Tim Sparks

Tim Sparks Email and Phone Number

Level Designer @ CD PROJEKT RED
Philadelphia, PA, US
Tim Sparks's Location
Philadelphia, Pennsylvania, United States, United States
About Tim Sparks

Shipped: Currently working on Mystic Kingdoms:https://www.playgig.com/#gameArcadegeddon https://store.steampowered.com/app/1515640/Arcadegeddon/Gravenhttps://store.steampowered.com/app/1371690/GRAVEN/Phantom Furyhttps://store.steampowered.com/app/1733240/Phantom_Fury/Worked on an unannounced and unreleased UE5 project based on a cult classic 80s movieAbout Tim:Tim Sparks is a self-taught designer and community educator in the world of level design. With a rich and diverse body of work across various genres, Tim's journey is a testament to his relentless dedication to mastering his craft. Armed with a deep understanding of multiple level design tools and engines, he offers invaluable insights and feedback drawn from years of hands-on experience.What sets Tim apart is his ability to demystify level design, breaking down complex concepts into easily digestible chunks for designers of all levels. His self-taught background adds a unique perspective to his teachings, inspiring others with his journey from novice to expert.From informative posts to his personal portfolio pieces, Tim's commitment to sharing his knowledge sets a high standard in the community. Whether you're seeking guidance or inspiration, follow Tim's journey on LinkedIn to tap into a wealth of expertise and creativity in the realm of level design.

Tim Sparks's Current Company Details
CD PROJEKT RED

Cd Projekt Red

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Level Designer
Philadelphia, PA, US
Tim Sparks Work Experience Details
  • Cd Projekt Red
    Level Designer
    Cd Projekt Red
    Philadelphia, Pa, Us
  • Playgig
    Game Designer
    Playgig Nov 2024 - Present
    United States
    Working on Mystic Kingdoms. A cross-platform, team-based arena battler gameResponsibilities: Game Design Level Design NPC/Character Design Encounter Design Asset Design VFX Design (Guidelines) Mode Design Writing Game Design Documentation, Style Guides/Game Bibles for above
  • Playgig
    Level Designer
    Playgig Mar 2024 - Nov 2024
    Worldwide
    Working on Mystic Kingdoms. A cross-platform, team-based arena battler gameResponsibilities: Creating levels from paper design to blockout. Testing and iterating maps. Maintaining level systems such as vision, navigation, decals, and lighting. Creating and testing gameplay actors (NPCs, pickups, etc.). Collaborating with game and narrative design to align with overarching world-building. Collaborating with environmental art to maintain fluid gameplay while polishing the look of the overall level. Collaborating with engineers to find streamlined solutions to the level development process. Creating and testing PvP and PvE maps to aid in the development of new game modes and types.
  • Self-Employed
    Level Design Mentor
    Self-Employed Jan 2021 - Present
    "Tim's community efforts in teaching level design for all is outstanding! I ran across one of Tim's posts in passing here on LinkedIn and immediately gave a follow! His knowledge and ability to break down Level Design into understandable chunks for others to learn is great. As a self taught UGC developer I have struggled to find great articles and learning material on the best practice and flow for a variety of game styles. Tim's knowledge covers a wide range of gameplay and modes! Whether it be his informational posts or his personal portfolio pieces, I have been greatly inspired by his works!"
  • 3D Realms
    Level Designer
    3D Realms Jul 2022 - Mar 2024
    Remote
    Worked on GRAVEN https://store.steampowered.com/app/1371690/GRAVEN/Created Levels for FPS/Action RPGExpanded mini-open world gameplay areas, designed layouts, encounters, and placed blueprint actors (enemies, traps, quest items). Enhanced existing levels from the team.Assisted in Pre-production design of an unannounced AAA game with Unreal Engine 5
  • Illfonic
    Level Designer
    Illfonic Dec 2021 - Jul 2022
    United States
    Worked on ARCADEGEDDONhttps://www.arcadegeddon.com/Created Levels for TPS/Roguelikecrafted layouts and third-person combat spaces for single-player, co-op and PvP, built levels with modular art assets in-engine collaborated with environmental artists for iterative refinement until release.
  • Farbridge
    Level Design Intern
    Farbridge Jan 2021 - Dec 2021
    Austin, Texas, United States
    Created 3d Levels for Action-Adventure GamesMentored New Interns
  • Rapid7
    Cybersecurity Consultant
    Rapid7 Jan 2020 - Jan 2021
    Austin, Texas Metropolitan Area
    Streamlined network and web application penetration testing to meet performance goals while working with other consultants and technical specialists.Simulated sophisticated cyber attacks to identify vulnerabilities for high-profile global clients including some of the world’s largest cloud service providers, gaining mastery with related platforms.Expanded professional expertise across cutting-edge penetration testing methodologies.Acted as the primary liaison in reporting findings to key stakeholders.Offered unique, well-received recommendations for security improvements and vulnerability remediation, including input on reducing mean-time-to-detect and mitigate.
  • Coalfire
    Cybersecurity Consultant
    Coalfire Jan 2017 - Jan 2020
    Austin, Texas Metropolitan Area
    Streamlined network and web application penetration testing to meet performance goals while working with other consultants and technical specialists.Simulated sophisticated cyber attacks to identify vulnerabilities for high-profile global clients including some of the world’s largest cloud service providers, gaining mastery with related platforms.Expanded professional expertise across cutting-edge penetration testing methodologies.Acted as the primary liaison in reporting findings to key stakeholders.Offered unique, well-received recommendations for security improvements and vulnerability remediation, including input on reducing mean-time-to-detect and mitigate.
  • Valcom Inc
    Software Engineer
    Valcom Inc Jan 2014 - Jan 2017
  • Pole To Win America, Inc.
    Technical Support Manager
    Pole To Win America, Inc. Jan 2012 - Jan 2014
    Austin, Texas, United States
    Technical Support Management - Support Engineers Supervision - Take-Two Interactive Studios - 2K Games - Rockstar Games - Bioshock Infinite - NBA 2K - Grand Theft Auto 5 (Online) - Max Payne 3 - Bug Report Creation - Customer Complaint Trends - In-Depth Performance Reports - Mentorship - Complex Issue Resolution - Simple Problem Solving

Tim Sparks Skills

Leadership Mysql Npm Git Nodejs Owasp Jquery Mongodb Appsec Burp Suite Python3 Penetration Testing Web Development Rest Apis Kali Linux Cascading Style Sheets Reactjs Html Metasploit Css3 Heroku Javascript Mocha Flask Sql Python Application Programming Interfaces Nmap Ethical Hacking Html5 Github

Tim Sparks Education Details

Frequently Asked Questions about Tim Sparks

What company does Tim Sparks work for?

Tim Sparks works for Cd Projekt Red

What is Tim Sparks's role at the current company?

Tim Sparks's current role is Level Designer.

What schools did Tim Sparks attend?

Tim Sparks attended Cg Master's Academy, Thinkful.

What skills is Tim Sparks known for?

Tim Sparks has skills like Leadership, Mysql, Npm, Git, Nodejs, Owasp, Jquery, Mongodb, Appsec, Burp Suite, Python3, Penetration Testing.

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