Tim Kitevski

Tim Kitevski Email and Phone Number

Lead Visualisation Specialist @ Mechwest Pty Ltd
Perth, WA, AU
Tim Kitevski's Location
Perth, Western Australia, Australia, Australia
Tim Kitevski's Contact Details

Tim Kitevski work email

Tim Kitevski personal email

About Tim Kitevski

Tim is an experienced artist who has worked on large and small projects. Tim is also an educator with a wealth of experience in project and activity-based learning models and how these pedagogical frameworks can be used to train creative media practitioners. He is extremely passionate about video games and creating the highest quality art, always striving to push forward his technical understanding and artistic skills to reach this goal. He holds an MA Master of Creative Practice (Video Game Production) from Middlesex University (2017).With his background in video game production, Tim pushes his students to achieve the most polished CG Art possible in real-time and offline productions. He is constantly improving his practice and working to improve his proficiencies in all areas of CG Production. Most recently, he has been broadening his expertise into character art production pipelines and working to cultivate a community of like-minded practitioners amongst the student cohorts as a model of specialist community skill building.Outside of teaching, Tim is also passionate about strengthening the local West Australian community of Animation and CG practitioners by organising regular networking events with local industry and alumni.CG Production Proficiencies: --- Team Leading--- Asset & Character Production--- UVing/Surfacing--- Sculpting--- Lighting--- Level Building--- Layout Art--- Terrain Creation--- Blueprint Scripting--- Engine Implmentation

Tim Kitevski's Current Company Details
Mechwest Pty Ltd

Mechwest Pty Ltd

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Lead Visualisation Specialist
Perth, WA, AU
Tim Kitevski Work Experience Details
  • Mechwest Pty Ltd
    Lead Visualisation Specialist
    Mechwest Pty Ltd
    Perth, Wa, Au
  • Sae Institute
    Senior Animation & Games Lecturer
    Sae Institute Nov 2018 - Present
    Northbridge, Wa, Australia
    Helping to mentor new staffWriting new unit materialFacilitating student projects with a focus on quality outcomes
  • Sae Institute
    Department Coordinator Of Animation
    Sae Institute Sep 2019 - Aug 2023
    Perth, Western Australia, Australia
  • Sae Institute
    Acting Department Coordinator Of Animation & Design
    Sae Institute Nov 2019 - Dec 2020
    Perth, Australia
  • Sae Institute
    Animation And Games Lecturer
    Sae Institute Feb 2014 - Oct 2018
    Northbridge, Wa, Australia
    Providing lectures and tutorials on various aspects of 3D Art, Animation and Games development.Subjects Include:Managing New MediaSerious GamesModelling For Digital EnvironmentsLevel DevelopmentFoundation of 3D GraphicsOverview of IndustryCritical Thinking in Creative MediaProduction StudioMedia StudiesCultural Perspectives
  • Immersive Technologies
    Field 3D Developer
    Immersive Technologies Apr 2012 - Jan 2014
    Osborne Park, Perth, Australia
    Developing Custom Mine Sites (CMSs) as per customer guidelines (In-House developed and manufactured hardware bases) (SimEng - In-House real-time engine)http://www.immersivetechnologies.com/products-services/customminesites.htm- Visiting mine sites to co-ordinate desired CMS outcomes with customers- Capturing and collating photo and video data for constructive reference- Collecting and refining on site engeneering survey data for use in real-time graphics engine- Creating… Show more Developing Custom Mine Sites (CMSs) as per customer guidelines (In-House developed and manufactured hardware bases) (SimEng - In-House real-time engine)http://www.immersivetechnologies.com/products-services/customminesites.htm- Visiting mine sites to co-ordinate desired CMS outcomes with customers- Capturing and collating photo and video data for constructive reference- Collecting and refining on site engeneering survey data for use in real-time graphics engine- Creating and optimising mine terrain geometry- Creating and optimising additional assets models and textures- Creating and applying terrain textures- Creating dynamic interactions on constructed CMSs to achieve customers goals- Collaborating with software engineers to further develop in-house tools and rendering techniqueshttp://www.immersivetechnologies.com/products-services/customminesites.htm Show less
  • Trickstar Games
    Principal Artist
    Trickstar Games Jan 2011 - Jan 2012
    Melbourne, Australia
    Damage Inc: Pacific Squadron (Xbox 360/PS3/PC) (Avante Garde)http://damageincthegame.com- Building & managing new terrains using GROME software- Building & managing assets, textures and working with designers on level layouts- Establishing lighting for each environment- Final texture pass on all assets (planes, buildings, vehicles, ships)
  • Interceptor Entertainment
    3D Artist
    Interceptor Entertainment Nov 2010 - Apr 2011
    Working in spare time on a remake of Duke Nukem 3D called Duke Nukem 3D Reloaded, utilizing UDK.- 3D Artist.http://www.dukenukemreloaded.com/
  • Trickstar Games
    Game Artist
    Trickstar Games Dec 2009 - Jun 2010
    Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Principal Terrain/Environment Artist* Prop making * Terrain Creation/World Populating* Other duties - Constant and iterative feedback to the software developers of GROME to provide us with needed features and bug fixes - Established a unifying colour palette for all asset/terrain textures - Troubleshooting build issues with programmers - Mip mapping enhancement for textures… Show more Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Principal Terrain/Environment Artist* Prop making * Terrain Creation/World Populating* Other duties - Constant and iterative feedback to the software developers of GROME to provide us with needed features and bug fixes - Established a unifying colour palette for all asset/terrain textures - Troubleshooting build issues with programmers - Mip mapping enhancement for textures (Terrain/road textures) - Adjusted texture size for all assets/decals and the terrain to gain a balance of quality and memory footprint - Revision and enhancement of all aircraft assets (models & textures). - Worked with graphics programmers to solve issues surrounding the terrain (texture implementation, lighting etc). Show less
  • Transmission Games
    Game Artist
    Transmission Games Dec 2008 - Oct 2009
    Jane's Advanced Strike Fighters (Xbox 360/PS3/PC) (Avante Garde)- Terrain/Environment Artist* Digital art asset development (Modeling, UV Unwrapping, Texturing). * Artistic game design involvement. * Terrain world creation (Geometry sculpting, texturing, object placement)

