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Tion Thomas Email & Phone Number

Senior Producer, Game Ready Program at NVIDIA at NVIDIA
Location: Washington Dc-Baltimore Area, United States 11 work roles 4 schools
1 work email found @nvidia.com 7 phones found area 609, 503, 908, 732, and 478 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email t****@nvidia.com
Direct phone (609) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Producer, Game Ready Program at NVIDIA
Location
Washington Dc-Baltimore Area, United States

Who is Tion Thomas? Overview

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Quick answer

Tion Thomas is listed as Senior Producer, Game Ready Program at NVIDIA at NVIDIA, based in Washington Dc-Baltimore Area, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 609, 503, 908, 732, 478, and a matched LinkedIn profile for Tion Thomas.

Tion Thomas previously worked as Technical Producer at Nvidia and Senior Customer Engineer at Sourcegraph. Tion Thomas holds Ms, Computer Science from Purdue University.

Company email context

Email format at NVIDIA

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{first_initial}{last}@nvidia.com
89% confidence

AeroLeads found 1 current-domain work email signal for Tion Thomas. Compare company email patterns before reaching out.

Profile bio

About Tion Thomas

A highly driven individual with a master’s degree in Computer Science from Purdue University and 15 years of work experience across Nvidia, Sourcegraph, Magic Leap, Razer, Intel, Electronic Arts, and Lockheed Martin. Seeking customer facing opportunities in marketing, planning, product management, or similar domains that leverage a diverse skill set spanning product management, developer relations, software engineering, user experience, and technical communication. Passion for gaming and computer graphics with extensive game industry knowledge from over 20 years of independent research in both technical and business aspects and nearly 10 years of industry experience. Reliant, meticulous, and compassionate individual that loves being part of a team and working collaboratively to deliver impactful technology products to the world.

Listed skills include Video Games, Graphics Development, Systems Engineering, Application Engineers, and 31 others.

Current workplace

Tion Thomas's current company

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NVIDIA
Nvidia
Senior Producer, Game Ready Program at NVIDIA
Santa Clara, CA
Website
AeroLeads page
11 roles · 23 years

Tion Thomas work experience

A career timeline built from the work history available for this profile.

Technical Producer

Current

Santa Clara, Ca, Us

Nov 2020 - Present

Senior Customer Engineer

San Francisco, California, Us

Jul 2020 - Nov 2020

Senior Developer Technology Engineer

Plantation, Florida, Us

Senior Developer Relations Engineer

Mar 2020 - Jul 2020

Developer Relations Field Application Engineer

Irvine, Ca, Us

Developer Relations Field Application Engineer- Engage with game industry partners to establish technical and marketing cooperative opportunities- Travel to partner studios and work on site with engineers to integrate latest Razer Chroma RGB lighting technology into latest video games- Develop innovative designs for incorporating dynamic RGB lighting effects into latest games - Develop tools, code samples, and technical documents for partners to facilitate technical engagements and education on Razer technologies- Perform validation of Razer Chroma RGB lighting integration and designs in latest games- Evanagelize the Razer brand and Razer Chroma ecosystem by giving talks and conducting panels at major game industry events such as Xfest, PAX/EGX, and Unity Developer Days

Jan 2017 - Mar 2020

User Experience Researcher

Santa Clara, California, Us

User Experience Researcher for Business Planning Innovation Team• Developed rapid virtual reality prototypes for gaming and medical applications using HTC Vive • Developed usability test plans, scripts, and evaluation criteria for multiple Intel RealSense gaming applications• Developed user experience guide highlighting HCI design principles to drive more positive RealSense user experiences

Mar 2016 - Jun 2016

Senior Media Application Engineer For Developer Relation Division

Santa Clara, California, Us

Technical enabling for software vendors developing Intel RealSense 3D camera applications• Lead application engineer for several Intel® RealSense™ retail applications including The Intel Experience at Best Buy and The In Store Experience • Provided engineering support for studios developing edutainment applications utilizing Intel® RealSense™ technology• Identified and resolved power and performance bottlenecks for optimizing Intel® RealSense™ applications on Intel platforms• Developed sample code for customers demonstrating efficient use of Intel® RealSense™ SDK components• Wrote technical white papers on successful deployment and optimization of Intel® RealSense™ applications

