Timothy Porter Email and Phone Number
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Tim Porter is a technology innovator and active developer with expertise across a wide range of advanced technologies, from gaming and film to AI, automation, and immersive media. With a decade-long career marked by hands-on development and a deep understanding of diverse technical applications, Tim is known for his unique ability to select and deploy the right tools to achieve optimal results. His strong foundation in art, combined with a sharp technical mind, has allowed him to drive advancements in AR, VR, MR, XR, IoT, AI, Networking, and Volumetric Video.He leverages his comprehensive technical knowledge to improve workflows, create seamless automation processes, and deliver solutions that are as efficient as they are innovative. His systematic approach to project development ensures that technical solutions are both practical and cutting-edge, enabling businesses to stay ahead in a rapidly evolving tech landscape. Tim’s commitment to exploring uncharted territory and applying technology in novel ways continues to shape the future of interactive experiences and empower forward-thinking organizations looking to lead in the age of automation and AI.
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Chief Technology OfficerMod Tech Labs IncAustin, Tx, Us -
Chief Technology OfficerMod Tech Labs Inc Jan 2020 - PresentBuffalo , New York , UsMod Tech Labs is revolutionizing 3D content creation for the entertainment and media industries with our MOD API and tools like MOD Opti. We enable companies to scale up their production of 2D & 3D content using AI-powered workflows. By automating complex processes with simple templates, we streamline the refinement and enhancement of 3D content, making it more efficient. Our platform accepts a variety of inputs—photos, videos, scans, or meshes—and leverages machine learning to improve with time, ensuring top-quality outputs.The rising demand for digital content necessitates automation for scalability. With MOD, production teams can drastically reduce skill requirements, delivery times, and costs. Our solution merges fragmented content creation processes into a unified system for transmedia content, suitable for virtual production, traditional VFX, and second-screen experiences among other outputs. MOD’s proprietary algorithms are refined with vast amounts of unique 3D data, enhancing our system's quality over time.Mod Tech Labs caters to users at all technical levels. Whether through easy-to-use templates or custom tuning, we offer a flexible and artist-friendly platform for producing and optimizing 3D content efficiently. Our mission is to make advanced 3D content creation accessible and scalable, paving the way for innovation in the media and entertainment sectors. With Mod Tech Labs, creators and companies worldwide can stay ahead in the fast-evolving digital landscape.This condensed description focuses on the key points about Mod Tech Labs' innovative approach to 3D content creation, emphasizing efficiency, scalability, and user-friendliness within the 2000 character limit. -
Cto & Co-FounderUnderminer Studios Jan 2016 - PresentAustin, Tx, UsUnderminer Studios is a technology consultancy group that specializes in combining artificial intelligence, machine learning and computer vision with immersive experiences in virtual reality, augmented reality and mixed reality. We provide outsourced R&D and rapid prototyping services along with Strategic Technology Implementation plans to help our clients get the most value out of these emerging technologies. -
Atxrhack Co-FounderUnderminer Studios Jun 2018 - Jan 2020Austin, Tx, UsATXRHACK is an immersive technology hackathon focused on creating innovative solutions to real industry challenges.Our sponsors will present their challenges and hackathon participants will form teams to compete in building the best solution using XR (augmented reality, virtual reality or mixed reality). Prizes will be awarded to the top teams. -
Professional Public SpeakerUnderminer Studios Jun 2016 - Jan 2020Austin, Tx, Us- Professional Speaker, Keynote, panelist, advisor, and mentor - Able to speak on the subjects of Volumetric Video (Videogrammetry), Photogrammetry, Augmented Reality (AR), Virtual Reality (VR), XR, MR, AI- ML, AI-CV, Pipelines, Automation, Technical Art, Optimization, and other subjects relevant in corporate, enterprise, health, video games, film, and immersive realities. -Co-Founder and CTO of 3 immersive tech companies.-Co-Founder of the ATXRHackathon-Intel Top Innovator 2017Engagements include Key Note DeveloperWeek Austin, Consumer Technology Fall Forum, SXSW, Consumer Virtual Reality, VR Voice Symposium, Austin Game Conference, Immersive Technology Conference, Austin Startup Week, CPG Week, Meetups in Austin and Los Angeles. Audiences have ranged from 10-500 people. -
Cto & Co-FounderIdego: Virtual Engagements Feb 2017 - Jan 2018IDEGO's goal is to change the perspective on how technology can be used for social good. Our primary product is Virtual Engagements, a launch title on Viveport: https://www.viveport.com/apps/9eebecc5-e9f7-4e69-8482-b725e83c93d4Virtual Engagements is a virtual reality therapy program that allows users to face their fears; in Viveport, users can address a fear of heights. The program was developed with our partner, a medical professional who has dedicated his career to treating PTSD patients from the military. IDEGO was rolled into Underminer Studios in January 2018.
