Game Director
CurrentKill It With Fire VR- Managing a team of programmers, artists and QA to develop VR-specific features and content for an adaptation of a beloved indie title.- Designing and implementing gameplay systems to augment the original for VR: physical interactions, crawly spiders, throwing mechanics.- Developing core VR interactions in C++ in Unreal Engine 4: locomotion, (physically-simulated) hands, weapon gameplay.- Collaborating on hardware-specific features for different platforms.Twilight Path- Designing and implementing puzzles for a VR puzzle adventure developed in Unity. - Implementation of story beats using timeline.- Implementing core interaction features in C#.