Jun 2014 - Jun 2016

Senior Games Market Researcher

Santa Clara, California, Us

Market Researcher for Games Developer Experience Team• Served as lead gaming market consultant and researcher to influence game investment decisions across all Intel business units• Developed and maintained top 200 PC games list to provide centralized priority resource to facilitate gaming resource and investment allocation• Co-developed and presented 2015 Games World Map summary report on the state of the gaming industry for Intel leadership and business units globally

Jun 2015 - Sep 2015

Graphics Engineer

Santa Clara, California, Us

Direct3D Driver Performance Optimization• Root caused driver and hardware performance bottlenecks for developer enabling efforts in several high profile games• Developed and implemented software driver optimizations to maximize performance while minimizing CPU power • Wrote several performance evaluation and analysis tools to identify anomalies and bottlenecks in Intel graphics driver• Created and maintained local test lab infrastructure to facilitate in the performance validation of Intel graphics drivers

Aug 2011 - Jun 2014

Validation Engineer

Santa Clara, California, Us

Product Performance Validation for Intel Graphics Hardware• Lead engineer for game trace performance test, analysis, and debug for Intel Larrabee architecture• Responsible engineer for performance regression and gameplay testing for Larrabee graphics Proof of Concept (POC)• Developed and updated several python scripts to facilitate with trace validation and debug work for Larrabee POC• Developed weekly performance reports to provide program status to higher level management• Served as coordinator during development of performance automation infrastructure to increase test execution efficiency • Wrote data collection and parsing scripts in Perl and windows batch to prepare test results for analysis

Jul 2009 - Aug 2011

Software Engineer

Redwood City, Ca, Us

Central Technology Software Engineer• Generated requirements documentation for porting ActionScript virtual machine to Xbox/PS3 architecture • Modified ActionScript virtual machine source code to run natively on Xbox and PlayStation game consoles• Participated in game focus testing for EA Sports products

May 2008 - Aug 2008

Systems Engineer

Bethesda, Md, Us

• Lead Systems Engineer for the End to End Distributed Development System (ETEDDS)• Test Lead/Coordinator for distributed interoperability testing of Aegis Weapons Systems functionality • Lead Systems Engineer for Aegis Synthetic Combat Onboard Trainer (ASCOT) program designed as a cost-efficient training mechanism for training U.S allies on the Aegis Weapons System.• Generated software requirements specifications for Aegis Combat System Interface Simulator (ACSIS) components• Designed and implemented Java/C++ visualization tool for digital terrain modeling in missile defense simulator

2004 - 2007 ~3 yrs
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

4 education records

Tion Thomas education

Ms, Computer Science

Purdue University

Bs, Computer Science

Tufts University

High School

George School

Middle School For Academically Gifted Students

Rfk
FAQ

Frequently asked questions about Tion Thomas

Quick answers generated from the profile data available on this page.

What company does Tion Thomas work for?

Tion Thomas works for NVIDIA.

What is Tion Thomas's role at NVIDIA?

Tion Thomas is listed as Senior Producer, Game Ready Program at NVIDIA at NVIDIA.

What is Tion Thomas's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Tion Thomas at NVIDIA.

What is Tion Thomas's phone number?

AeroLeads has found 7 phone signal(s) with area code 609, 503, 908, 732, 478 for Tion Thomas at NVIDIA.

Where is Tion Thomas based?

Tion Thomas is based in Washington Dc-Baltimore Area, United States while working with NVIDIA.

What companies has Tion Thomas worked for?

Tion Thomas has worked for Nvidia, Sourcegraph, Magic Leap, Razer Inc., and Intel Corporation.

Who are Tion Thomas's colleagues at NVIDIA?

Tion Thomas's colleagues at NVIDIA include Shridhar Rasal, Silke Steurich, Nathaniel Miller, Devin O'Kelly, and Sri Charan Nukala.

How can I contact Tion Thomas?

You can use AeroLeads to view verified contact signals for Tion Thomas at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Tion Thomas attend?

Tion Thomas holds Ms, Computer Science from Purdue University.

What skills is Tion Thomas known for?

Tion Thomas is listed with skills including Video Games, Graphics Development, Systems Engineering, Application Engineers, Software Engineering, Validation, Computer Architecture, and Marketing.

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