Tim Mann
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Tim Mann Email & Phone Number

Game Director - Creative Services Team - Charm Games at Charm Games
Location: Vancouver, British Columbia, Canada 6 work roles 1 school
1 work email found @eastsidegamestudio.com 2 phones found area 778 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email t****@eastsidegamestudio.com
Direct phone (778) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Director - Creative Services Team - Charm Games
Location
Vancouver, British Columbia, Canada
Company size

Who is Tim Mann? Overview

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Quick answer

Tim Mann is listed as Game Director - Creative Services Team - Charm Games at Charm Games, a with 10 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at eastsidegamestudio.com, phone signal with area code 778, and a matched LinkedIn profile for Tim Mann.

Tim Mann previously worked as Game Director at Charm Games and Indie Developer at Preoccupied Games. Tim Mann holds Bachelor Of Science (B.Sc.), Computer Science from University Of Victoria.

Company email context

Email format at Charm Games

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{first}@eastsidegamestudio.com
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AeroLeads found 1 current-domain work email signal for Tim Mann. Compare company email patterns before reaching out.

Profile bio

About Tim Mann

Tim Mann is a Game Director - Creative Services Team - Charm Games at Charm Games. He possess expertise in python, ios, opengl, java, objective c and 13 more skills.

Listed skills include Python, Ios, Opengl, Java, and 14 others.

Current workplace

Tim Mann's current company

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Charm Games
Charm Games
Game Director - Creative Services Team - Charm Games
vancouver, british columbia, canada
Website
Employees
10
AeroLeads page
6 roles

Tim Mann work experience

A career timeline built from the work history available for this profile.

Game Director

Current

Kill It With Fire VR- Managing a team of programmers, artists and QA to develop VR-specific features and content for an adaptation of a beloved indie title.- Designing and implementing gameplay systems to augment the original for VR: physical interactions, crawly spiders, throwing mechanics.- Developing core VR interactions in C++ in Unreal Engine 4: locomotion, (physically-simulated) hands, weapon gameplay.- Collaborating on hardware-specific features for different platforms.Twilight Path- Designing and implementing puzzles for a VR puzzle adventure developed in Unity. - Implementation of story beats using timeline.- Implementing core interaction features in C#.

Aug 2017 - Present

Indie Developer

Preoccupied Games

Six Face- Designing gameplay and user interfaces for a 3D puzzle game.- Implementing 3D puzzle gameplay and user interface using C# and Unity, and Luascripting.- Creating 3D assets using Blender, 2D assets using Sketch, and music using Ableton Live.- Programming extension for editing puzzle element behaviour within the Unity editor.- Blogging about game development tasks related to Six Face.

Nov 2014 - Dec 2015

Software Engineer

Vancouver, Bc

Pot Farm: Grass Roots- Frontend gameplay and UI programming using Actionscript 3- Extending and maintaining the animation and art pipeline developed for Dragon UpDragon Up (iOS)- Gameplay programming using Objective-C, Cocos2d- Designing, developing a component-based animation system using Objective-C, Cocos2d, and OpenGL; and developing a related Flash animation export tool-chain using AS3, JSFL, PythonNomNom Combo (iOS)- Mobile game programming using Objective-C and Cocos2d: gameplay, traffic partner APIs, refactoring to simplify adding new features

Feb 2012 - Oct 2014

Web Developer

Global360 Consulting

Developing Python backend for document-management web application. Creating fillable documents for the Global360 risk-mitigation program.

May 2011 - Jan 2012

Web Developer

Mann Engineering And Planning Corporation

British Columbia, Canada

Building and maintaining SQL database and frontend using Django. Writing in Python, HTML, CSS, JavaScript, and JQuery.

Sep 2010 - Jan 2012

Research Assistant - Programmer

British Columbia, Canada

Designing and developing games and applications for autism early-intervention programs. Writing Objective-C, C, and ActionScript 3 code.

Sep 2009 - Oct 2011
1 education record

Tim Mann education

FAQ

Frequently asked questions about Tim Mann

Quick answers generated from the profile data available on this page.

What company does Tim Mann work for?

Tim Mann works for Charm Games.

What is Tim Mann's role at Charm Games?

Tim Mann is listed as Game Director - Creative Services Team - Charm Games at Charm Games.

What is Tim Mann's email address?

AeroLeads has found 1 work email signal at @eastsidegamestudio.com for Tim Mann at Charm Games.

What is Tim Mann's phone number?

AeroLeads has found 2 phone signal(s) with area code 778 for Tim Mann at Charm Games.

Where is Tim Mann based?

Tim Mann is based in Vancouver, British Columbia, Canada while working with Charm Games.

What companies has Tim Mann worked for?

Tim Mann has worked for Charm Games, Preoccupied Games, East Side Games, Global360 Consulting, and Mann Engineering And Planning Corporation.

Who are Tim Mann's colleagues at Charm Games?

Tim Mann's colleagues at Charm Games include Dinos Tsiknis and Laura Skaletskaya.

How can I contact Tim Mann?

You can use AeroLeads to view verified contact signals for Tim Mann at Charm Games, including work email, phone, and LinkedIn data when available.

What schools did Tim Mann attend?

Tim Mann holds Bachelor Of Science (B.Sc.), Computer Science from University Of Victoria.

What skills is Tim Mann known for?

Tim Mann is listed with skills including Python, Ios, Opengl, Java, Objective C, Git, Subversion, and Oop.

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