Tim Mccaughan Email & Phone Number
@nintendo.com
2 phones found area 302
LinkedIn matched
Who is Tim Mccaughan? Overview
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Tim Mccaughan is listed as Localization Writer and Editor at Nintendo of America, a with 7058 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at nintendo.com, phone signal with area code 302, and a matched LinkedIn profile for Tim Mccaughan.
Tim Mccaughan previously worked as Localization Writer/Editor at Nintendo Of America and Author, Editor at Independent Author. Tim Mccaughan holds B.A, English from University Of Delaware.
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AeroLeads found 1 current-domain work email signal for Tim Mccaughan. Compare company email patterns before reaching out.
About Tim Mccaughan
■ 7+ years games industry experience in writing and community-management roles.■ Extensive experience writing for AAA video game companies, including English localization, community writing, and marketing copy.- Nintendo of America, ArenaNet, Sucker Punch Productions- Written and shipped content for over 100 e-manuals for Nintendo products, including Super Mario Maker, Xenoblade Chronicles X, Fatal Frame: Maiden of Black Water, and Bayonetta■ 3+ years managing communities for AAA video game companies.- ArenaNet, Sucker Punch Productions■ Game credits: - Super Mario Maker (Nintendo Wii U) - Mario Tennis: Ultra Smash (Nintendo Wii U) - Steel Diver: Sub Wars (Nintendo, Nintendo 3DS) - Guild Wars 2 (ArenaNet, PC) - Infamous 2 (Sucker Punch Productions, PlayStation 3) - Kinect Sports (Microsoft Game Studios, Xbox 360)■ The consummate self-starter. Self-motivated, self-published author with a deep passion for video games.■ Author of a growing library of young-adult fiction novels: Crimson Soul 1 and 2, The Perfect Girl Drinks Root Beer, Subject Nightingale Volumes 1-3 - www.amazon.com/author/timcody■ Willing to relocate for the right job!
Listed skills include Video Games, Mmo, Ps3, Tutorials, and 19 others.
Tim Mccaughan's current company
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Tim Mccaughan work experience
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Localization Writer/Editor
■ Writing, localizing, and editing English text for first-party Nintendo Wii U and 3DS games and first- and third-party e-manuals. - Localization Writer credits include Super Mario Maker (Nintendo Wii U), Mario Tennis: Ultra Smash (Nintendo Wii U), Steel Diver: Sub Wars (Nintendo 3DS), and unannounced titles - E-manuals written include Super Mario Maker, Xenoblade Chronicles X, and Fatal Frame: Maiden of Black Water, as well as over 100 assorted manuals including Virtual Console titles.■ Coordinating translation, editing, and testing schedules for games and e-manuals with in-house writers and editors and overseas partners, and addressing any editing or layout issues raised by those processes.■ Coordinating with other writers to build and maintain layouts for e-manuals.■ Maintaining a highly organized database of active and archived e-manuals and e-manual templates.
Author, Editor
■ Writing, editing, and publishing my own novels under the pseudonym Tim Cody.■ Obtaining the appropriate rights to use copyrighted materials, commissioning artists to create original artwork, and filing the appropriate copyrights via the official, legal channels.■ Publications include Crimson Soul (horror; April 2011), Crimson Soul 2 (horror; November 2011), The Perfect Girl Drinks Root Beer (romantic comedy; October 2012), and the Subject Nightingale trilogy (science fiction; Volume 1 August 2013, Volume 2 February 2014, Volume 3 April 2015). o All books available via major online retailers (Amazon, Barnes and Noble, etc.) in both paperback and e-book format (http://www.amazon.com/author/timcody).■ Organized a 300% successful Kickstarter campaign in February, 2012, which rose over $600 to cover The Perfect Girl Drinks Root Beer-related costs (additional rights, cover art, editing, marketing, etc.). - http://www.kickstarter.com/projects/timcody/the-perfect-girl-drinks-root-beer-a-novel
Quality Assurance Technician, Amazon Local Register
■ Researching and documenting bugs for the app Amazon Local Register, a mobile-device point-of-sale app for small businesses.■ Executing manual test cases for all features of the app on Apple, Samsung, and Kindle phones and tablets.■ Writing and maintaining a database of manual test cases covering all areas of the app.
Freelance Writer, Designer
■ Independent tabletop-game developer based out of Seattle, Washington.■ Writing and editing all text for tabletop card and board games to ensure a consistent voice and narrative based on the particular project. - Wrote text for over 700 separate playing cards to date.■ Designing and implementing the layouts for various aspects of the company's games, such as instruction manuals and playing cards.■ Writing, editing, and curating blog posts for the company's official blog, Kickstarter campaigns, and various social media outlets.■ Designing gameplay mechanics for tabletop card and board games.
Localization Writer/Editor
■ Wrote, localized, and edited English text for all Nintendo Wii U and 3DS Virtual Console game e-manuals, and e-manuals for third-party Wii U and 3DS games. - Wrote and shipped content for over 100 Virtual Console titles to date. - Third-party e-manuals written include Mario and Sonic and the Sochi 2014 Winter Olympic Games (Wii U) and Bayonetta (Wii U).■ Assisted with in-game text for various titles by providing feedback and rewrites on an as-needed basis. - Credited in the Nintendo 3DS downloadable title Steel Diver: Sub Wars.■ Coordinated translation, editing, and testing schedules and processes for e-manuals, and addressed any editing or layout issues raised by those processes.■ Coordinated with other writers to build and maintain layouts for first party game e-manuals. - First party e-manuals include Wii Sports Club (Wii U) and Yoshi’s New Island (3DS).■ Maintained a highly organized database of active and archived e-manuals and templates for e-manuals.