Tim Kitevski Skills

Texturing Game Development Uv Mapping Video Games Photoshop 3d Studio Max Modeling Game Design Computer Animation Maya Animation 3d Modeling Environment Art Adobe Photoshop Unity3d Computer Games Computer Graphics Zbrush Low Poly Modeling Lighting Digital Art Texture Painting Ps3 Graphics Hard Surface Modeling Gameplay 3d Graphics Unreal Editor Xbox 360 Level Design Rendering Autodesk Maya Shaders Game Art Valve Hammer Editor Digital Sculpting Texture Artist Sdk Development Mudbox Pixologic Zbrush Lecturing Quadsoftware Grome Changing Environments Console Source Sdk Unreal Engine 4 Xbox Perforce Wii

Tim Kitevski Education Details

  • Advance He
    Advance He
    Teaching And Learning Support In Higher Education
  • Sae Online Via Middlesex University London
    Sae Online Via Middlesex University London
    Video Game Production
  • Academy Of Interactive Entertainment
    Academy Of Interactive Entertainment
    3D Art
  • Hunter Street Tafe
    Hunter Street Tafe
    Multimedia
  • Hunter Street Tafe
    Hunter Street Tafe
    Screen
  • Hunter Street Tafe
    Hunter Street Tafe
    Multimedia

Frequently Asked Questions about Tim Kitevski

What company does Tim Kitevski work for?

Tim Kitevski works for Mechwest Pty Ltd

What is Tim Kitevski's role at the current company?

Tim Kitevski's current role is Lead Visualisation Specialist.

What is Tim Kitevski's email address?

Tim Kitevski's email address is ti****@****ail.com

What schools did Tim Kitevski attend?

Tim Kitevski attended Advance He, Sae Online Via Middlesex University London, University Of Newcastle, Academy Of Interactive Entertainment, Hunter Street Tafe, Hunter Street Tafe, Hunter Street Tafe.

What are some of Tim Kitevski's interests?

Tim Kitevski has interest in Health, Cooking, Video Editing, Environment, Education, Fitness, Science And Technology, Human Rights, Civil Rights And Social Action, 3d Art.

What skills is Tim Kitevski known for?

Tim Kitevski has skills like Texturing, Game Development, Uv Mapping, Video Games, Photoshop, 3d Studio Max, Modeling, Game Design, Computer Animation, Maya, Animation, 3d Modeling.

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