Timotheos Firestone Email and Phone Number
My goals:To work as an innovative programmer and games designer in the games and interactive media industry, working on interdisciplinary cutting-edge games and technology.Additional aspirations to be a professional graphic artist and writer.My experience:Indie development practise through university studies and my own hobbies, professional games programming position at Krome Studios, software developer at Reel Time Gaming, and my artwork has been published in various media.Specialties: Web programming and design, graphic art, Photoshop, real-time programming. Favoured languages: C++ and Python.
Reel Time Gaming
View- Website:
- reeltimegaming.com
- Employees:
- 54
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Software DeveloperReel Time Gaming Jan 2011 - PresentSoftware Development for Reel Time Gaming using C++, et cetera. -
Freelance Web Designer And Graphic ArtistFreelance Jan 2008 - PresentWorked with author Dalton Wolf to create the cover artwork for the book cover on the novel Storm on the Frontier, published December 2008 by Barnes and Noble.Worked at Emu Gully on various multimedia projects including designing and printing logos, banners and other advertisements onto mugs, posters and brochures. Also drafted aproposal version of the Spur magazine and developed multiple websites.Especially skilled in website creation and Photoshop.
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Games ProgrammerKrome Studios Jul 2010 - Oct 2010At Krome Studios, practised a wide range of programming skills, including social games, arcade emulation, and larger Xbox 360 games. Projects varied from doing rapid prototypework alone (including art assets), to bug-fixing hundreds of thousand lines of C++ code.Worked on TY the Tasmanian Tiger: Bush Rescue HQ and unannounced Facebookprototypes, using HTML, XML, Javascript, Flash AS3, and Google's App Engine with Python.Worked on the Game Room project, using C++ technologies and Merkury engine to helpemulate multiple arcade games on the PC and Xbox 360.Worked on unannounced projects with C++, Team Foundation Server and Xbox 360 development tools. Throughout employment at Krome Studios, used Perforce, Visual Studio, Eclipse and other programs to manage code and documentation. -
Peer AdvisorQueensland University Of Technology Jun 2009 - May 2010Worked in the Gardens Point Campus Library as a student academic advisor, instructing peers about library services, research skills and information literacy.
Timotheos Firestone Education Details
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Queensland University Of TechnologySoftware Technologies And Games Design -
French Language
Frequently Asked Questions about Timotheos Firestone
What company does Timotheos Firestone work for?
Timotheos Firestone works for Reel Time Gaming
What is Timotheos Firestone's role at the current company?
Timotheos Firestone's current role is Software Developer (looking for non-profit work only).
What schools did Timotheos Firestone attend?
Timotheos Firestone attended Queensland University Of Technology, The University Of Queensland.
Who are Timotheos Firestone's colleagues?
Timotheos Firestone's colleagues are Kerri Duncan, Morgan Ringsgwandl, Mark T., Martin Visocnik, Benjamin Semple, Michael Shay, Nirubha Birabaharan.
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