I’m graduated from The One Academy, I started my art industry journey at Lemonsky Games & Animation as a game modeling artist. During this journey, I started to discover myself a more technical and a problem sloving person, eventually i become a VFX Lead managing production assets and sloving issues in an animation series production. Here my three primary skillset sort by order :- Proficient in Houdini FX and Foundry Nuke. Highly experienced in Particles, Pyro Simulation either with stylize, realistic rendering.- Competent in Houdini Vex script, manipulate attribute with noise, math functions.- Strong understanding of lighting and rendering passes translate to compositing output.- Well versed with procedural FX creation eg : ripple based on movement, vegetation based on terrain.- Understanding important of timing and rythm to create what’s looks impactful on screen.- Love to seek new challenge, research and developments of new technique
Listed skills include Maya, 3D Modeling, Photoshop, 3D Rendering, and 4 others.