Tim Mowrer

Tim Mowrer Email and Phone Number

XR developer in Seattle @ Meta
Tim Mowrer's Location
Seattle, Washington, United States, United States
About Tim Mowrer

C++ & C# game developer with a strong emphasis on 3D math, performance, and simulation. Co-authored Unity's ARFoundation.I've worked at Havok, Linden Lab, Unity, and founded a hardware startup.

Tim Mowrer's Current Company Details
Meta

Meta

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XR developer in Seattle
Tim Mowrer Work Experience Details
  • Meta
    Software Engineer
    Meta Dec 2021 - Present
    Menlo Park, Ca, Us
  • Unity Technologies
    Senior Xr Engineer
    Unity Technologies Jan 2017 - Dec 2021
    San Francisco, Us
    Augmented reality, with an emphasis on both handheld (ARCore & ARKit) and head-mounted (Magic Leap & HoloLens) AR. Primary author of ARFoundation, a package for working with AR in Unity. Emphasis on both C++ and C# performance and data-oriented design.
  • Cubit By Qfusion Labs
    Co-Founder, Lead Software Developer
    Cubit By Qfusion Labs Sep 2013 - Aug 2016
    Concord, California, Us
    Co-founder of a hardware startup focused on making a visually programmable microcontroller called Cubit.Cubit uses a visual programming language we developed from scratch so users don't need to write any code. All the hardware components (sensors, motors, lights, etc) are plug-n-play, requiring no soldering or configuration.Visit http://cubit.cc for more information.
  • Linden Lab
    Senior Software Engineer
    Linden Lab Apr 2014 - Aug 2015
    San Francisco, Ca, Us
    Working on a next generation virtual world in the spirit of Second Life, an open world where users have the power to create anything they can imagine.I use C++ with a concentration on performance, multithreading, and cross-platform development.Key accomplishments:# Networked commercial physics engine (Havok Physics)# Integrated and made customizations to character animation system (Havok Animation+Behavior)# Evaluated cloth design tools and runtime solutions# Mentored junior engineers# Interviewed prospective engineers# Lead and participate in design discussions
  • Havok
    Field Application Engineer
    Havok Jun 2009 - Mar 2014
    Dublin, Ie
    Work with international AAA game & simulation developers on custom implementations of Havok SDKs across gen 3 & 4 home consoles, desktop, and mobile platforms.Responsibilities include- On-site developer support to address both high-level architectural and code-level implementation details.- Analyze and instrument cross-platform, multithreaded code to improve performance and stability.- On-site tools and SDK training.- Debug and fix issues within Havok's SDKs.- Write demos to address novel customer use cases.- Work with Havok SDK team and product manager to guide roadmaps for future product growth.Worked on (partial list): Bioshock 2, Halo ODST, Dead Rising 2, Project Spark, Company of Heroes 2, World of Zoo
  • Havok
    Developer Support Engineer
    Havok Jul 2008 - Jun 2009
    Dublin, Ie
    Consult with game developers to plan innovative product usage in their next-gen games; use support system to answer developers' questions, create use cases, and reproduce and log bugs; manage relations with customers, including identifying risks and setting expectations.
  • National Geographic Society
    Field Operations Manager
    National Geographic Society Dec 2007 - Jun 2008
    Washington, Dc, Us
    I led field operations for a camera trapping project in Sumatra with the goal of obtaining photographic evidence of a bipedal cryptid hominid. See http://orangpendek.org/ for more information.I organized & conducted monthly 10+ day, 10 man expeditions into forest with non-English speaking Indonesians. I liaised with local & national authorities, other NGOs, and National Geographic Indonesia. I have conversation-level Indonesian.
  • Mekin Photography & Web Design
    Owner, Photographer, & Web Designer
    Mekin Photography & Web Design Oct 2006 - Dec 2007
    Freelanced as photographer and web designer / programmer. Web programming includes both original design and implementation of graphic designer's work. Languages used: JavaScript, HTML, Flash, PHP, MySQL, Perl.
  • National Oceanic And Atmospheric Administration
    Contract Programmer
    National Oceanic And Atmospheric Administration 2007 - 2007
    Washington, Dc, Us
    Environmental data collection and analysis using Perl and Octave.
  • National Geographic Society
    Field Researcher
    National Geographic Society Aug 2005 - Oct 2006
    Washington, Dc, Us
    I participated in a camera trapping project in Sumatra with the goal of obtaining photographic evidence of a bipedal cryptid hominid. See http://orangpendek.org/ for more information.We organized & conducted monthly 3-5 day, 5 man expeditions into the forest with non-English speaking Indonesians. We liaised with local & national authorities, other NGOs, and National Geographic Indonesia. I have conversation-level Indonesian.
  • Rti International
    Simulation Behavior Engineer
    Rti International Jun 2005 - Aug 2005
    Research Triangle Park, Nc, Us
    Developed serious games (trainers) for US Military

Tim Mowrer Skills

Programming C++ C# Game Development Perforce Javascript Software Engineering Software Development Artificial Intelligence Ps3 Game Programming Xbox 360 Visual Studio Lua Sales Presentations Scripting Directx Perl Html Presentations Game Engines Php Physics Xbox Debugging Photoshop Havok Animation Script Sql Windows Problem Solving Web Development Customer Relations Matlab Mysql Cloth Simulation

Tim Mowrer Education Details

  • North Carolina State University
    North Carolina State University
    Physics & Math
  • Oak Ridge High School
    Oak Ridge High School

Frequently Asked Questions about Tim Mowrer

What company does Tim Mowrer work for?

Tim Mowrer works for Meta

What is Tim Mowrer's role at the current company?

Tim Mowrer's current role is XR developer in Seattle.

What is Tim Mowrer's email address?

Tim Mowrer's email address is td****@****kin.net

What is Tim Mowrer's direct phone number?

Tim Mowrer's direct phone number is +141586*****

What schools did Tim Mowrer attend?

Tim Mowrer attended North Carolina State University, Oak Ridge High School.

What are some of Tim Mowrer's interests?

Tim Mowrer has interest in Futurama (Tv Series), Npr, Photography, Music, This American Life, San Francisco.

What skills is Tim Mowrer known for?

Tim Mowrer has skills like Programming, C++, C#, Game Development, Perforce, Javascript, Software Engineering, Software Development, Artificial Intelligence, Ps3, Game Programming, Xbox 360.

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