Tim Turcich

Tim Turcich Email and Phone Number

Orlando, Florida Area
Tim Turcich's Location
Greater Orlando, United States, United States
Tim Turcich's Contact Details
About Tim Turcich

Hi, my name is Tim Turcich and I'm specialized in writing interactive 3D applications and systems(Visualization, Training, Games) that better connect virtual and real environmental variables and human behavior together.I'm also an experienced generalist in a wide range of software and hardware technologies and techniques primarily used in advanced interactive software applications. This includes advanced instruction of hardware platforms with C/C++ and Graphics and General Compute GPU Shaders, for applications that often use modern computer hardware peripherals such at 3D tracking technologies, cameras, and other sensors. My foundational background also extends around mathematics and physics for real time software to produce intuitive human conditioned interactions, detections and responses that can be utilized in many interactive media fields such as computer games, simulations, real time networking and other interactive or visualization fields.I'm currently enthusiastic and interested in opportunities surrounding consumer AR/VR spectrum devices and interactive peripherals and connecting them closer to foundational human elements and digital twin elements.Here's a general list of software systems I've written sophistaicated code around.VR and MR Camera control systems.Varjo XR-3 HMD Native Passthrough Camera MR HMD Compositing and Calibration Systems.XTAL 3 HMD Native Passthrough Camera MR HMD Compositing and Calibration Systems.3D Tracking with Projector Systems.Mixed Reality with depth and color camera sensors such as Kinect or ZED Camera.VR/AR Two Hand interface interactions and interfaces.Stereo 360 Video using Nokia Ozo, later brought into Unity 3D for interactive experiences.D3D12 Explicit Multi GPU Instruction3D Navigation Mesh Path Searching & Following w/ CPU multi-threaded optimizationsSynchronized 3D Rigid Body Physics across networked clients using PhysX & Socket APIOculus Rift and OpenVR Dependant Rendering Systems using D3D11Rigid Body Physics & OpenGL ES graphics on Android Mobile Devices w/ AccelerometersVoxel Rendering using D3D11 regarding Kinect for Windows v2.0 Captured Depth & Color InfoGeneral Specialties: Mathematics, Software Programming, Game Mechanics, Real Time Interactions, Collision Detection, Physics, Hardware Peripherals, Artificial Intelligence, Network, Graphics Programming.

Tim Turcich's Current Company Details
Bohemia Interactive Simulations

Bohemia Interactive Simulations

View
VR/AR
Orlando, Florida Area
Employees:
350
Tim Turcich Work Experience Details
  • Bohemia Interactive Simulations
    Bohemia Interactive Simulations
    Orlando, Florida Area
  • Bohemia Interactive Simulations
    Senior Software Engineer Ar/Vr
    Bohemia Interactive Simulations Oct 2018 - Present
    Prague, Prague 8, Cz
    VR/AR applications often for use with simulated training systems, visualizations, serious games and human computer interactive conditions. I work to bring real time whole earth digital twin interactive vizualizations into an entire spectrum of AR/VR Device applications. Focusing heavily on human foundational factors and conditionals to improve interactive retention and understanding.
  • Athanos, Inc.
    Xr Advisory Athanos Inc.
    Athanos, Inc. Jul 2019 - Present
    Claremont, Ca, Us
    Technical Application Advisory.
  • Full Sail University
    Vr/Ar Lab Specialist
    Full Sail University Jan 2017 - Nov 2018
    Winter Park, Fl, Us
    Research, Software Development and Design regarding the Human Computer Interaction of VR/AR applications.Develop and maintain Mixed/Augmented display software for simultaneous display of VR and MR in real time using a tracked depth sensing camera for properly mixing 3D graphics with Real world depths.Developed locally shared networked collaborative VR applications that share the same calibrated tracking space.3D 360 Video Capture using the Nokia OZO Stereo 360 Camera for VR and Game Engine Integration. Playback of 3D 360 VR Video for Simulation and Visualization purpose. Integrated with virtual environment interaction, regarding the Unity Game Engine using HTC Vive, Microsoft Mixed Reality and Oculus Rift use.Mentor students in vr specific graphics dependencies, and networking vr applications.
  • Full Sail University
    Real Time Game Computer Graphics Course Instructor
    Full Sail University Nov 2014 - Dec 2016
    Winter Park, Fl, Us
    Developed and Manged curriculum around real time computer graphics for creating 3D visuals that cater to the human condition. This includes the visible area of the electromagnetic spectrum and its physical interactions with common materials in the everyday world. I mange a course project system with github driven repositories where students develop scene demo software. Student software implements common real time graphics techniques used in the game development world with modern graphics API hardware instruction across mobile to pc computing devices.Instruction of theory and coding of software rasterization mathematics and principles.
  • Full Sail University
    Game Network Programming Instructor
    Full Sail University Jan 2013 - Oct 2014
    Winter Park, Fl, Us
    Course Direction & Management regarding the Game Networking course within the Full Sail Game Development Campus Bachelors Degree. Teaching Network Programming Architectures & Concepts regarding Internet enabled games using TCP & UDP transport protocols.
  • Full Sail University
    Game Development Lab Specialist / Instructor
    Full Sail University Jul 2009 - 2013
    Winter Park, Fl, Us
    I help students better understand the intricacies of C and C++ programming as well as convey techniques and algorithms that are commonly used within the Game Development or Computer Gaming Industry.Focus Lecture and Course administration on Artificial Intigence including the basics of Pathfinding, Decision Making, State Based Data Structuring, Genetic Algorythms and Artificial Neural Networks.

Tim Turcich Skills

Game Development Video Games Artificial Intelligence Directx Opengl C++ Game Mechanics Rendering Visual Studio Game Design Collision Detection Physics Game Programming Gameplay Texturing C# C Programming Python Lua Glsl Perforce Unity3d Level Design Gameplay Programming Unreal Engine 3 Maya Actionscript Computer Games Xbox 360 Xna Computer Graphics Scripting Hlsl Ps3 Tortoise Svn Linear Algebra Objective C Mobile Games Zbrush Virtual Reality Augmented Reality Mixed Reality Microsoft Hololens Wearable Computing Graphics Processing Unit Multithreaded Development

Tim Turcich Education Details

  • Full Sail University
    Full Sail University
    Software
  • Adirondack  Community College
    Adirondack Community College
    Mathematics
  • Suny Adirondack
    Suny Adirondack
    Mathematics

Frequently Asked Questions about Tim Turcich

What company does Tim Turcich work for?

Tim Turcich works for Bohemia Interactive Simulations

What is Tim Turcich's role at the current company?

Tim Turcich's current role is VR/AR.

What is Tim Turcich's email address?

Tim Turcich's email address is ti****@****ons.com

What schools did Tim Turcich attend?

Tim Turcich attended Full Sail University, Adirondack Community College, Suny Adirondack.

What are some of Tim Turcich's interests?

Tim Turcich has interest in Mathematics, Physics, Mountain Climbing/hiking/biking, Fishing, Health, Children, Education, Environment, Science And Technology, Human Rights.

What skills is Tim Turcich known for?

Tim Turcich has skills like Game Development, Video Games, Artificial Intelligence, Directx, Opengl, C++, Game Mechanics, Rendering, Visual Studio, Game Design, Collision Detection, Physics.

Who are Tim Turcich's colleagues?

Tim Turcich's colleagues are Miroslav Pavlik, Phil Jones, Julia Fernanda, Vera Menclova, Jan Ježek, Renato Ballor, Salvatore Speciale.

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