Tina Kowalewski Email and Phone Number
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Formerly Director of Product Development at Sony’s Santa Monica Studio for over 5 years, Tina had the pleasure of releasing some of the industry’s most groundbreaking and award winning games including Journey, The Unfinished Swan, Sound Shapes, Flower, God of War: Ghost of Sparta and Fat Princess.Previously part of the launch teams for PlayStation, PS2, PSVita and G4TV, Tina has had a successful career in the games industry for almost 30 years.In April 2013, she founded The Arsenal Agency to help independent developers with representation and business support with the goal of helping each team achieve creative and financial independence.Check out the teams we are working with at www.thearsenalagency.com.
The Arsenal Agency
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FounderThe Arsenal Agency Mar 2013 - PresentLos Angeles, Ca, UsThe Arsenal Agency works with independent game developers by providing representation and key business strategy with the following services:• Identify and contact best publishing partners for your concepts and for work-for-hire• Secure publishing deals for games on any platform• Help develop presentation materials suitable for each audience • Strategically plan content exposure• Review and negotiate agreements• Provide advice on all aspects of the business• Identify studio goals and help guide to successwww.thearsenalagency.com -
Co-FounderThat'S No Moon Jul 2020 - PresentLos Angeles, Ca, UsStarted That's No Moon and was instrumental in getting funded by Smilegate for our initial $110m. The talented team is now over 200 developers and still growing. -
Executive Vp & Board MemberGiant Squid Jul 2013 - PresentUsShortly after leaving Sony Santa Monica, I joined the award winning and highly talented Matt Nava (previously Art Director at thatgamecompany) and co-founder Stephen Cornwell of The Ink Factory to start up Giant Squid. It's tremendously rewarding and fun to work with such a talented team while also running The Arsenal Agency. Our team's first game ABZU was a phenomenal achievement! Now working on The Pathless and so excited for it's release! http://thepathless.com -
Director, Product Development, Sony Santa MonicaSony Computer Entertainment America Feb 2008 - Mar 2013San Mateo, California, UsAs Director of Product Development, I managed the External Development Department of 15 producers and designers and over a dozen independent development studios. My responsibilities included managing staff and developer relations, product planning, business strategy, budgets, reviewing concepts, negotiating deal terms, collaborating with marketing, contributing to studio planning and company initiatives. Early on, we were recognized for putting PlayStation Network on the map with highly creative, top quality downloadable games such as Flower, the PixelJunk series and Fat Princess. Our goal was to enable developers to create unique and fun experiences in hopes of broadening the market and changing the perception of video games as art. In 2012, we released 10 titles in one year which was a tremendous challenge but very rewarding. Our department gained the reputation of supporting some of the best quality and most unique indie titles in the industry, winning hundreds of awards. Journey, one of our proudest and most successful releases has won 122 awards overall and 33 for Game of the Year. I feel very fortunate to have worked with so many talented teams.Titles released include The Unfinished Swan, Journey, PlayStation All-Stars: Battle Royale, Sound Shapes, Escape Plan, Carnival Island, God of War: Chains of Olympus, God of War: Ghost of Sparta, God of War: Origins, Flower, Fat Princess, PixelJunk Monsters, PixelJunk Eden, PixelJunk Shooter 1&2, PixelJunk Sidescroller, PixelJunk 4am, Datura, Twisted Metal, Sorcery, Starhawk, and Linger in Shadows. Titles initiated include What Remains of Edith Finch, Hohokum, Everybody's Gone to the Rapture, Wattam, The Order and more. -
Vp, Development7 Studios Aug 2005 - Feb 2008Los Angeles, Ca, UsAs VP of Development for 7 Studios, I was primarily responsible for managing strategic relationships with business partners to secure funding for projects. In order to broaden the studio’s capabilities and reputation, I worked to create and develop original concepts, and managed pitch materials, proposals and legal agreements. The studio grew from 50 to 130 talented people, with satellite offices opened in Taiwan and Utah. I was wooed away to join Sony Santa Monica, but absolutely loved working with the 7 Studios team. A year after I left, they were acquired by Activision. -
Vp, Program Development & EditorialG4 Tv Aug 2001 - Aug 2005Prior to joining 7 Studios, I worked as VP of Program Development and Editorial at G4 Television. I was a founding member of the network and helped it grow from 9 to over 350 employees in under 4 years, broadcasting into 55 million homes – one of the fastest growing networks in television history. My role was to manage relationships with the games industry to provide content and interviews for our 24/7 programming lineup, and work with producers to develop the show concepts and editorial coverage.
