Tim Martin
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Tim Martin Email & Phone Number

President - Denver Chapter at VR/AR Association (VRARA)
Location: Louisville, Colorado, United States 13 work roles
1 work email found @fsstudio.com 3 phones found area 510 and 888 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email t****@fsstudio.com
Direct phone (510) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
President - Denver Chapter
Location
Louisville, Colorado, United States

Who is Tim Martin? Overview

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Quick answer

Tim Martin is listed as President - Denver Chapter at VR/AR Association (VRARA), based in Louisville, Colorado, United States. AeroLeads shows a work email signal at fsstudio.com, phone signal with area code 510, 888, and a matched LinkedIn profile for Tim Martin.

Tim Martin previously worked as CEO Founder at Fs Studio and CTO / Co-Founder at Tadami Video Playground.

Company email context

Email format at VR/AR Association (VRARA)

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{first}@fsstudio.com
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AeroLeads found 1 current-domain work email signal for Tim Martin. Compare company email patterns before reaching out.

Profile bio

About Tim Martin

Tim Martin, a visionary leader in industrial spatial services, is the CEO and Founder of Robotic Simulation Services (RSS) and FS Studios, enterprises at the vanguard of real-time simulation, digital twins, synthetic data, and immersive experiences. RSS stands out as a premier R&D and software consulting firm in computer vision, machine learning, AI, and XR simulations, tackling formidable engineering challenges with innovative, bespoke solutions that anticipate the future of technology.FS Studios, guided by Tim's strategic vision, has become synonymous with groundbreaking collaborations, such as developing sophisticated simulation environments with Thirdwave Automation and pioneering synthetic data applications with Google Perception. These efforts demonstrate Tim's adeptness at leveraging advanced technologies to create captivating, innovative solutions. Furthermore, under his leadership, FS Studio has partnered with industry giants like Google DeepMind, Google ATAP, Meta, SRI, TRI, Woven Planet, Ford, Blue River/John Deere, Agility Robotics, Blue Origin, and Virgin Orbit, cementing its status as a trailblazer in technological innovation.Tim champions deep, collaborative partnerships, engaging clients proactively to understand their objectives fully and deliver tailor-made solutions that exceed expectations. His teams are marked by their intellectual curiosity, expert skill sets, and creative problem-solving capabilities, ensuring the delivery of impactful client programs and products.A figure of continuous innovation and strategic growth, Tim Martin propels the industrial spatial services field forward, embodying progress and excellence through his visionary approach and the significant achievements of his teams at RSS and FS Studios.

Listed skills include Web Applications, Mobile Devices, Mobile Applications, Android, and 46 others.

Current workplace

Tim Martin's current company

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VR/AR Association (VRARA)
Vr/Ar Association (Vrara)
President - Denver Chapter
Louisville, CO, US
AeroLeads page
13 roles · 18 years

Tim Martin work experience

A career timeline built from the work history available for this profile.

Ceo Founder

Current

Broomfield, Co, Us

π—ͺ𝗛𝗔𝗧 π—ͺπ—˜ 𝗗𝗒:At FS Studio, we specialize in creating synthetic data sets that drive the future of AI, Digital Twins, 3D Real-time Simulations, and Enterprise Extended Reality (XR). Our comprehensive end-to-end services encompass everything from the initial concept to final deployment, ensuring a seamless transformation of ideas into immersive, interactive experiences.π—ͺ𝗛𝗒 π—ͺπ—˜ π—ͺ𝗒π—₯π—ž π—ͺπ—œπ—§π—›:We collaborate with some of the biggest brands across various industries, including Google DeepMind, Google Perception, TRI, SRI, Woven Alpha, Agility Robotics, Rapid Robotics, Thirdwave Automation, Blue River Technology, Blue Origin, and Virgin Orbit. These partnerships help us to innovate, train, and visualize using advanced spatial data and immersive technologies. Our clients leverage our expertise in platforms like Unity, Unreal Engine, Nvidia Omniverse, and more to enhance their digital transformation journeys.π—ͺ𝗛𝗬 π—œπ—§ π—ͺ𝗒π—₯π—žπ—¦:Since we have both deep technical art skills as well as product knowledge layered with deep core technical engineering skills, we're able to provide a level of quality and fidelity that others can't match. Our skilled team of 3D developers, technical artists, and UX/UI designers work collaboratively to ensure your vision is realized in the most engaging and effective way possible.π—ͺ𝗛𝗔𝗧 π— π—”π—žπ—˜π—¦ 𝗨𝗦 π——π—œπ—™π—™π—˜π—₯π—˜π—‘π—§:FS Studio stands out due to our dual expertise in both highly skilled 3D production and advanced technical capabilities. Our services include 3D scanning, photogrammetry, concept art, video editing, and the use of advanced tools and platforms. Additionally, we excel in technical skills like modeling hardware, modeling sensors, firmware development, core technology, computer vision, and robotics. This combination allows us to offer comprehensive solutions that cater to both creative and technical needs, making us a leader in the field of Enterprise XR.

