Tim Turcich
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Tim Turcich Email & Phone Number

Location: Greater Orlando, United States 7 work roles 3 schools
1 work email found @bisimulations.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email t****@bisimulations.com
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Role
VR/AR
Location
Greater Orlando, United States
Company size

Who is Tim Turcich? Overview

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Quick answer

Tim Turcich is listed as VR/AR at Bohemia Interactive Simulations, a with 350 employees, based in Greater Orlando, United States. AeroLeads shows a work email signal at bisimulations.com and a matched LinkedIn profile for Tim Turcich.

Tim Turcich previously worked as Senior Software Engineer AR/VR at Bohemia Interactive Simulations and XR Advisory Athanos Inc. at Athanos, Inc.. Tim Turcich holds Game Development Bechelor Of Science, Game Development, Computer Science, Software from Full Sail University.

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{first}.{last}@bisimulations.com
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Profile bio

About Tim Turcich

Hi, my name is Tim Turcich and I'm specialized in writing interactive 3D applications and systems(Visualization, Training, Games) that better connect virtual and real environmental variables and human behavior together.I'm also an experienced generalist in a wide range of software and hardware technologies and techniques primarily used in advanced interactive software applications. This includes advanced instruction of hardware platforms with C/C++ and Graphics and General Compute GPU Shaders, for applications that often use modern computer hardware peripherals such at 3D tracking technologies, cameras, and other sensors. My foundational background also extends around mathematics and physics for real time software to produce intuitive human conditioned interactions, detections and responses that can be utilized in many interactive media fields such as computer games, simulations, real time networking and other interactive or visualization fields.I'm currently enthusiastic and interested in opportunities surrounding consumer AR/VR spectrum devices and interactive peripherals and connecting them closer to foundational human elements and digital twin elements.Here's a general list of software systems I've written sophistaicated code around.VR and MR Camera control systems.Varjo XR-3 HMD Native Passthrough Camera MR HMD Compositing and Calibration Systems.XTAL 3 HMD Native Passthrough Camera MR HMD Compositing and Calibration Systems.3D Tracking with Projector Systems.Mixed Reality with depth and color camera sensors such as Kinect or ZED Camera.VR/AR Two Hand interface interactions and interfaces.Stereo 360 Video using Nokia Ozo, later brought into Unity 3D for interactive experiences.D3D12 Explicit Multi GPU Instruction3D Navigation Mesh Path Searching & Following w/ CPU multi-threaded optimizationsSynchronized 3D Rigid Body Physics across networked clients using PhysX & Socket APIOculus Rift and OpenVR Dependant Rendering Systems using D3D11Rigid Body Physics & OpenGL ES graphics on Android Mobile Devices w/ AccelerometersVoxel Rendering using D3D11 regarding Kinect for Windows v2.0 Captured Depth & Color InfoGeneral Specialties: Mathematics, Software Programming, Game Mechanics, Real Time Interactions, Collision Detection, Physics, Hardware Peripherals, Artificial Intelligence, Network, Graphics Programming.

Listed skills include Game Development, Video Games, Artificial Intelligence, Directx, and 43 others.

Current workplace

Tim Turcich's current company

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Bohemia Interactive Simulations
Bohemia Interactive Simulations
VR/AR
Orlando, Florida Area
Employees
350
AeroLeads page
7 roles

Tim Turcich work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer Ar/Vr

Current

Prague, Prague 8, Cz

VR/AR applications often for use with simulated training systems, visualizations, serious games and human computer interactive conditions. I work to bring real time whole earth digital twin interactive vizualizations into an entire spectrum of AR/VR Device applications. Focusing heavily on human foundational factors and conditionals to improve interactive retention and understanding.

Oct 2018 - Present

Xr Advisory Athanos Inc.

Current

Claremont, Ca, Us

Technical Application Advisory.

