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C++ & C# game developer with a strong emphasis on 3D math, performance, and simulation. Co-authored Unity's ARFoundation.I've worked at Havok, Linden Lab, Unity, and founded a hardware startup.
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Software EngineerMeta Dec 2021 - PresentMenlo Park, Ca, Us -
Senior Xr EngineerUnity Technologies Jan 2017 - Dec 2021San Francisco, UsAugmented reality, with an emphasis on both handheld (ARCore & ARKit) and head-mounted (Magic Leap & HoloLens) AR. Primary author of ARFoundation, a package for working with AR in Unity. Emphasis on both C++ and C# performance and data-oriented design. -
Co-Founder, Lead Software DeveloperCubit By Qfusion Labs Sep 2013 - Aug 2016Concord, California, UsCo-founder of a hardware startup focused on making a visually programmable microcontroller called Cubit.Cubit uses a visual programming language we developed from scratch so users don't need to write any code. All the hardware components (sensors, motors, lights, etc) are plug-n-play, requiring no soldering or configuration.Visit http://cubit.cc for more information. -
Senior Software EngineerLinden Lab Apr 2014 - Aug 2015San Francisco, Ca, UsWorking on a next generation virtual world in the spirit of Second Life, an open world where users have the power to create anything they can imagine.I use C++ with a concentration on performance, multithreading, and cross-platform development.Key accomplishments:# Networked commercial physics engine (Havok Physics)# Integrated and made customizations to character animation system (Havok Animation+Behavior)# Evaluated cloth design tools and runtime solutions# Mentored junior engineers# Interviewed prospective engineers# Lead and participate in design discussions -
Field Application EngineerHavok Jun 2009 - Mar 2014Dublin, IeWork with international AAA game & simulation developers on custom implementations of Havok SDKs across gen 3 & 4 home consoles, desktop, and mobile platforms.Responsibilities include- On-site developer support to address both high-level architectural and code-level implementation details.- Analyze and instrument cross-platform, multithreaded code to improve performance and stability.- On-site tools and SDK training.- Debug and fix issues within Havok's SDKs.- Write demos to address novel customer use cases.- Work with Havok SDK team and product manager to guide roadmaps for future product growth.Worked on (partial list): Bioshock 2, Halo ODST, Dead Rising 2, Project Spark, Company of Heroes 2, World of Zoo -
Developer Support EngineerHavok Jul 2008 - Jun 2009Dublin, IeConsult with game developers to plan innovative product usage in their next-gen games; use support system to answer developers' questions, create use cases, and reproduce and log bugs; manage relations with customers, including identifying risks and setting expectations. -
Field Operations ManagerNational Geographic Society Dec 2007 - Jun 2008Washington, Dc, UsI led field operations for a camera trapping project in Sumatra with the goal of obtaining photographic evidence of a bipedal cryptid hominid. See http://orangpendek.org/ for more information.I organized & conducted monthly 10+ day, 10 man expeditions into forest with non-English speaking Indonesians. I liaised with local & national authorities, other NGOs, and National Geographic Indonesia. I have conversation-level Indonesian. -
Owner, Photographer, & Web DesignerMekin Photography & Web Design Oct 2006 - Dec 2007Freelanced as photographer and web designer / programmer. Web programming includes both original design and implementation of graphic designer's work. Languages used: JavaScript, HTML, Flash, PHP, MySQL, Perl.
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Contract ProgrammerNational Oceanic And Atmospheric Administration 2007 - 2007Washington, Dc, UsEnvironmental data collection and analysis using Perl and Octave. -
Field ResearcherNational Geographic Society Aug 2005 - Oct 2006Washington, Dc, UsI participated in a camera trapping project in Sumatra with the goal of obtaining photographic evidence of a bipedal cryptid hominid. See http://orangpendek.org/ for more information.We organized & conducted monthly 3-5 day, 5 man expeditions into the forest with non-English speaking Indonesians. We liaised with local & national authorities, other NGOs, and National Geographic Indonesia. I have conversation-level Indonesian. -
Simulation Behavior EngineerRti International Jun 2005 - Aug 2005Research Triangle Park, Nc, UsDeveloped serious games (trainers) for US Military
Tim Mowrer Skills
Tim Mowrer Education Details
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North Carolina State UniversityPhysics & Math -
Oak Ridge High School
Frequently Asked Questions about Tim Mowrer
What company does Tim Mowrer work for?
Tim Mowrer works for Meta
What is Tim Mowrer's role at the current company?
Tim Mowrer's current role is XR developer in Seattle.
What is Tim Mowrer's email address?
Tim Mowrer's email address is td****@****kin.net
What is Tim Mowrer's direct phone number?
Tim Mowrer's direct phone number is +141586*****
What schools did Tim Mowrer attend?
Tim Mowrer attended North Carolina State University, Oak Ridge High School.
What are some of Tim Mowrer's interests?
Tim Mowrer has interest in Futurama (Tv Series), Npr, Photography, Music, This American Life, San Francisco.
What skills is Tim Mowrer known for?
Tim Mowrer has skills like Programming, C++, C#, Game Development, Perforce, Javascript, Software Engineering, Software Development, Artificial Intelligence, Ps3, Game Programming, Xbox 360.
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