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Senior Technical Artist (Contract)Noble Transmission Group, Llc Sep 2015 - Feb 2016Scripting,Pipeline Creation,Documentation,Automation.Projects:Wild Blue Yonder
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Technical Artist (Contract)Two Bit Circus Jun 2015 - Oct 2015Los Angeles, Ca, UsScripting,Rigging,Lighting,Animation,Pipeline Creation,Documentation,Automation,R&D.Projects:Dave and Buster's: Magic MirrorDave and Buster's: Entertainment Series -
Pipeline Technical Director (Contract)Sony Pictures Imageworks Jan 2015 - Mar 2015Vancouver, Bc, CaPipeline creation, documentation, and automationTools CreationIdentify weaknesses in pipelines and propose solutionsProjects:Alice in Wonderland (Untitled Sequel) -
Technical ArtistRealnetworks Oct 2013 - Dec 2014Seattle, Wa, UsPipeline creation, documentation, and automationManagement of the asset pipelineResearching and developing tools/plug-insTraining other artists in best practices, tools and processesAsset IntegrationOptimizationFeature cost analysisBuild creation, management, and optimizationAnimationArt CreationProjects:Slingo MobileSlingo FacebookGameHouse Casino PlusPosition at GameHouse Studio -
Technical ArtistGameloft Feb 2013 - Oct 2013Paris, Paris, FrTool and script development Pipeline creation and documentationOptimization and feature cost analysisArtist training and continued educationTechnical briefing, creation, and breakdown Shader creation and codingModeling, texturing, shading, lightingAsset integrationInterdepartmental liaisonResearch and developmentTool test and document for newly implemented features Troubleshooting/problem solvingProjects:Cars Cars HDIce Age Village -
Senior Technical Artist & ArtistJackpot Designs Llc Oct 2011 - Feb 2013Shading and lightingEnvironment and prop modelingCharacter modelingAnimationRiggingScriptingRender farm creation and managementResearch and developmentProjects:Sunken Treasure Lucky DwarfsMonster Mash Slingo (2d Artist)
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Senior Artist & Technical ArtistCritical Mass Interactive Aug 2010 - Oct 2011Management of global art teamsArtistic directionFinalization of assets Training of new processes Environment asset creationRiggingAnimationLightingArt integrationOptimizationRender farm creation and managementProjects:"The Boondock Saints Video Game" (Art Lead / Technical Artist)Med-World (Art Lead / Technical Artist)Encore/IGT/Hoyle Slots (Art Lead / Technical Artist)Mashed Slots (Art Lead / Technical Artist)Freaky Pets (Art Lead / Technical Artist)Tron: Evolution (Texture/Environment Art)
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Environment & Prop ArtistTnt Gaming Llc Jan 2009 - Aug 2010Environment ArtProp ArtRiggingAnimationProjects:Trinity Wars Episode 1 Xavier the Mouse (2d Artist)
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Environment Artist (Contract)Mommy'S Best Games, Inc. Sep 2008 - Dec 2008Louisville, Ky, UsWorked on the award wining game "Weapon of Choice". We won 3rd in Microsoft's Dream.Build.Play competition for 2008. -
Lab MonitorFull Sail Real World Education Jan 2005 - Nov 2007Winter Park, Fl, Us- Taught new tools and processes- Assisted Students with problems.
Timothy Porter Skills
Timothy Porter Education Details
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Full Sail UniversityComputer Animation
Frequently Asked Questions about Timothy Porter
What company does Timothy Porter work for?
Timothy Porter works for Mod Tech Labs Inc
What is Timothy Porter's role at the current company?
Timothy Porter's current role is Chief Technology Officer.
What is Timothy Porter's email address?
Timothy Porter's email address is ti****@****ode.com
What is Timothy Porter's direct phone number?
Timothy Porter's direct phone number is +173770*****
What schools did Timothy Porter attend?
Timothy Porter attended Full Sail University.
What are some of Timothy Porter's interests?
Timothy Porter has interest in Computer Administration And Repair, Education, Art, Arts And Culture, Science And Technology, Health, Computer Animation, Automotive Repair, Movies, Video Games.
What skills is Timothy Porter known for?
Timothy Porter has skills like Maya, Video Games, Texturing, Game Development, Unity3d, Modeling, Animation, Photoshop, Mel, Zbrush, Rendering, Autodesk Motionbuilder.
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