Jan 2011 - Present

Cto / Co-Founder

Tadami Video Playground

Tadami was charged to bring a completely new experience to the video creation, distribution, and viewing experience. In order to create compelling videos, we needed to have advanced technological capabilities and a large 3rd party developer network to help spread our technology. To service those goals, we created a simple to use SDK Framework and API that would allow developers to incorporate live synchronous video recording, "Shadow Touch" our gesture support to allow for virtual touches and real-time foreground/background segmentation and replacement running in real-time on mobile devices.We also created a complete family safe social graph for sharing videos. I lead a team of both co-located engineers and distributed contributors as well. I had budgetary responsibilities for anything that fell under the auspices of development.

2012 - 2013 ~1 yr

Consultant

Detroit, Mi, Us

Was charged with rapid prototyping and advising on all things iOS, Android, and mobile web.

Dec 2009 - Jan 2011

Consultant

Frontera Studios Llc
2010 - 2010

Software Engineer

Pleasanton, Ca, Us

NoloNow: Was brought on to help create a new online platform that would get Nolo's large rich library of content onto the web and built into a service for self-serve law. Was part of a team that was building a new web app and architecture from the ground up.

Sep 2007 - Dec 2009

Team Lead - Software Engineer

Emeryville, California, Us

Flyworld: Led the development effort to create a simple content authoring tool meant to streamline content development and deployment to the Fly Pen. FlyOS: Was responsible for leading a small team for the development of a selection of apps that were part of the core install base of the FlyPen.

Jun 2006 - Aug 2007

Project Engineer

Emeryville, California, Us

Activity Builder: *Conceived, developed, and deployed a productivity tool that lowered certain software title costs 90%.*Highly expandable engine where additional functionality could be added via custom scripting engine..*User experience was an end-to-end push-button solution where the process required no technical knowledge and the end product was a fully functional deployable title.

Dec 2003 - May 2006

Software Engineer

Emeryville, California, Us

LeapPad Plus Writing: Wrote a number of templated data driven state machine learning games that made up the core of the first software title for the new platform.

Aug 2002 - Dec 2003

Software Engineer

Paris, Fr

Acrophobia Java:*Part of 3 person design and development team charged with architecting and developing a client/server multiplayer Internet game written in Java and C++. *Developed and implemented the GUI and game logic for a multiplayer, multistate Internet game. *Built game upon a proprietary game engine (a generic polymorphic object oriented code base) in Java. Apples to Apples:*Inherited an unfinished project and was the sole client-side developer(Java) charged with completing, debugging, and maintaining a multiplayer client/server Internet game.*Was the technical lead requiring the coordination of releases, testingβ€”basic project management. *Helped debug and maintain custom C++ game server.

May 2000 - May 2001

Software Engineer

Developed a series of arcade style games for an online entertainment site.

Oct 1996 - May 2000
FAQ

Frequently asked questions about Tim Martin

Quick answers generated from the profile data available on this page.

What company does Tim Martin work for?

Tim Martin works for VR/AR Association (VRARA).

What is Tim Martin's role at VR/AR Association (VRARA)?

Tim Martin is listed as President - Denver Chapter at VR/AR Association (VRARA).

What is Tim Martin's email address?

AeroLeads has found 1 work email signal at @fsstudio.com for Tim Martin at VR/AR Association (VRARA).

What is Tim Martin's phone number?

AeroLeads has found 3 phone signal(s) with area code 510, 888 for Tim Martin at VR/AR Association (VRARA).

Where is Tim Martin based?

Tim Martin is based in Louisville, Colorado, United States while working with VR/AR Association (VRARA).

What companies has Tim Martin worked for?

Tim Martin has worked for Vr/Ar Association (Vrara), Fs Studio, Tadami Video Playground, Ally Financial Inc., and Skookum Digital Works.

How can I contact Tim Martin?

You can use AeroLeads to view verified contact signals for Tim Martin at VR/AR Association (VRARA), including work email, phone, and LinkedIn data when available.

What skills is Tim Martin known for?

Tim Martin is listed with skills including Web Applications, Mobile Devices, Mobile Applications, Android, User Experience, Xml, Web Development, and Objective C.

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