Jul 2019 - Present

Vr/Ar Lab Specialist

Winter Park, Fl, Us

Research, Software Development and Design regarding the Human Computer Interaction of VR/AR applications.Develop and maintain Mixed/Augmented display software for simultaneous display of VR and MR in real time using a tracked depth sensing camera for properly mixing 3D graphics with Real world depths.Developed locally shared networked collaborative VR applications that share the same calibrated tracking space.3D 360 Video Capture using the Nokia OZO Stereo 360 Camera for VR and Game Engine Integration. Playback of 3D 360 VR Video for Simulation and Visualization purpose. Integrated with virtual environment interaction, regarding the Unity Game Engine using HTC Vive, Microsoft Mixed Reality and Oculus Rift use.Mentor students in vr specific graphics dependencies, and networking vr applications.

Jan 2017 - Nov 2018

Real Time Game Computer Graphics Course Instructor

Winter Park, Fl, Us

Developed and Manged curriculum around real time computer graphics for creating 3D visuals that cater to the human condition. This includes the visible area of the electromagnetic spectrum and its physical interactions with common materials in the everyday world. I mange a course project system with github driven repositories where students develop scene demo software. Student software implements common real time graphics techniques used in the game development world with modern graphics API hardware instruction across mobile to pc computing devices.Instruction of theory and coding of software rasterization mathematics and principles.

Nov 2014 - Dec 2016

Game Network Programming Instructor

Winter Park, Fl, Us

Course Direction & Management regarding the Game Networking course within the Full Sail Game Development Campus Bachelors Degree. Teaching Network Programming Architectures & Concepts regarding Internet enabled games using TCP & UDP transport protocols.

Jan 2013 - Oct 2014

Game Development Lab Specialist / Instructor

Winter Park, Fl, Us

I help students better understand the intricacies of C and C++ programming as well as convey techniques and algorithms that are commonly used within the Game Development or Computer Gaming Industry.Focus Lecture and Course administration on Artificial Intigence including the basics of Pathfinding, Decision Making, State Based Data Structuring, Genetic Algorythms and Artificial Neural Networks.

Jul 2009 - 2013
Team & coworkers

Colleagues at Bohemia Interactive Simulations

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3 education records

Tim Turcich education

Game Development Bechelor Of Science, Game Development, Computer Science, Software

Full Sail University

Math/Science Associate Of Science, Mathematics

Adirondack Community College

Associate Of Science - As, Mathematics

Suny Adirondack
FAQ

Frequently asked questions about Tim Turcich

Quick answers generated from the profile data available on this page.

What company does Tim Turcich work for?

Tim Turcich works for Bohemia Interactive Simulations.

What is Tim Turcich's role at Bohemia Interactive Simulations?

Tim Turcich is listed as VR/AR at Bohemia Interactive Simulations.

What is Tim Turcich's email address?

AeroLeads has found 1 work email signal at @bisimulations.com for Tim Turcich at Bohemia Interactive Simulations.

Where is Tim Turcich based?

Tim Turcich is based in Greater Orlando, United States while working with Bohemia Interactive Simulations.

What companies has Tim Turcich worked for?

Tim Turcich has worked for Bohemia Interactive Simulations, Athanos, Inc., and Full Sail University.

Who are Tim Turcich's colleagues at Bohemia Interactive Simulations?

Tim Turcich's colleagues at Bohemia Interactive Simulations include Lukáš Halíř, David Janda, Eva Moravcová, Michael Moyal, and Nikolaos Topalis.

How can I contact Tim Turcich?

You can use AeroLeads to view verified contact signals for Tim Turcich at Bohemia Interactive Simulations, including work email, phone, and LinkedIn data when available.

What schools did Tim Turcich attend?

Tim Turcich holds Game Development Bechelor Of Science, Game Development, Computer Science, Software from Full Sail University.

What skills is Tim Turcich known for?

Tim Turcich is listed with skills including Game Development, Video Games, Artificial Intelligence, Directx, Opengl, C++, Game Mechanics, and Rendering.

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