Tim Kitevski Email and Phone Number
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Tim is an experienced artist who has worked on large and small projects. Tim is also an educator with a wealth of experience in project and activity-based learning models and how these pedagogical frameworks can be used to train creative media practitioners. He is extremely passionate about video games and creating the highest quality art, always striving to push forward his technical understanding and artistic skills to reach this goal. He holds an MA Master of Creative Practice (Video Game Production) from Middlesex University (2017).With his background in video game production, Tim pushes his students to achieve the most polished CG Art possible in real-time and offline productions. He is constantly improving his practice and working to improve his proficiencies in all areas of CG Production. Most recently, he has been broadening his expertise into character art production pipelines and working to cultivate a community of like-minded practitioners amongst the student cohorts as a model of specialist community skill building.Outside of teaching, Tim is also passionate about strengthening the local West Australian community of Animation and CG practitioners by organising regular networking events with local industry and alumni.CG Production Proficiencies: --- Team Leading--- Asset & Character Production--- UVing/Surfacing--- Sculpting--- Lighting--- Level Building--- Layout Art--- Terrain Creation--- Blueprint Scripting--- Engine Implmentation
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Lead Visualisation SpecialistMechwest Pty LtdPerth, Wa, Au -
Senior Animation & Games LecturerSae Institute Nov 2018 - PresentNorthbridge, Wa, AustraliaHelping to mentor new staffWriting new unit materialFacilitating student projects with a focus on quality outcomes -
Department Coordinator Of AnimationSae Institute Sep 2019 - Aug 2023Perth, Western Australia, Australia -
Acting Department Coordinator Of Animation & DesignSae Institute Nov 2019 - Dec 2020Perth, Australia -
Animation And Games LecturerSae Institute Feb 2014 - Oct 2018Northbridge, Wa, AustraliaProviding lectures and tutorials on various aspects of 3D Art, Animation and Games development.Subjects Include:Managing New MediaSerious GamesModelling For Digital EnvironmentsLevel DevelopmentFoundation of 3D GraphicsOverview of IndustryCritical Thinking in Creative MediaProduction StudioMedia StudiesCultural Perspectives -
Field 3D DeveloperImmersive Technologies Apr 2012 - Jan 2014Osborne Park, Perth, AustraliaDeveloping Custom Mine Sites (CMSs) as per customer guidelines (In-House developed and manufactured hardware bases) (SimEng - In-House real-time engine)http://www.immersivetechnologies.com/products-services/customminesites.htm- Visiting mine sites to co-ordinate desired CMS outcomes with customers- Capturing and collating photo and video data for constructive reference- Collecting and refining on site engeneering survey data for use in real-time graphics engine- Creating… Show more Developing Custom Mine Sites (CMSs) as per customer guidelines (In-House developed and manufactured hardware bases) (SimEng - In-House real-time engine)http://www.immersivetechnologies.com/products-services/customminesites.htm- Visiting mine sites to co-ordinate desired CMS outcomes with customers- Capturing and collating photo and video data for constructive reference- Collecting and refining on site engeneering survey data for use in real-time graphics engine- Creating and optimising mine terrain geometry- Creating and optimising additional assets models and textures- Creating and applying terrain textures- Creating dynamic interactions on constructed CMSs to achieve customers goals- Collaborating with software engineers to further develop in-house tools and rendering techniqueshttp://www.immersivetechnologies.com/products-services/customminesites.htm Show less -
Principal ArtistTrickstar Games Jan 2011 - Jan 2012Melbourne, AustraliaDamage Inc: Pacific Squadron (Xbox 360/PS3/PC) (Avante Garde)http://damageincthegame.com- Building & managing new terrains using GROME software- Building & managing assets, textures and working with designers on level layouts- Establishing lighting for each environment- Final texture pass on all assets (planes, buildings, vehicles, ships)
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3D ArtistInterceptor Entertainment Nov 2010 - Apr 2011Working in spare time on a remake of Duke Nukem 3D called Duke Nukem 3D Reloaded, utilizing UDK.- 3D Artist.http://www.dukenukemreloaded.com/
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Game ArtistTrickstar Games Dec 2009 - Jun 2010Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Principal Terrain/Environment Artist* Prop making * Terrain Creation/World Populating* Other duties - Constant and iterative feedback to the software developers of GROME to provide us with needed features and bug fixes - Established a unifying colour palette for all asset/terrain textures - Troubleshooting build issues with programmers - Mip mapping enhancement for textures… Show more Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Principal Terrain/Environment Artist* Prop making * Terrain Creation/World Populating* Other duties - Constant and iterative feedback to the software developers of GROME to provide us with needed features and bug fixes - Established a unifying colour palette for all asset/terrain textures - Troubleshooting build issues with programmers - Mip mapping enhancement for textures (Terrain/road textures) - Adjusted texture size for all assets/decals and the terrain to gain a balance of quality and memory footprint - Revision and enhancement of all aircraft assets (models & textures). - Worked with graphics programmers to solve issues surrounding the terrain (texture implementation, lighting etc). Show less
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Game ArtistTransmission Games Dec 2008 - Oct 2009Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Terrain/Environment Artist* Digital art asset development (Modeling, UV Unwrapping, Texturing). * Artistic game design involvement. * Terrain world creation (Geometry sculpting, texturing, object placement)
Tim Kitevski Skills
Tim Kitevski Education Details
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Advance HeTeaching And Learning Support In Higher Education -
Sae Online Via Middlesex University LondonVideo Game Production -
Hd Average -
Academy Of Interactive Entertainment3D Art -
Hunter Street TafeMultimedia -
Hunter Street TafeScreen -
Hunter Street TafeMultimedia
Frequently Asked Questions about Tim Kitevski
What company does Tim Kitevski work for?
Tim Kitevski works for Mechwest Pty Ltd
What is Tim Kitevski's role at the current company?
Tim Kitevski's current role is Lead Visualisation Specialist.
What is Tim Kitevski's email address?
Tim Kitevski's email address is ti****@****ail.com
What schools did Tim Kitevski attend?
Tim Kitevski attended Advance He, Sae Online Via Middlesex University London, University Of Newcastle, Academy Of Interactive Entertainment, Hunter Street Tafe, Hunter Street Tafe, Hunter Street Tafe.
What are some of Tim Kitevski's interests?
Tim Kitevski has interest in Health, Cooking, Video Editing, Environment, Education, Fitness, Science And Technology, Human Rights, Civil Rights And Social Action, 3d Art.
What skills is Tim Kitevski known for?
Tim Kitevski has skills like Texturing, Game Development, Uv Mapping, Video Games, Photoshop, 3d Studio Max, Modeling, Game Design, Computer Animation, Maya, Animation, 3d Modeling.
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