Director, Product Development, Sony Santa Monica
San Mateo, California, Us
As Director of Product Development, I managed the External Development Department of 15 producers and designers and over a dozen independent development studios. My responsibilities included managing staff and developer relations, product planning, business strategy, budgets, reviewing concepts, negotiating deal terms, collaborating with marketing, contributing to studio planning and company initiatives. Early on, we were recognized for putting PlayStation Network on the map with highly creative, top quality downloadable games such as Flower, the PixelJunk series and Fat Princess. Our goal was to enable developers to create unique and fun experiences in hopes of broadening the market and changing the perception of video games as art. In 2012, we released 10 titles in one year which was a tremendous challenge but very rewarding. Our department gained the reputation of supporting some of the best quality and most unique indie titles in the industry, winning hundreds of awards. Journey, one of our proudest and most successful releases has won 122 awards overall and 33 for Game of the Year. I feel very fortunate to have worked with so many talented teams.Titles released include The Unfinished Swan, Journey, PlayStation All-Stars: Battle Royale, Sound Shapes, Escape Plan, Carnival Island, God of War: Chains of Olympus, God of War: Ghost of Sparta, God of War: Origins, Flower, Fat Princess, PixelJunk Monsters, PixelJunk Eden, PixelJunk Shooter 1&2, PixelJunk Sidescroller, PixelJunk 4am, Datura, Twisted Metal, Sorcery, Starhawk, and Linger in Shadows. Titles initiated include What Remains of Edith Finch, Hohokum, Everybody's Gone to the Rapture, Wattam, The Order and more.