Tim Sparks
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Tim Sparks Email & Phone Number

Level Designer at CD PROJEKT RED
Location: Philadelphia, Pennsylvania, United States 11 work roles 2 schools
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Current company
Role
Level Designer
Location
Philadelphia, Pennsylvania, United States

Who is Tim Sparks? Overview

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Tim Sparks is listed as Level Designer at CD PROJEKT RED, based in Philadelphia, Pennsylvania, United States. AeroLeads shows a matched LinkedIn profile for Tim Sparks.

Tim Sparks previously worked as Game Designer at Playgig and Level Designer at Playgig. Tim Sparks holds Certification, Level Design from Cg Master'S Academy.

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CD PROJEKT RED

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About Tim Sparks

Shipped: Currently working on Mystic Kingdoms:https://www.playgig.com/#gameArcadegeddon https://store.steampowered.com/app/1515640/Arcadegeddon/Gravenhttps://store.steampowered.com/app/1371690/GRAVEN/Phantom Furyhttps://store.steampowered.com/app/1733240/Phantom_Fury/Worked on an unannounced and unreleased UE5 project based on a cult classic 80s movieAbout Tim:Tim Sparks is a self-taught designer and community educator in the world of level design. With a rich and diverse body of work across various genres, Tim's journey is a testament to his relentless dedication to mastering his craft. Armed with a deep understanding of multiple level design tools and engines, he offers invaluable insights and feedback drawn from years of hands-on experience.What sets Tim apart is his ability to demystify level design, breaking down complex concepts into easily digestible chunks for designers of all levels. His self-taught background adds a unique perspective to his teachings, inspiring others with his journey from novice to expert.From informative posts to his personal portfolio pieces, Tim's commitment to sharing his knowledge sets a high standard in the community. Whether you're seeking guidance or inspiration, follow Tim's journey on LinkedIn to tap into a wealth of expertise and creativity in the realm of level design.

Listed skills include Leadership, Mysql, Npm, Git, and 27 others.

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Tim Sparks's current company

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CD PROJEKT RED
Cd Projekt Red
Level Designer
Philadelphia, PA, US
AeroLeads page
11 roles

Tim Sparks work experience

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Game Designer

Current

United States

Working on Mystic Kingdoms. A cross-platform, team-based arena battler gameResponsibilities: Game Design Level Design NPC/Character Design Encounter Design Asset Design VFX Design (Guidelines) Mode Design Writing Game Design Documentation, Style Guides/Game Bibles for above

Nov 2024 - Present

Level Designer

Worldwide

Working on Mystic Kingdoms. A cross-platform, team-based arena battler gameResponsibilities: Creating levels from paper design to blockout. Testing and iterating maps. Maintaining level systems such as vision, navigation, decals, and lighting. Creating and testing gameplay actors (NPCs, pickups, etc.). Collaborating with game and narrative design to align with overarching world-building. Collaborating with environmental art to maintain fluid gameplay while polishing the look of the overall level. Collaborating with engineers to find streamlined solutions to the level development process. Creating and testing PvP and PvE maps to aid in the development of new game modes and types.

Mar 2024 - Nov 2024

Level Design Mentor

Current
Self-Employed

"Tim's community efforts in teaching level design for all is outstanding! I ran across one of Tim's posts in passing here on LinkedIn and immediately gave a follow! His knowledge and ability to break down Level Design into understandable chunks for others to learn is great. As a self taught UGC developer I have struggled to find great articles and learning material on the best practice and flow for a variety of game styles. Tim's knowledge covers a wide range of gameplay and modes! Whether it be his informational posts or his personal portfolio pieces, I have been greatly inspired by his works!"

Jan 2021 - Present

Level Designer

Remote

Worked on GRAVEN https://store.steampowered.com/app/1371690/GRAVEN/Created Levels for FPS/Action RPGExpanded mini-open world gameplay areas, designed layouts, encounters, and placed blueprint actors (enemies, traps, quest items). Enhanced existing levels from the team.Assisted in Pre-production design of an unannounced AAA game with Unreal Engine 5

Jul 2022 - Mar 2024

Level Designer

United States

Worked on ARCADEGEDDONhttps://www.arcadegeddon.com/Created Levels for TPS/Roguelikecrafted layouts and third-person combat spaces for single-player, co-op and PvP, built levels with modular art assets in-engine collaborated with environmental artists for iterative refinement until release.

Dec 2021 - Jul 2022

Level Design Intern

Austin, Texas, United States

Created 3d Levels for Action-Adventure GamesMentored New Interns

Jan 2021 - Dec 2021

Cybersecurity Consultant

Austin, Texas Metropolitan Area

Streamlined network and web application penetration testing to meet performance goals while working with other consultants and technical specialists.Simulated sophisticated cyber attacks to identify vulnerabilities for high-profile global clients including some of the world’s largest cloud service providers, gaining mastery with related platforms.Expanded professional expertise across cutting-edge penetration testing methodologies.Acted as the primary liaison in reporting findings to key stakeholders.Offered unique, well-received recommendations for security improvements and vulnerability remediation, including input on reducing mean-time-to-detect and mitigate.

Jan 2020 - Jan 2021

Cybersecurity Consultant

Austin, Texas Metropolitan Area

Streamlined network and web application penetration testing to meet performance goals while working with other consultants and technical specialists.Simulated sophisticated cyber attacks to identify vulnerabilities for high-profile global clients including some of the world’s largest cloud service providers, gaining mastery with related platforms.Expanded professional expertise across cutting-edge penetration testing methodologies.Acted as the primary liaison in reporting findings to key stakeholders.Offered unique, well-received recommendations for security improvements and vulnerability remediation, including input on reducing mean-time-to-detect and mitigate.

Jan 2017 - Jan 2020

Software Engineer

Jan 2014 - Jan 2017

Technical Support Manager

Pole To Win America, Inc.

Austin, Texas, United States

Technical Support Management - Support Engineers Supervision - Take-Two Interactive Studios - 2K Games - Rockstar Games - Bioshock Infinite - NBA 2K - Grand Theft Auto 5 (Online) - Max Payne 3 - Bug Report Creation - Customer Complaint Trends - In-Depth Performance Reports - Mentorship - Complex Issue Resolution - Simple Problem Solving

Jan 2012 - Jan 2014
2 education records

Tim Sparks education

Certification, Level Design

Cg Master'S Academy
FAQ

Frequently asked questions about Tim Sparks

Quick answers generated from the profile data available on this page.

What company does Tim Sparks work for?

Tim Sparks works for CD PROJEKT RED.

What is Tim Sparks's role at CD PROJEKT RED?

Tim Sparks is listed as Level Designer at CD PROJEKT RED.

Where is Tim Sparks based?

Tim Sparks is based in Philadelphia, Pennsylvania, United States while working with CD PROJEKT RED.

What companies has Tim Sparks worked for?

Tim Sparks has worked for Cd Projekt Red, Playgig, Self-Employed, 3D Realms, and Illfonic.

How can I contact Tim Sparks?

You can use AeroLeads to view verified contact signals for Tim Sparks at CD PROJEKT RED, including work email, phone, and LinkedIn data when available.

What schools did Tim Sparks attend?

Tim Sparks holds Certification, Level Design from Cg Master'S Academy.

What skills is Tim Sparks known for?

Tim Sparks is listed with skills including Leadership, Mysql, Npm, Git, Nodejs, Owasp, Jquery, and Mongodb.

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