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Experienced game programmer with 10+ years of experience, skilled in C++ and debugging with extensive experience implementing new core technologies and maintaining existing codebases at all stages of the game development lifecycle.Heart-Centered Technical Leadership• Leading teams with curiosity, trust, and open-hearted optimism, cultivating a culture of inclusivity and empowerment. • Experience with the full development cycle of projects, from investing in R&D, future-proofing and restructuring systems at the start of a project, to triaging and diagnosing crash dumps, and assisting the wider dev team pre-, and post-launch.• Facilitated communication and development bridging multiple priorities and departments for a number of game and world representation systems.• Planned the implementation, workflow, and rollout of large-scale features, anticipating potential issues and mitigating them early.• Coordinated multiple internal departments and external partners in the planning, implementation, and delivery of business-critical technologies that help us continue to deliver high-quality content to our expanding player base.System Architecture & Implementation• Implemented several experimental and core technologies, consulting with various departments and user groups, assessing risks and opportunities during the R&D phase, followed by a co-creative approach to prototyping and refining ideas to deliver robust, well-documented, production-quality, and performant code.• Overhauled, expanded, and maintained game and engine-level systems, working with dev and design teams to balance ease of use and optimal performance, and to facilitate the creation of rich environments quickly and intuitively.• Oversaw restructuring of game systems, collaboratively and iteratively responding to significant design shifts during development, achieving systems that are flexible and easy to work with, yet robust and secure, especially for our online game modes.Advocacy & Community Organising• Advocated for women in games, diversity, and inclusivity through my role as a Woman in Games Ambassador.• Spoke at several conferences, industry and educational events on topics ranging from breaking into the games industry, diversity & inclusivity initiatives, and the value of play and curiosity.• Led the Scottish Game Developers Association (SGDA), formerly IGDA Scotland, coordinating knowledge exchange and community events, partaking in academic and government consultations, and overseeing the formalisation of the team to become a registered Scottish charity.
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Technical DirectorNetspeak Games Feb 2022 - PresentLondon, London, Gb -
Senior Software EngineerNetspeak Games Apr 2021 - Feb 2022London, London, Gb -
Senior Engine ProgrammerRockstar Games Jan 2020 - Apr 2021New York, New York, UsTitles worked on include Grand Theft Auto 5 and Red Dead Redemption 2.• Experience with the full development cycle of projects, from investing in R&D, future-proofing and restructuring systems at the start of a project, to triaging and diagnosing crash dumps, and assisting the wider dev team pre-, and post-launch.• Facilitated communication and development bridging multiple priorities and departments for a number of game and world representation systems.• Planned the implementation, workflow, and rollout of large-scale features, anticipating potential issues and mitigating them early.• Coordinated multiple internal departments and external partners in the planning, implementation, and delivery of business-critical technologies that help us continue to deliver high-quality content to our expanding player base.• Implemented several experimental and core technologies, consulting with various departments and user groups, assessing risks and opportunities during the R&D phase, followed by a co-creative approach to prototyping and refining ideas to deliver robust, well-documented, production-quality, and performant code.• Overhauled, expanded, and maintained game and engine-level systems, working with dev and design teams to balance ease of use and optimal performance, and to facilitate the creation of rich environments quickly and intuitively.• Oversaw restructuring of game systems, collaboratively and iteratively responding to significant design shifts during development, achieving systems that are flexible and easy to work with, yet robust and secure, especially for our online game modes. -
Engine ProgrammerRockstar Games Apr 2015 - Jan 2020New York, New York, Us -
Junior Engine ProgrammerRockstar Games Jun 2013 - Apr 2015New York, New York, Us -
Software EngineerCodeplay Software Ltd May 2012 - Aug 2012Edinburgh, GbDuring the summer of 2012, I undertook a software engineering internship at Codeplay Software, Edinburgh.I worked in a small team developing a cross platform math library for OpenCL. Our goal was to create a library that uses single precision values but calculates double precision results in order to run fast across multiple architectures yet yield conformant results. In my work, I was focusing on implementing the exp, log, pow, and tan functions. My responsibilities included researching and implementing mathematical algorithms of high precision and efficiency, debugging extreme and special cases, and optimising calculations to pass criteria provided by conformance tests. Throughout my 3 months at Codeplay, I've learned a great deal about lower-level programming and techniques for implementing, simulating, and debugging high precision calculations and mathematical methods.
Timea Tabori Skills
Timea Tabori Education Details
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Abertay UniversityComputer Games Technology -
St. Joseph Of ClunyIrish Leaving Certificate
Frequently Asked Questions about Timea Tabori
What company does Timea Tabori work for?
Timea Tabori works for Netspeak Games
What is Timea Tabori's role at the current company?
Timea Tabori's current role is Technical Director at Netspeak Games and Women in Games Ambassadors.
What is Timea Tabori's email address?
Timea Tabori's email address is ma****@****ail.com
What is Timea Tabori's direct phone number?
Timea Tabori's direct phone number is +4477657*****
What schools did Timea Tabori attend?
Timea Tabori attended Abertay University, St. Joseph Of Cluny.
What are some of Timea Tabori's interests?
Timea Tabori has interest in Mathematics, Rockstar Games, User Interfaces, Physics, Technology, User Experience, The Big Philosophical Questions, Game Programming, Interaction Design, Education.
What skills is Timea Tabori known for?
Timea Tabori has skills like Game Development, Programming, C++, Xna, Directx, Video Games, C#, Game Programming, Game Design, Opengl, Computer Games, C.
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