Tim Murphy
AeroLeads people directory · profile

Tim Murphy Email & Phone Number

Principal Systems Software Engineer at NVIDIA
Location: Wellington, New Zealand, New Zealand 7 work roles 1 school
1 work email found @nvidia.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@nvidia.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Systems Software Engineer
Location
Wellington, New Zealand, New Zealand
Company size

Who is Tim Murphy? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Tim Murphy is listed as Principal Systems Software Engineer at NVIDIA, a company with 18356 employees, based in Wellington, New Zealand, New Zealand. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Tim Murphy.

Tim Murphy previously worked as Lead Production Engineer at Weta Digital and Technical Supervisor & Pipeline Developer at Weta Digital. Tim Murphy studied at Massey University.

Company email context

Email format at NVIDIA

This section adds company-level context without repeating Tim Murphy's masked contact details.

{first_initial}{last}@nvidia.com
89% confidence

AeroLeads found 1 current-domain work email signal for Tim Murphy. Compare company email patterns before reaching out.

Profile bio

About Tim Murphy

Tim Murphy is a Principal Systems Software Engineer at NVIDIA. He possess expertise in maya, computer graphics, mel, renderman, after effects and 14 more skills. Colleagues describe him as "Working with Tim has been fantastic, he has great respect and understanding for the creative process and is excited and open to finding ways to enhance the tools available to the artists involved. Tim can spot trouble a mile off and can put together effective measures to cope with any unforeseen complications that have come from creative or production decisions. It's this ability to prepare, adapt and overcome that makes Tim a unique member of the team. You would struggle to find someone with such an intimate understanding of the creative and production processes that also has the technical skill to facilitate their smooth running. Tim has been crucial in supplying me with the tools I need to achieve the best I can creatively. Sincerely Theo Baynton" and "The lighting team worked closely with Tim over the full length of the production, and he was extremely dedicated, and saved us (and the Producers) countless hours of overtime. He was always looking for ways to reduce costs and workload for those around him, and even then, had a massive positive influence on the pipeline of the production. He has extensive understanding of all elements of production and is a pleasure to have in the office. Any production would be lucky to have him."

Listed skills include Maya, Computer Graphics, Mel, Renderman, and 15 others.

Current workplace

Tim Murphy's current company

Company context helps verify the profile and gives searchers a useful next step.

NVIDIA
Nvidia
Principal Systems Software Engineer
santa clara, california, united states
Website
Employees
18356
AeroLeads page
7 roles

Tim Murphy work experience

A career timeline built from the work history available for this profile.

Principal Systems Software Engineer

Current

Remote

Mar 2022 - Present

Lead Production Engineer

Wellington, Wellington Region, New Zealand

  • Lead Developer integrating Pixar Universal Scene Description into pipeline.
  • Lead Developer on asset management system for cross studio virtual production.
  • Senior Developer integrating Houdini Engine for procedural content in scene description.
  • Product Owner for an external client using Weta’s in-house virtual production platform.
  • Product Owner for in-house content management system and file system abstraction.
  • Domain expert in scene description, content management and production pipelines.
Feb 2014 - Mar 2022

Technical Supervisor & Pipeline Developer

Wellington, Wellington Region, New Zealand

  • Representing the Pipeline needs of the Texturing department.
  • Training and support for Texture artists regarding technical requirements.
  • Working with VFX supervisors to understand the needs of their Projects.
  • Domain expert in Texturing, Shading and Rendering.
Nov 2011 - Jan 2014

Production Pipeline Specialist

Wellington, Wellington Region, New Zealand

  • Domain expert in VFX production pipelines for Cloud Compute Brokerage startup.
  • Testing and integration of a Pixar RenderMan cloud service with large studio pipelines.
Jul 2011 - Nov 2011

Lead Pipeline Developer

Wellington, Wellington Region, New Zealand

  • Lead developer for Python based pipeline and artist tools to deliver short form television.
  • Lead developer for Filemaker backed production tracking and pipeline integration.
  • Automated pipeline for lighting, render & composite reduce need for manual intervention.
  • Senior developer for mixed rendering workflow, using RenderMan, Mental Ray, andMaya Software.
Jun 2007 - Jun 2011

Pipeline Technical Director

Wellington, Wellington Region, New Zealand

  • In Maya animation and simulation review and approval system with MEL interface.
  • Setup and integration of Linux renderwall using Muster distributed rendering software.
Mar 2005 - Jul 2006

Director & Digital Artist

Freelance

Wellington, New Zealand

  • The Mint Chicks - "I don't want to grow old"Minuit - "I hate guns"
  • Design and illustration in Adobe Photoshop.
  • Animation and Compositing in Adobe After Effects.
Jan 2004 - Mar 2004
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts for 18356 employees →

1 education record

Tim Murphy education

FAQ

Frequently asked questions about Tim Murphy

Quick answers generated from the profile data available on this page.

What company does Tim Murphy work for?

Tim Murphy works for NVIDIA.

What is Tim Murphy's role at NVIDIA?

Tim Murphy is listed as Principal Systems Software Engineer at NVIDIA.

What is Tim Murphy's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Tim Murphy at NVIDIA.

Where is Tim Murphy based?

Tim Murphy is based in Wellington, New Zealand, New Zealand while working with NVIDIA.

What companies has Tim Murphy worked for?

Tim Murphy has worked for Nvidia, Weta Digital, Greenbutton Limited, Weta Workshop Ltd, and Freelance.

Who are Tim Murphy's colleagues at NVIDIA?

Tim Murphy's colleagues at NVIDIA include John Fowler, Swagath Subramanian, Alex L., Uttkarsha Bhatt, and Nisha Nizamuddin.

How can I contact Tim Murphy?

You can use AeroLeads to view verified contact signals for Tim Murphy at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Tim Murphy attend?

Tim Murphy studied at Massey University.

What skills is Tim Murphy known for?

Tim Murphy is listed with skills including Maya, Computer Graphics, Mel, Renderman, After Effects, Python, Visual Effects, and Nuke.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Tim Murphy you were looking for.

View similar profiles