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Sr. Account ManagerSony Computer Entertainment America Aug 1995 - Aug 2001San Mateo, California, UsPrior to G4, I worked at Sony Computer Entertainment America as part of the launch for PlayStation and PlayStation 2. As Sr. Account Manager in Third Party Relations, my responsibilities included managing relationships between Sony and third-party publishers and developers, and overseeing product development from game design to final packaged goods. I provided overall support, reviewed thousands of game concepts, negotiated hardware exclusives, contributed to strategic planning, and managed co-marketing efforts. -
Marketing ManagerSony Imagesoft Aug 1993 - Aug 1995Tokyo, JpPrior to SCEA, I worked for Sony Imagesoft which was a division of Sony that published software for Nintendo and Sega platforms before PlayStation existed. Once Sony established its own gaming hardware, Sony Imagesoft was folded into SCEA. As a Marketing Manager, I worked on product plans, packaging design, advertising, sales promotions and merchandising. Products included Mickey Mania, ESPN sports line, No Escape, Cliffhanger, Bram Stoker’s Dracula and Equinox. -
Marketing CoordinatorInterplay Entertainment Jan 1993 - Aug 1993As marketing coordinator at Interplay Entertainment, I managed packaging and related promotional materials, and coordinated the implementation of launch plans for products on PC, Macintosh, Nintendo and Sega platforms. Products included The Lost Vikings (developed by Blizzard), Star Trek Judgment Rites, Carmageddon and Redneck Rampage.
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Localization Producer/Product ManagerSammy Corporation Jul 1991 - Jan 1993My entry into the games industry was intended to be a short Summer job through a friend. Little did I know that I would forgo my dreams of pursuing veterinary medicine for a lifelong career in video games. My time at Sammy was a tremendous learning experience. Budgets were extremely tight, so we did most everything ourselves from scratch. As a marketing product manager, I designed marketing and promotional materials including product packaging, advertisements, trade show exhibits and sales materials. Simultaneously, I was also acting as localization producer on several products for the Super Nintendo, Game Boy, Sega Genesis and coin-op systems including Wanderer’s from Y’s, Viewpoint, Fighting Masters, Warsong, Rolan’s Curse and Might & Magic 1 & 2.
Tina Kowalewski Skills
Tina Kowalewski Education Details
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University Of California, RiversideArt
Frequently Asked Questions about Tina Kowalewski
What company does Tina Kowalewski work for?
Tina Kowalewski works for The Arsenal Agency
What is Tina Kowalewski's role at the current company?
Tina Kowalewski's current role is Founder of The Arsenal Agency, EVP of Giant Squid, Co-Founder of That's No Moon.
What is Tina Kowalewski's email address?
Tina Kowalewski's email address is tk****@****oon.com
What is Tina Kowalewski's direct phone number?
Tina Kowalewski's direct phone number is +142424*****
What schools did Tina Kowalewski attend?
Tina Kowalewski attended University Of California, Riverside.
What skills is Tina Kowalewski known for?
Tina Kowalewski has skills like Video Games, Game Design, Game Development, Casual Games, Social Games, Mobile Games, Computer Games, Online Gaming, Interactive Entertainment, Console, Gameplay, Ps3.
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