineer

US

Gameplay Engineer and UI Engineer for Creature Hunter

Sep 2006 - Sep 2008

Game Systems Engineer

US

Managed gameplay systems, such as turn based combat resolution, real time combat resolution; inventory management; avatar customization; mini-games within the MMO gameworld; and created UI via Scaleform for the BigWorld engine.

Aug 2006 - Sep 2008

Qa Engineer

Monolith

Built a full fledged BVT system, that acted as the foundation for the Matrix Online MMO. Incorporated WxPython tools to manage a BVT system with complete building of the game (nightly/on demand), verify running several tests including a quick test, a headless client perf test, a full set of multi-server regression tests, and a success/fail deploy sequence.

2003 - 2006 ~3 yrs

Qa Engineer

Monolith Productions

BVT and Deployment Engineer, The Matrix Online

2003 - 2005 ~2 yrs

Web / Database Developer

Hulabee

Worked on SportsSquad.com, a sports site for kids. Also worked on Sauce engine games for Disney Interactive.

2000 - 2002 ~2 yrs

Database Developer

Humongous/Cavedog Entertainment

Created and maintained back end databases for SportsSquad.com.

2000 - 2002 ~2 yrs

Database Developer

Hulabee Entertainment

Managed backend databases for casual games site using Sauce engine engines developed in house.

2000 - 2002 ~2 yrs

Tools Engineer

Cavedog Enteretainment

Built the master database of information for running the online portion of Total Annihilation (Boneyards)Built tables and wrote the stored procedures for managing user informationBuilt tables and wrote the stored procedures for managing Galactic War game state informationWrote tools for viewing real time chat and game state for Galactic WarWrote tools for.

1998 - 2001 ~3 yrs

Tools Developer

Cavedog Entertainment

Built Database tools to manage the user identity and property database cluster. Built monitoring tool for the server, administrative applications to handle CS events in live gameplay instances, and built tools to author and stage battle maps to a live server environment for the Boneyards online gaming service.

1998 - 2000 ~2 yrs

Tools Engineer

New York, US

At Humongous, I converted a suite of applications for Cavedog over to work with Humongous Entertainment's childrens applications, including Backyard Baseball 2001, which contained the first online multiplayer adaptation of a kids product by Humongous.

1998 - 2000 ~2 yrs
2 education records

Tim Royal education

Associate'S Degree, Aviation Maintenance

Everett Community College

High School Diploma

Snohomish County Christian School
FAQ

Frequently asked questions about Tim Royal

Quick answers generated from the profile data available on this page.

What company does Tim Royal work for?

Tim Royal works for Lost Lake Games.

What is Tim Royal's role at Lost Lake Games?

Tim Royal is listed as Senior Engineer at Lost Lake Games.

What is Tim Royal's email address?

AeroLeads has found 1 work email signal at @lostlakegames.com for Tim Royal at Lost Lake Games.

Where is Tim Royal based?

Tim Royal is based in Kirkland, Washington, United States while working with Lost Lake Games.

What companies has Tim Royal worked for?

Tim Royal has worked for Lost Lake Games, Highwire Games, Motiga, Inc., The Amazing Society / Gazillion Entertainment, and Gazillion Entertainment/The Amazing Society.

How can I contact Tim Royal?

You can use AeroLeads to view verified contact signals for Tim Royal at Lost Lake Games, including work email, phone, and LinkedIn data when available.

What schools did Tim Royal attend?

Tim Royal holds Associate'S Degree, Aviation Maintenance from Everett Community College.

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