Alpha Community Manager, Chief Writer
■ Chief writer for the Alpha team, responsible for preparing and maintaining how-to documentation, patch notes, daily testing tasks, and general development updates for external alpha testers.■ Monitored and moderated the online alpha community for the PC MMO Guild Wars 2 on official forums to ensure a friendly, constructive, feedback-driven environment for alpha testers, as well as staff.■ Compiled alpha tester feedback and general program updates into daily reports and weekly newsletters, which were distributed to the company, and then adapted for e-mail distribution to the alpha testers.■ Credited in the AAA MMO RPG Guild Wars 2 for the PC.
Marketing Writer And Community Manager
■ Wrote and proofed copy and regular updates for Sucker Punch's inFamous 2 UGC beta blog and Sony’s PlayStation Blog, the inFamous 2 user manual, tutorials for the game’s UGC feature, as well as updates for social media channels and official forums.o Development updates, patch notes, etc., including SEO copy and optimization.■ Worked closely with marketing and PR to write and edit copy for official Sucker Punch-hosted events, such as the inFamous 2 public launch party and review build cover letters.■ Wrote in-game UGC tool descriptions and daily update messages.■ Converted the UGC tutorials into scripts for the tutorial videos on Sucker Punch's official YouTube channel, the direction and production of which I oversaw.■ Engaged the inFamous 2 UGC community by creating and running UGC-related contests; wrote the rules and guidelines, judging criteria, and judging guidelines.■ Organized and hosted inFamous 2 contests and prizes for the MLG (Major League Gaming) 2011 convention in Columbus, Ohio (June 3-5), and the local inFamous 2 public launch party (June 7th 2011).■ Represented Sucker Punch Productions and inFamous 2 UGC at GDC (Game Developer's Conference) 2011 in San Francisco, California (March 3), and Media Day 2011 in Seattle, WA.■ Credited in the AAA PlayStation 3 game inFamous 2.
Qa Tester
■ Researched and documented bugs for the AAA PlayStation 3 title inFamous 2, tracking game and bug progress from alpha to post-launch.■ Performed, and documented bugs based off, test passes for major aspects of inFamous 2 including main missions, side quests, audio, environments, and User-Generated Content.■ Credited in the AAA PlayStation 3 title inFamous 2.
Qa Tester
■ Researched and documented bugs for multiple Microsoft Kinect launch titles.■ Performed, and documented bugs based off, Code Complete test passes on both the Kinect hardware and software.■ Credited in the AAA Microsoft Kinect title Kinect Sports.
Qa Tester
■ Researched and documented bugs for multiple Nintendo titles, across multiple game systems (Wii, DS).■ Identified and corrected errors in all types of video game text based on the Chicago Manual of Style, and verified that all necessary text appears in the assigned video game.
Colleagues at Nintendo of America
Other employees you can reach at nintendo.com. View company contacts for 7058 employees →
Crystal Mose
Colleague at Nintendo Of AmericaNorth Bend, Washington, United States
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Daniel Gaxiola
Colleague at Nintendo Of AmericaLos Angeles Metropolitan Area, United States
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Adam Davison
Colleague at Nintendo Of AmericaGreater Perth Area, Australia
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Muhamad Jabari
Colleague at Nintendo Of AmericaShiraz County, Fars Province, Iran, Islamic Republic Of
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Yunju Jo
Colleague at Nintendo Of AmericaKyoto, Japan
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Alejandro Erazo Moreno
Colleague at Nintendo Of AmericaYucatán, Mexico
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Adriana Jerassi
Colleague at Nintendo Of AmericaBuenos Aires, Buenos Aires Province, Argentina
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Symbol Jean
Colleague at Nintendo Of AmericaGreater Seattle Area, United States
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Marce Molina
Colleague at Nintendo Of AmericaMendoza, Argentina
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Jhon Smith
Colleague at Nintendo Of AmericaNew London County, Connecticut, United States
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Tim Mccaughan education
Frequently asked questions about Tim Mccaughan
Quick answers generated from the profile data available on this page.
What company does Tim Mccaughan work for?
Tim Mccaughan works for Nintendo of America.
What is Tim Mccaughan's role at Nintendo of America?
Tim Mccaughan is listed as Localization Writer and Editor at Nintendo of America.
What is Tim Mccaughan's email address?
AeroLeads has found 1 work email signal at @nintendo.com for Tim Mccaughan at Nintendo of America.
What is Tim Mccaughan's phone number?
AeroLeads has found 2 phone signal(s) with area code 302 for Tim Mccaughan at Nintendo of America.
Where is Tim Mccaughan based?
Tim Mccaughan is based in Bellevue, Washington, United States while working with Nintendo of America.
What companies has Tim Mccaughan worked for?
Tim Mccaughan has worked for Nintendo Of America, Independent Author, Amazon, Bricolage Games, and Nintendo.
Who are Tim Mccaughan's colleagues at Nintendo of America?
Tim Mccaughan's colleagues at Nintendo of America include Crystal Mose, Daniel Gaxiola, Adam Davison, Muhamad Jabari, and Yunju Jo.
How can I contact Tim Mccaughan?
You can use AeroLeads to view verified contact signals for Tim Mccaughan at Nintendo of America, including work email, phone, and LinkedIn data when available.
What schools did Tim Mccaughan attend?
Tim Mccaughan holds B.A, English from University Of Delaware.
What skills is Tim Mccaughan known for?
Tim Mccaughan is listed with skills including Video Games, Mmo, Ps3, Tutorials, Wii, Creative Writing, Casual Games, and Gameplay.
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